browser/devtools/shadereditor/test/browser_webgl-actor-test-12.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-12.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,27 @@
     1.4 +/* Any copyright is dedicated to the Public Domain.
     1.5 +   http://creativecommons.org/publicdomain/zero/1.0/ */
     1.6 +
     1.7 +/**
     1.8 + * Tests that the correct vertex and fragment shader sources are retrieved
     1.9 + * regardless of the order in which they were compiled and attached.
    1.10 + */
    1.11 +
    1.12 +function ifWebGLSupported() {
    1.13 +  let [target, debuggee, front] = yield initBackend(SHADER_ORDER_URL);
    1.14 +  front.setup({ reload: true });
    1.15 +
    1.16 +  let programActor = yield once(front, "program-linked");
    1.17 +  let vertexShader = yield programActor.getVertexShader();
    1.18 +  let fragmentShader = yield programActor.getFragmentShader();
    1.19 +
    1.20 +  let vertSource = yield vertexShader.getText();
    1.21 +  let fragSource = yield fragmentShader.getText();
    1.22 +
    1.23 +  ok(vertSource.contains("I'm a vertex shader!"),
    1.24 +    "The correct vertex shader text was retrieved.");
    1.25 +  ok(fragSource.contains("I'm a fragment shader!"),
    1.26 +    "The correct fragment shader text was retrieved.");
    1.27 +
    1.28 +  yield removeTab(target.tab);
    1.29 +  finish();
    1.30 +}

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