1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/browser/devtools/shadereditor/test/browser_webgl-actor-test-14.js Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,46 @@ 1.4 +/* Any copyright is dedicated to the Public Domain. 1.5 + http://creativecommons.org/publicdomain/zero/1.0/ */ 1.6 + 1.7 +/** 1.8 + * Tests that the rendering is updated when a uniform variable is 1.9 + * changed in one shader of a page with multiple WebGL contexts. 1.10 + */ 1.11 + 1.12 +function ifWebGLSupported() { 1.13 + let [target, debuggee, front] = yield initBackend(MULTIPLE_CONTEXTS_URL); 1.14 + front.setup({ reload: true }); 1.15 + 1.16 + let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2); 1.17 + 1.18 + let firstFragmentShader = yield firstProgramActor.getFragmentShader(); 1.19 + let secondFragmentShader = yield secondProgramActor.getFragmentShader(); 1.20 + 1.21 + let oldFragSource = yield firstFragmentShader.getText(); 1.22 + let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.25, 0.25, 0.25"); 1.23 + let status = yield firstFragmentShader.compile(newFragSource); 1.24 + ok(!status, 1.25 + "The first new fragment shader source was compiled without errors."); 1.26 + 1.27 + yield waitForFrame(debuggee); 1.28 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); 1.29 + yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); 1.30 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); 1.31 + yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2"); 1.32 + ok(true, "The first fragment shader was changed."); 1.33 + 1.34 + let oldFragSource = yield secondFragmentShader.getText(); 1.35 + let newFragSource = oldFragSource.replace("vec4(uColor", "vec4(0.75, 0.75, 0.75"); 1.36 + let status = yield secondFragmentShader.compile(newFragSource); 1.37 + ok(!status, 1.38 + "The second new fragment shader source was compiled without errors."); 1.39 + 1.40 + yield waitForFrame(debuggee); 1.41 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); 1.42 + yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 64, g: 64, b: 64, a: 255 }, true, "#canvas1"); 1.43 + yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); 1.44 + yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 191, g: 191, b: 191, a: 255 }, true, "#canvas2"); 1.45 + ok(true, "The second fragment shader was changed."); 1.46 + 1.47 + yield removeTab(target.tab); 1.48 + finish(); 1.49 +}