browser/devtools/shadereditor/test/browser_webgl-actor-test-14.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-14.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,46 @@
     1.4 +/* Any copyright is dedicated to the Public Domain.
     1.5 +   http://creativecommons.org/publicdomain/zero/1.0/ */
     1.6 +
     1.7 +/**
     1.8 + * Tests that the rendering is updated when a uniform variable is
     1.9 + * changed in one shader of a page with multiple WebGL contexts.
    1.10 + */
    1.11 +
    1.12 +function ifWebGLSupported() {
    1.13 +  let [target, debuggee, front] = yield initBackend(MULTIPLE_CONTEXTS_URL);
    1.14 +  front.setup({ reload: true });
    1.15 +
    1.16 +  let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2);
    1.17 +
    1.18 +  let firstFragmentShader = yield firstProgramActor.getFragmentShader();
    1.19 +  let secondFragmentShader = yield secondProgramActor.getFragmentShader();
    1.20 +
    1.21 +  let oldFragSource = yield firstFragmentShader.getText();
    1.22 +  let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.25, 0.25, 0.25");
    1.23 +  let status = yield firstFragmentShader.compile(newFragSource);
    1.24 +  ok(!status,
    1.25 +    "The first new fragment shader source was compiled without errors.");
    1.26 +
    1.27 +  yield waitForFrame(debuggee);
    1.28 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
    1.29 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
    1.30 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.31 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
    1.32 +  ok(true, "The first fragment shader was changed.");
    1.33 +
    1.34 +  let oldFragSource = yield secondFragmentShader.getText();
    1.35 +  let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.75, 0.75, 0.75");
    1.36 +  let status = yield secondFragmentShader.compile(newFragSource);
    1.37 +  ok(!status,
    1.38 +    "The second new fragment shader source was compiled without errors.");
    1.39 +
    1.40 +  yield waitForFrame(debuggee);
    1.41 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
    1.42 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1");
    1.43 +  yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2");
    1.44 +  yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2");
    1.45 +  ok(true, "The second fragment shader was changed.");
    1.46 +
    1.47 +  yield removeTab(target.tab);
    1.48 +  finish();
    1.49 +}

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