browser/devtools/shadereditor/test/browser_webgl-actor-test-07.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-07.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,61 @@
     1.4 +/* Any copyright is dedicated to the Public Domain.
     1.5 +   http://creativecommons.org/publicdomain/zero/1.0/ */
     1.6 +
     1.7 +/**
     1.8 + * Tests that vertex and fragment shader sources can be changed.
     1.9 + */
    1.10 +
    1.11 +function ifWebGLSupported() {
    1.12 +  let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL);
    1.13 +  front.setup({ reload: true });
    1.14 +
    1.15 +  let programActor = yield once(front, "program-linked");
    1.16 +  let vertexShader = yield programActor.getVertexShader();
    1.17 +  let fragmentShader = yield programActor.getFragmentShader();
    1.18 +
    1.19 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
    1.20 +  yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 191, g: 64, b: 0, a: 255 }, true);
    1.21 +  yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
    1.22 +
    1.23 +  let vertSource = yield vertexShader.getText();
    1.24 +  let fragSource = yield fragmentShader.getText();
    1.25 +  ok(!vertSource.contains("2.0"),
    1.26 +    "The vertex shader source is correct before changing it.");
    1.27 +  ok(!fragSource.contains("0.5"),
    1.28 +    "The fragment shader source is correct before changing it.");
    1.29 +
    1.30 +  let newVertSource = vertSource.replace("1.0", "2.0");
    1.31 +  let status = yield vertexShader.compile(newVertSource);
    1.32 +  ok(!status,
    1.33 +    "The new vertex shader source was compiled without errors.");
    1.34 +
    1.35 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    1.36 +  yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 255 }, true);
    1.37 +  yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    1.38 +
    1.39 +  let vertSource = yield vertexShader.getText();
    1.40 +  let fragSource = yield fragmentShader.getText();
    1.41 +  ok(vertSource.contains("2.0"),
    1.42 +    "The vertex shader source is correct after changing it.");
    1.43 +  ok(!fragSource.contains("0.5"),
    1.44 +    "The fragment shader source is correct after changing the vertex shader.");
    1.45 +
    1.46 +  let newFragSource = fragSource.replace("1.0", "0.5");
    1.47 +  let status = yield fragmentShader.compile(newFragSource);
    1.48 +  ok(!status,
    1.49 +    "The new fragment shader source was compiled without errors.");
    1.50 +
    1.51 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    1.52 +  yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 255, g: 0, b: 0, a: 127 }, true);
    1.53 +  yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 0, a: 255 }, true);
    1.54 +
    1.55 +  let vertSource = yield vertexShader.getText();
    1.56 +  let fragSource = yield fragmentShader.getText();
    1.57 +  ok(vertSource.contains("2.0"),
    1.58 +    "The vertex shader source is correct after changing the fragment shader.");
    1.59 +  ok(fragSource.contains("0.5"),
    1.60 +    "The fragment shader source is correct after changing it.");
    1.61 +
    1.62 +  yield removeTab(target.tab);
    1.63 +  finish();
    1.64 +}

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