1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/browser/devtools/shadereditor/test/browser_se_shaders-edit-01.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,73 @@ 1.4 +/* Any copyright is dedicated to the Public Domain. 1.5 + http://creativecommons.org/publicdomain/zero/1.0/ */ 1.6 + 1.7 +/** 1.8 + * Tests if editing a vertex and a fragment shader works properly. 1.9 + */ 1.10 + 1.11 +function ifWebGLSupported() { 1.12 + let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL); 1.13 + let { gFront, $, EVENTS, ShadersEditorsView } = panel.panelWin; 1.14 + 1.15 + reload(target); 1.16 + yield promise.all([ 1.17 + once(gFront, "program-linked"), 1.18 + once(panel.panelWin, EVENTS.SOURCES_SHOWN) 1.19 + ]); 1.20 + 1.21 + let vsEditor = yield ShadersEditorsView._getEditor("vs"); 1.22 + let fsEditor = yield ShadersEditorsView._getEditor("fs"); 1.23 + 1.24 + is(vsEditor.getText().indexOf("gl_Position"), 170, 1.25 + "The vertex shader editor contains the correct text."); 1.26 + is(fsEditor.getText().indexOf("gl_FragColor"), 97, 1.27 + "The fragment shader editor contains the correct text."); 1.28 + 1.29 + is($("#vs-editor-label").hasAttribute("selected"), false, 1.30 + "The vertex shader editor shouldn't be initially selected."); 1.31 + is($("#fs-editor-label").hasAttribute("selected"), false, 1.32 + "The vertex shader editor shouldn't be initially selected."); 1.33 + 1.34 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); 1.35 + yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true); 1.36 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); 1.37 + 1.38 + vsEditor.focus(); 1.39 + 1.40 + is($("#vs-editor-label").hasAttribute("selected"), true, 1.41 + "The vertex shader editor should now be selected."); 1.42 + is($("#fs-editor-label").hasAttribute("selected"), false, 1.43 + "The vertex shader editor shouldn't still not be selected."); 1.44 + 1.45 + vsEditor.replaceText("2.0", { line: 7, ch: 44 }, { line: 7, ch: 47 }); 1.46 + yield once(panel.panelWin, EVENTS.SHADER_COMPILED); 1.47 + 1.48 + ok(true, "Vertex shader was changed."); 1.49 + 1.50 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); 1.51 + yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true); 1.52 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); 1.53 + 1.54 + ok(true, "The vertex shader was recompiled successfully."); 1.55 + 1.56 + fsEditor.focus(); 1.57 + 1.58 + is($("#vs-editor-label").hasAttribute("selected"), false, 1.59 + "The vertex shader editor should now be deselected."); 1.60 + is($("#fs-editor-label").hasAttribute("selected"), true, 1.61 + "The vertex shader editor should now be selected."); 1.62 + 1.63 + fsEditor.replaceText("0.5", { line: 5, ch: 44 }, { line: 5, ch: 47 }); 1.64 + yield once(panel.panelWin, EVENTS.SHADER_COMPILED); 1.65 + 1.66 + ok(true, "Fragment shader was changed."); 1.67 + 1.68 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); 1.69 + yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true); 1.70 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); 1.71 + 1.72 + ok(true, "The fragment shader was recompiled successfully."); 1.73 + 1.74 + yield teardown(panel); 1.75 + finish(); 1.76 +}