browser/devtools/shadereditor/test/browser_se_editors-lazy-init.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/devtools/shadereditor/test/browser_se_editors-lazy-init.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,48 @@
     1.4 +/* Any copyright is dedicated to the Public Domain.
     1.5 +   http://creativecommons.org/publicdomain/zero/1.0/ */
     1.6 +
     1.7 +/**
     1.8 + * Tests if source editors are lazily initialized.
     1.9 + */
    1.10 +
    1.11 +function ifWebGLSupported() {
    1.12 +  let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL);
    1.13 +  let { gFront, ShadersEditorsView } = panel.panelWin;
    1.14 +
    1.15 +  try {
    1.16 +    yield ShadersEditorsView._getEditor("vs");
    1.17 +    ok(false, "The promise for a vertex shader editor should be rejected.");
    1.18 +  } catch (e) {
    1.19 +    ok(true, "The vertex shader editors wasn't initialized.");
    1.20 +  }
    1.21 +
    1.22 +  try {
    1.23 +    yield ShadersEditorsView._getEditor("fs");
    1.24 +    ok(false, "The promise for a fragment shader editor should be rejected.");
    1.25 +  } catch (e) {
    1.26 +    ok(true, "The fragment shader editors wasn't initialized.");
    1.27 +  }
    1.28 +
    1.29 +  reload(target);
    1.30 +  yield once(gFront, "program-linked");
    1.31 +
    1.32 +  let vsEditor = yield ShadersEditorsView._getEditor("vs");
    1.33 +  let fsEditor = yield ShadersEditorsView._getEditor("fs");
    1.34 +
    1.35 +  ok(vsEditor, "A vertex shader editor was initialized.");
    1.36 +  ok(fsEditor, "A fragment shader editor was initialized.");
    1.37 +
    1.38 +  isnot(vsEditor, fsEditor,
    1.39 +    "The vertex shader editor is distinct from the fragment shader editor.");
    1.40 +
    1.41 +  let vsEditor2 = yield ShadersEditorsView._getEditor("vs");
    1.42 +  let fsEditor2 = yield ShadersEditorsView._getEditor("fs");
    1.43 +
    1.44 +  is(vsEditor, vsEditor2,
    1.45 +    "The vertex shader editor instances are cached.");
    1.46 +  is(fsEditor, fsEditor2,
    1.47 +    "The fragment shader editor instances are cached.");
    1.48 +
    1.49 +  yield teardown(panel);
    1.50 +  finish();
    1.51 +}

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