1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-12.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,27 @@ 1.4 +/* Any copyright is dedicated to the Public Domain. 1.5 + http://creativecommons.org/publicdomain/zero/1.0/ */ 1.6 + 1.7 +/** 1.8 + * Tests that the correct vertex and fragment shader sources are retrieved 1.9 + * regardless of the order in which they were compiled and attached. 1.10 + */ 1.11 + 1.12 +function ifWebGLSupported() { 1.13 + let [target, debuggee, front] = yield initBackend(SHADER_ORDER_URL); 1.14 + front.setup({ reload: true }); 1.15 + 1.16 + let programActor = yield once(front, "program-linked"); 1.17 + let vertexShader = yield programActor.getVertexShader(); 1.18 + let fragmentShader = yield programActor.getFragmentShader(); 1.19 + 1.20 + let vertSource = yield vertexShader.getText(); 1.21 + let fragSource = yield fragmentShader.getText(); 1.22 + 1.23 + ok(vertSource.contains("I'm a vertex shader!"), 1.24 + "The correct vertex shader text was retrieved."); 1.25 + ok(fragSource.contains("I'm a fragment shader!"), 1.26 + "The correct fragment shader text was retrieved."); 1.27 + 1.28 + yield removeTab(target.tab); 1.29 + finish(); 1.30 +}