1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/browser/devtools/shadereditor/test/browser_se_bfcache.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,57 @@ 1.4 +/* Any copyright is dedicated to the Public Domain. 1.5 + http://creativecommons.org/publicdomain/zero/1.0/ */ 1.6 + 1.7 +/** 1.8 + * Tests if the shader editor works with bfcache. 1.9 + */ 1.10 + 1.11 +function ifWebGLSupported() { 1.12 + let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL); 1.13 + let { gFront, $, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin; 1.14 + 1.15 + let reloaded = reload(target); 1.16 + let firstProgram = yield once(gFront, "program-linked"); 1.17 + yield reloaded; 1.18 + 1.19 + let navigated = navigate(target, MULTIPLE_CONTEXTS_URL); 1.20 + let [secondProgram, thirdProgram] = yield getPrograms(gFront, 2); 1.21 + yield navigated; 1.22 + 1.23 + let vsEditor = yield ShadersEditorsView._getEditor("vs"); 1.24 + let fsEditor = yield ShadersEditorsView._getEditor("fs"); 1.25 + 1.26 + yield navigateInHistory(target, "back", "will-navigate"); 1.27 + yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED); 1.28 + yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); 1.29 + 1.30 + is($("#content").hidden, false, 1.31 + "The tool's content should not be hidden."); 1.32 + is(ShadersListView.itemCount, 1, 1.33 + "The shaders list contains one entry after navigating back."); 1.34 + is(ShadersListView.selectedIndex, 0, 1.35 + "The shaders list has a correct selection after navigating back."); 1.36 + 1.37 + is(vsEditor.getText().indexOf("gl_Position"), 170, 1.38 + "The vertex shader editor contains the correct text."); 1.39 + is(fsEditor.getText().indexOf("gl_FragColor"), 97, 1.40 + "The fragment shader editor contains the correct text."); 1.41 + 1.42 + yield navigateInHistory(target, "forward", "will-navigate"); 1.43 + yield once(panel.panelWin, EVENTS.PROGRAMS_ADDED); 1.44 + yield once(panel.panelWin, EVENTS.SOURCES_SHOWN); 1.45 + 1.46 + is($("#content").hidden, false, 1.47 + "The tool's content should not be hidden."); 1.48 + is(ShadersListView.itemCount, 2, 1.49 + "The shaders list contains two entries after navigating forward."); 1.50 + is(ShadersListView.selectedIndex, 0, 1.51 + "The shaders list has a correct selection after navigating forward."); 1.52 + 1.53 + is(vsEditor.getText().indexOf("gl_Position"), 100, 1.54 + "The vertex shader editor contains the correct text."); 1.55 + is(fsEditor.getText().indexOf("gl_FragColor"), 89, 1.56 + "The fragment shader editor contains the correct text."); 1.57 + 1.58 + yield teardown(panel); 1.59 + finish(); 1.60 +}