browser/devtools/shadereditor/test/browser_se_programs-list.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/devtools/shadereditor/test/browser_se_programs-list.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,87 @@
     1.4 +/* Any copyright is dedicated to the Public Domain.
     1.5 +   http://creativecommons.org/publicdomain/zero/1.0/ */
     1.6 +
     1.7 +/**
     1.8 + * Tests if the programs list contains an entry after vertex and fragment
     1.9 + * shaders are linked.
    1.10 + */
    1.11 +
    1.12 +function ifWebGLSupported() {
    1.13 +  let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
    1.14 +  let { gFront, EVENTS, L10N, ShadersListView, ShadersEditorsView } = panel.panelWin;
    1.15 +
    1.16 +  is(ShadersListView.itemCount, 0,
    1.17 +    "The shaders list should initially be empty.");
    1.18 +  is(ShadersListView.selectedItem, null,
    1.19 +    "The shaders list has no selected item.");
    1.20 +  is(ShadersListView.selectedIndex, -1,
    1.21 +    "The shaders list has a negative index.");
    1.22 +
    1.23 +  reload(target);
    1.24 +
    1.25 +  let [firstProgramActor, secondProgramActor] = yield promise.all([
    1.26 +    getPrograms(gFront, 2, (actors) => {
    1.27 +      // Fired upon each actor addition, we want to check only
    1.28 +      // after the first actor has been added so we can test state
    1.29 +      if (actors.length === 1)
    1.30 +        checkFirstProgram();
    1.31 +      if (actors.length === 2)
    1.32 +        checkSecondProgram();
    1.33 +    }),
    1.34 +    once(panel.panelWin, EVENTS.SOURCES_SHOWN)
    1.35 +  ]).then(([programs, ]) => programs);
    1.36 +
    1.37 +  is(ShadersListView.attachments[0].label, L10N.getFormatStr("shadersList.programLabel", 0),
    1.38 +    "The correct first label is shown in the shaders list.");
    1.39 +  is(ShadersListView.attachments[1].label, L10N.getFormatStr("shadersList.programLabel", 1),
    1.40 +    "The correct second label is shown in the shaders list.");
    1.41 +
    1.42 +  let vertexShader = yield firstProgramActor.getVertexShader();
    1.43 +  let fragmentShader = yield firstProgramActor.getFragmentShader();
    1.44 +  let vertSource = yield vertexShader.getText();
    1.45 +  let fragSource = yield fragmentShader.getText();
    1.46 +
    1.47 +  let vsEditor = yield ShadersEditorsView._getEditor("vs");
    1.48 +  let fsEditor = yield ShadersEditorsView._getEditor("fs");
    1.49 +
    1.50 +  is(vertSource, vsEditor.getText(),
    1.51 +    "The vertex shader editor contains the correct text.");
    1.52 +  is(fragSource, fsEditor.getText(),
    1.53 +    "The vertex shader editor contains the correct text.");
    1.54 +
    1.55 +  let compiled = once(panel.panelWin, EVENTS.SHADER_COMPILED).then(() => {
    1.56 +    ok(false, "Selecting a different program shouldn't recompile its shaders.");
    1.57 +  });
    1.58 +
    1.59 +  let shown = once(panel.panelWin, EVENTS.SOURCES_SHOWN).then(() => {
    1.60 +    ok(true, "The vertex and fragment sources have changed in the editors.");
    1.61 +  });
    1.62 +
    1.63 +  EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target);
    1.64 +  yield shown;
    1.65 +
    1.66 +  is(ShadersListView.selectedItem, ShadersListView.items[1],
    1.67 +    "The shaders list has a correct item selected.");
    1.68 +  is(ShadersListView.selectedIndex, 1,
    1.69 +    "The shaders list has a correct index selected.");
    1.70 +
    1.71 +  yield teardown(panel);
    1.72 +  finish();
    1.73 +
    1.74 +  function checkFirstProgram () {
    1.75 +    is(ShadersListView.itemCount, 1,
    1.76 +      "The shaders list contains one entry.");
    1.77 +    is(ShadersListView.selectedItem, ShadersListView.items[0],
    1.78 +      "The shaders list has a correct item selected.");
    1.79 +    is(ShadersListView.selectedIndex, 0,
    1.80 +      "The shaders list has a correct index selected.");
    1.81 +  }
    1.82 +  function checkSecondProgram () {
    1.83 +    is(ShadersListView.itemCount, 2,
    1.84 +      "The shaders list contains two entries.");
    1.85 +    is(ShadersListView.selectedItem, ShadersListView.items[0],
    1.86 +      "The shaders list has a correct item selected.");
    1.87 +    is(ShadersListView.selectedIndex, 0,
    1.88 +      "The shaders list has a correct index selected.");
    1.89 +  }
    1.90 +}

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