browser/devtools/shadereditor/test/browser_webgl-actor-test-08.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-08.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,37 @@
     1.4 +/* Any copyright is dedicated to the Public Domain.
     1.5 +   http://creativecommons.org/publicdomain/zero/1.0/ */
     1.6 +
     1.7 +/**
     1.8 + * Tests that the rendering is updated when a varying variable is
     1.9 + * changed in one shader.
    1.10 + */
    1.11 +
    1.12 +function ifWebGLSupported() {
    1.13 +  let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL);
    1.14 +  front.setup({ reload: true });
    1.15 +
    1.16 +  let programActor = yield once(front, "program-linked");
    1.17 +  let vertexShader = yield programActor.getVertexShader();
    1.18 +  let fragmentShader = yield programActor.getFragmentShader();
    1.19 +
    1.20 +  let oldVertSource = yield vertexShader.getText();
    1.21 +  let newVertSource = oldVertSource.replace("= aVertexColor", "= vec3(0, 0, 1)");
    1.22 +  let status = yield vertexShader.compile(newVertSource);
    1.23 +  ok(!status,
    1.24 +    "The new vertex shader source was compiled without errors.");
    1.25 +
    1.26 +  yield waitForFrame(debuggee);
    1.27 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 255, a: 255 }, true);
    1.28 +  yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 0, g: 0, b: 255, a: 255 }, true);
    1.29 +  yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 255, a: 255 }, true);
    1.30 +
    1.31 +  let vertSource = yield vertexShader.getText();
    1.32 +  let fragSource = yield fragmentShader.getText();
    1.33 +  ok(vertSource.contains("vFragmentColor = vec3(0, 0, 1);"),
    1.34 +    "The vertex shader source is correct after changing it.");
    1.35 +  ok(fragSource.contains("gl_FragColor = vec4(vFragmentColor, 1.0);"),
    1.36 +    "The fragment shader source is correct after changing the vertex shader.");
    1.37 +
    1.38 +  yield removeTab(target.tab);
    1.39 +  finish();
    1.40 +}

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