browser/devtools/shadereditor/test/browser_se_shaders-edit-03.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/devtools/shadereditor/test/browser_se_shaders-edit-03.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,85 @@
     1.4 +/* Any copyright is dedicated to the Public Domain.
     1.5 +   http://creativecommons.org/publicdomain/zero/1.0/ */
     1.6 +
     1.7 +/**
     1.8 + * Tests if editing a vertex and a fragment shader would permanently store
     1.9 + * their new source on the backend and reshow it in the frontend when required.
    1.10 + */
    1.11 +
    1.12 +function ifWebGLSupported() {
    1.13 +  let [target, debuggee, panel] = yield initShaderEditor(MULTIPLE_CONTEXTS_URL);
    1.14 +  let { gFront, EVENTS, ShadersListView, ShadersEditorsView } = panel.panelWin;
    1.15 +
    1.16 +  reload(target);
    1.17 +
    1.18 +  yield promise.all([
    1.19 +    once(gFront, "program-linked"),
    1.20 +    once(gFront, "program-linked")
    1.21 +  ]);
    1.22 +
    1.23 +  yield once(panel.panelWin, EVENTS.SOURCES_SHOWN)
    1.24 +
    1.25 +  let vsEditor = yield ShadersEditorsView._getEditor("vs");
    1.26 +  let fsEditor = yield ShadersEditorsView._getEditor("fs");
    1.27 +
    1.28 +  is(ShadersListView.selectedIndex, 0,
    1.29 +    "The first program is currently selected.");
    1.30 +  is(vsEditor.getText().indexOf("1);"), 136,
    1.31 +    "The vertex shader editor contains the correct initial text (1).");
    1.32 +  is(fsEditor.getText().indexOf("1);"), 117,
    1.33 +    "The fragment shader editor contains the correct initial text (1).");
    1.34 +  is(vsEditor.getText().indexOf("2.);"), -1,
    1.35 +    "The vertex shader editor contains the correct initial text (2).");
    1.36 +  is(fsEditor.getText().indexOf(".0);"), -1,
    1.37 +    "The fragment shader editor contains the correct initial text (2).");
    1.38 +
    1.39 +  vsEditor.replaceText("2.", { line: 5, ch: 44 }, { line: 5, ch: 45 });
    1.40 +  yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
    1.41 +
    1.42 +  fsEditor.replaceText(".0", { line: 5, ch: 35 }, { line: 5, ch: 37 });
    1.43 +  yield once(panel.panelWin, EVENTS.SHADER_COMPILED);
    1.44 +
    1.45 +  ok(true, "Vertex and fragment shaders were changed.");
    1.46 +
    1.47 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
    1.48 +  yield ensurePixelIs(debuggee, { x: 32, y: 32 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
    1.49 +  yield ensurePixelIs(debuggee, { x: 64, y: 64 }, { r: 255, g: 255, b: 0, a: 0 }, true, "#canvas1");
    1.50 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 0, b: 0, a: 255 }, true, "#canvas1");
    1.51 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.52 +  yield ensurePixelIs(debuggee, { x: 32, y: 32 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.53 +  yield ensurePixelIs(debuggee, { x: 64, y: 64 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.54 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.55 +
    1.56 +  ok(true, "The vertex and fragment shaders were recompiled successfully.");
    1.57 +
    1.58 +  EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[1].target);
    1.59 +  yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
    1.60 +
    1.61 +  is(ShadersListView.selectedIndex, 1,
    1.62 +    "The second program is currently selected.");
    1.63 +  is(vsEditor.getText().indexOf("1);"), 136,
    1.64 +    "The vertex shader editor contains the correct text (1).");
    1.65 +  is(fsEditor.getText().indexOf("1);"), 117,
    1.66 +    "The fragment shader editor contains the correct text (1).");
    1.67 +  is(vsEditor.getText().indexOf("2.);"), -1,
    1.68 +    "The vertex shader editor contains the correct text (2).");
    1.69 +  is(fsEditor.getText().indexOf(".0);"), -1,
    1.70 +    "The fragment shader editor contains the correct text (2).");
    1.71 +
    1.72 +  EventUtils.sendMouseEvent({ type: "mousedown" }, ShadersListView.items[0].target);
    1.73 +  yield once(panel.panelWin, EVENTS.SOURCES_SHOWN);
    1.74 +
    1.75 +  is(ShadersListView.selectedIndex, 0,
    1.76 +    "The first program is currently selected again.");
    1.77 +  is(vsEditor.getText().indexOf("1);"), -1,
    1.78 +    "The vertex shader editor contains the correct text (3).");
    1.79 +  is(fsEditor.getText().indexOf("1);"), -1,
    1.80 +    "The fragment shader editor contains the correct text (3).");
    1.81 +  is(vsEditor.getText().indexOf("2.);"), 136,
    1.82 +    "The vertex shader editor contains the correct text (4).");
    1.83 +  is(fsEditor.getText().indexOf(".0);"), 116,
    1.84 +    "The fragment shader editor contains the correct text (4).");
    1.85 +
    1.86 +  yield teardown(panel);
    1.87 +  finish();
    1.88 +}

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