browser/devtools/shadereditor/test/browser_webgl-actor-test-13.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-13.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,67 @@
     1.4 +/* Any copyright is dedicated to the Public Domain.
     1.5 +   http://creativecommons.org/publicdomain/zero/1.0/ */
     1.6 +
     1.7 +/**
     1.8 + * Tests if multiple WebGL contexts are correctly handled.
     1.9 + */
    1.10 +
    1.11 +function ifWebGLSupported() {
    1.12 +  let [target, debuggee, front] = yield initBackend(MULTIPLE_CONTEXTS_URL);
    1.13 +  front.setup({ reload: true });
    1.14 +
    1.15 +  let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2);
    1.16 +
    1.17 +  isnot(firstProgramActor, secondProgramActor,
    1.18 +    "Two distinct program actors were recevide from two separate contexts.");
    1.19 +
    1.20 +  let firstVertexShader = yield firstProgramActor.getVertexShader();
    1.21 +  let firstFragmentShader = yield firstProgramActor.getFragmentShader();
    1.22 +  let secondVertexShader = yield secondProgramActor.getVertexShader();
    1.23 +  let secondFragmentShader = yield secondProgramActor.getFragmentShader();
    1.24 +
    1.25 +  isnot(firstVertexShader, secondVertexShader,
    1.26 +    "The two programs should have distinct vertex shaders.");
    1.27 +  isnot(firstFragmentShader, secondFragmentShader,
    1.28 +    "The two programs should have distinct fragment shaders.");
    1.29 +
    1.30 +  let firstVertSource = yield firstVertexShader.getText();
    1.31 +  let firstFragSource = yield firstFragmentShader.getText();
    1.32 +  let secondVertSource = yield secondVertexShader.getText();
    1.33 +  let secondFragSource = yield secondFragmentShader.getText();
    1.34 +
    1.35 +  is(firstVertSource, secondVertSource,
    1.36 +    "The vertex shaders should have identical sources.");
    1.37 +  is(firstFragSource, secondFragSource,
    1.38 +    "The vertex shaders should have identical sources.");
    1.39 +
    1.40 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
    1.41 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.42 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
    1.43 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.44 +  ok(true, "The two canvases are correctly drawn.");
    1.45 +
    1.46 +  yield firstProgramActor.highlight([1, 0, 0, 1]);
    1.47 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
    1.48 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.49 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
    1.50 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.51 +  ok(true, "The first canvas was correctly filled after highlighting.");
    1.52 +
    1.53 +  yield secondProgramActor.highlight([0, 1, 0, 1]);
    1.54 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
    1.55 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2");
    1.56 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
    1.57 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2");
    1.58 +  ok(true, "The second canvas was correctly filled after highlighting.");
    1.59 +
    1.60 +  yield firstProgramActor.unhighlight();
    1.61 +  yield secondProgramActor.unhighlight();
    1.62 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
    1.63 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.64 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
    1.65 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.66 +  ok(true, "The two canvases were correctly filled after unhighlighting.");
    1.67 +
    1.68 +  yield removeTab(target.tab);
    1.69 +  finish();
    1.70 +}

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