1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-06.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,64 @@ 1.4 +/* Any copyright is dedicated to the Public Domain. 1.5 + http://creativecommons.org/publicdomain/zero/1.0/ */ 1.6 + 1.7 +/** 1.8 + * Tests that the highlight/unhighlight and blackbox/unblackbox operations on 1.9 + * program actors work as expected. 1.10 + */ 1.11 + 1.12 +function ifWebGLSupported() { 1.13 + let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL); 1.14 + front.setup({ reload: true }); 1.15 + 1.16 + let programActor = yield once(front, "program-linked"); 1.17 + let vertexShader = yield programActor.getVertexShader(); 1.18 + let fragmentShader = yield programActor.getFragmentShader(); 1.19 + 1.20 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); 1.21 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); 1.22 + yield checkShaderSource("The shader sources are correct before highlighting."); 1.23 + ok(true, "The corner pixel colors are correct before highlighting."); 1.24 + 1.25 + yield programActor.highlight([0, 1, 0, 1]); 1.26 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); 1.27 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); 1.28 + yield checkShaderSource("The shader sources are preserved after highlighting."); 1.29 + ok(true, "The corner pixel colors are correct after highlighting."); 1.30 + 1.31 + yield programActor.unhighlight(); 1.32 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); 1.33 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); 1.34 + yield checkShaderSource("The shader sources are correct after unhighlighting."); 1.35 + ok(true, "The corner pixel colors are correct after unhighlighting."); 1.36 + 1.37 + yield programActor.blackbox(); 1.38 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); 1.39 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); 1.40 + yield checkShaderSource("The shader sources are preserved after blackboxing."); 1.41 + ok(true, "The corner pixel colors are correct after blackboxing."); 1.42 + 1.43 + yield programActor.unblackbox(); 1.44 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); 1.45 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); 1.46 + yield checkShaderSource("The shader sources are correct after unblackboxing."); 1.47 + ok(true, "The corner pixel colors are correct after unblackboxing."); 1.48 + 1.49 + function checkShaderSource(aMessage) { 1.50 + return Task.spawn(function() { 1.51 + let newVertexShader = yield programActor.getVertexShader(); 1.52 + let newFragmentShader = yield programActor.getFragmentShader(); 1.53 + is(vertexShader, newVertexShader, 1.54 + "The same vertex shader actor was retrieved."); 1.55 + is(fragmentShader, newFragmentShader, 1.56 + "The same fragment shader actor was retrieved."); 1.57 + 1.58 + let vertSource = yield newVertexShader.getText(); 1.59 + let fragSource = yield newFragmentShader.getText(); 1.60 + ok(vertSource.contains("I'm special!") && 1.61 + fragSource.contains("I'm also special!"), aMessage); 1.62 + }); 1.63 + } 1.64 + 1.65 + yield removeTab(target.tab); 1.66 + finish(); 1.67 +}