1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-08.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,37 @@ 1.4 +/* Any copyright is dedicated to the Public Domain. 1.5 + http://creativecommons.org/publicdomain/zero/1.0/ */ 1.6 + 1.7 +/** 1.8 + * Tests that the rendering is updated when a varying variable is 1.9 + * changed in one shader. 1.10 + */ 1.11 + 1.12 +function ifWebGLSupported() { 1.13 + let [target, debuggee, front] = yield initBackend(SIMPLE_CANVAS_URL); 1.14 + front.setup({ reload: true }); 1.15 + 1.16 + let programActor = yield once(front, "program-linked"); 1.17 + let vertexShader = yield programActor.getVertexShader(); 1.18 + let fragmentShader = yield programActor.getFragmentShader(); 1.19 + 1.20 + let oldVertSource = yield vertexShader.getText(); 1.21 + let newVertSource = oldVertSource.replace("= aVertexColor", "= vec3(0, 0, 1)"); 1.22 + let status = yield vertexShader.compile(newVertSource); 1.23 + ok(!status, 1.24 + "The new vertex shader source was compiled without errors."); 1.25 + 1.26 + yield waitForFrame(debuggee); 1.27 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 0, b: 255, a: 255 }, true); 1.28 + yield ensurePixelIs(debuggee, { x: 128, y: 128 }, { r: 0, g: 0, b: 255, a: 255 }, true); 1.29 + yield ensurePixelIs(debuggee, { x: 511, y: 511 }, { r: 0, g: 0, b: 255, a: 255 }, true); 1.30 + 1.31 + let vertSource = yield vertexShader.getText(); 1.32 + let fragSource = yield fragmentShader.getText(); 1.33 + ok(vertSource.contains("vFragmentColor = vec3(0, 0, 1);"), 1.34 + "The vertex shader source is correct after changing it."); 1.35 + ok(fragSource.contains("gl_FragColor = vec4(vFragmentColor, 1.0);"), 1.36 + "The fragment shader source is correct after changing the vertex shader."); 1.37 + 1.38 + yield removeTab(target.tab); 1.39 + finish(); 1.40 +}