1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/browser/devtools/shadereditor/test/browser_se_shaders-edit-02.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,68 @@ 1.4 +/* Any copyright is dedicated to the Public Domain. 1.5 + http://creativecommons.org/publicdomain/zero/1.0/ */ 1.6 + 1.7 +/** 1.8 + * Tests if compile or linkage errors are emitted when a shader source 1.9 + * gets malformed after being edited. 1.10 + */ 1.11 + 1.12 +function ifWebGLSupported() { 1.13 + let [target, debuggee, panel] = yield initShaderEditor(SIMPLE_CANVAS_URL); 1.14 + let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin; 1.15 + 1.16 + reload(target); 1.17 + yield promise.all([ 1.18 + once(gFront, "program-linked"), 1.19 + once(panel.panelWin, EVENTS.SOURCES_SHOWN) 1.20 + ]); 1.21 + 1.22 + let vsEditor = yield ShadersEditorsView._getEditor("vs"); 1.23 + let fsEditor = yield ShadersEditorsView._getEditor("fs"); 1.24 + 1.25 + vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 }); 1.26 + let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); 1.27 + 1.28 + ok(error, 1.29 + "The new vertex shader source was compiled with errors."); 1.30 + is(error.compile, "", 1.31 + "The compilation status should be empty."); 1.32 + isnot(error.link, "", 1.33 + "The linkage status should not be empty."); 1.34 + is(error.link.split("ERROR").length - 1, 2, 1.35 + "The linkage status contains two errors."); 1.36 + ok(error.link.contains("ERROR: 0:8: 'constructor'"), 1.37 + "A constructor error is contained in the linkage status."); 1.38 + ok(error.link.contains("ERROR: 0:8: 'assign'"), 1.39 + "An assignment error is contained in the linkage status."); 1.40 + 1.41 + fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 }); 1.42 + let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); 1.43 + 1.44 + ok(error, 1.45 + "The new fragment shader source was compiled with errors."); 1.46 + is(error.compile, "", 1.47 + "The compilation status should be empty."); 1.48 + isnot(error.link, "", 1.49 + "The linkage status should not be empty."); 1.50 + is(error.link.split("ERROR").length - 1, 1, 1.51 + "The linkage status contains one error."); 1.52 + ok(error.link.contains("ERROR: 0:6: 'constructor'"), 1.53 + "A constructor error is contained in the linkage status."); 1.54 + 1.55 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); 1.56 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); 1.57 + 1.58 + vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 }); 1.59 + let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); 1.60 + ok(!error, "The new vertex shader source was compiled successfully."); 1.61 + 1.62 + fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 }); 1.63 + let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED); 1.64 + ok(!error, "The new fragment shader source was compiled successfully."); 1.65 + 1.66 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); 1.67 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); 1.68 + 1.69 + yield teardown(panel); 1.70 + finish(); 1.71 +}