1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/browser/components/tabview/test/browser_tabview_bug619937.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,39 @@ 1.4 +/* Any copyright is dedicated to the Public Domain. 1.5 + http://creativecommons.org/publicdomain/zero/1.0/ */ 1.6 + 1.7 +function test() { 1.8 + waitForExplicitFinish(); 1.9 + 1.10 + window.addEventListener("tabviewshown", onTabViewWindowLoaded, false); 1.11 + TabView.toggle(); 1.12 +} 1.13 + 1.14 +function endGame() { 1.15 + window.removeEventListener("tabviewhidden", endGame, false); 1.16 + ok(!TabView.isVisible(), "Tab View is hidden"); 1.17 + 1.18 + finish(); 1.19 +}; 1.20 + 1.21 +function onTabViewWindowLoaded() { 1.22 + window.removeEventListener("tabviewshown", onTabViewWindowLoaded, false); 1.23 + ok(TabView.isVisible(), "Tab View is visible"); 1.24 + 1.25 + let contentWindow = document.getElementById("tab-view").contentWindow; 1.26 + 1.27 + // establish initial state 1.28 + is(contentWindow.GroupItems.groupItems.length, 1, 1.29 + "we start with one group (the default)"); 1.30 + is(gBrowser.tabs.length, 1, "we start with one tab"); 1.31 + let originalTab = gBrowser.tabs[0]; 1.32 + 1.33 + let bg = contentWindow.document.getElementById("bg"); 1.34 + 1.35 + EventUtils.sendMouseEvent({ type: "click" }, bg, contentWindow); 1.36 + 1.37 + is(contentWindow.GroupItems.groupItems.length, 1, 1.38 + "we should still only have one group"); 1.39 + 1.40 + window.addEventListener("tabviewhidden", endGame, false); 1.41 + TabView.toggle(); 1.42 +}