1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-07.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,61 @@ 1.4 +/* Any copyright is dedicated to the Public Domain. 1.5 + http://creativecommons.org/publicdomain/zero/1.0/ */ 1.6 + 1.7 +/** 1.8 + * Tests that vertex and fragment shader sources can be changed. 1.9 + */ 1.10 + 1.11 +function ifWebGLSupported() { 1.12 + let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL); 1.13 + front.setup({ reload: true }); 1.14 + 1.15 + let programActor = yield once(front, "program-linked"); 1.16 + let vertexShader = yield programActor.getVertexShader(); 1.17 + let fragmentShader = yield programActor.getFragmentShader(); 1.18 + 1.19 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); 1.20 + yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true); 1.21 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); 1.22 + 1.23 + let vertSource = yield vertexShader.getText(); 1.24 + let fragSource = yield fragmentShader.getText(); 1.25 + ok(!vertSource.contains("2.0"), 1.26 + "The vertex shader source is correct before changing it."); 1.27 + ok(!fragSource.contains("0.5"), 1.28 + "The fragment shader source is correct before changing it."); 1.29 + 1.30 + let newVertSource = vertSource.replace("1.0", "2.0"); 1.31 + let status = yield vertexShader.compile(newVertSource); 1.32 + ok(!status, 1.33 + "The new vertex shader source was compiled without errors."); 1.34 + 1.35 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); 1.36 + yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true); 1.37 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); 1.38 + 1.39 + let vertSource = yield vertexShader.getText(); 1.40 + let fragSource = yield fragmentShader.getText(); 1.41 + ok(vertSource.contains("2.0"), 1.42 + "The vertex shader source is correct after changing it."); 1.43 + ok(!fragSource.contains("0.5"), 1.44 + "The fragment shader source is correct after changing the vertex shader."); 1.45 + 1.46 + let newFragSource = fragSource.replace("1.0", "0.5"); 1.47 + let status = yield fragmentShader.compile(newFragSource); 1.48 + ok(!status, 1.49 + "The new fragment shader source was compiled without errors."); 1.50 + 1.51 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); 1.52 + yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true); 1.53 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true); 1.54 + 1.55 + let vertSource = yield vertexShader.getText(); 1.56 + let fragSource = yield fragmentShader.getText(); 1.57 + ok(vertSource.contains("2.0"), 1.58 + "The vertex shader source is correct after changing the fragment shader."); 1.59 + ok(fragSource.contains("0.5"), 1.60 + "The fragment shader source is correct after changing it."); 1.61 + 1.62 + yield removeTab(target.tab); 1.63 + finish(); 1.64 +}