browser/devtools/tilt/test/browser_tilt_gl01.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/devtools/tilt/test/browser_tilt_gl01.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,155 @@
     1.4 +/* Any copyright is dedicated to the Public Domain.
     1.5 +   http://creativecommons.org/publicdomain/zero/1.0/ */
     1.6 +"use strict";
     1.7 +
     1.8 +let isWebGLAvailable;
     1.9 +
    1.10 +function onWebGLFail() {
    1.11 +  isWebGLAvailable = false;
    1.12 +}
    1.13 +
    1.14 +function onWebGLSuccess() {
    1.15 +  isWebGLAvailable = true;
    1.16 +}
    1.17 +
    1.18 +function test() {
    1.19 +  if (!isWebGLSupported()) {
    1.20 +    info("Skipping tilt_gl01 because WebGL isn't supported on this hardware.");
    1.21 +    return;
    1.22 +  }
    1.23 +
    1.24 +  let canvas = createCanvas();
    1.25 +
    1.26 +  let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
    1.27 +  let gl = renderer.context;
    1.28 +
    1.29 +  if (!isWebGLAvailable) {
    1.30 +    return;
    1.31 +  }
    1.32 +
    1.33 +
    1.34 +  ok(renderer,
    1.35 +    "The TiltGL.Renderer constructor should have initialized a new object.");
    1.36 +
    1.37 +  ok(gl instanceof WebGLRenderingContext,
    1.38 +    "The renderer context wasn't created correctly from the passed canvas.");
    1.39 +
    1.40 +
    1.41 +  let clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE),
    1.42 +      clearDepth = gl.getParameter(gl.DEPTH_CLEAR_VALUE);
    1.43 +
    1.44 +  is(clearColor[0], 0,
    1.45 +    "The default red clear color wasn't set correctly at initialization.");
    1.46 +  is(clearColor[1], 0,
    1.47 +    "The default green clear color wasn't set correctly at initialization.");
    1.48 +  is(clearColor[2], 0,
    1.49 +    "The default blue clear color wasn't set correctly at initialization.");
    1.50 +  is(clearColor[3], 0,
    1.51 +    "The default alpha clear color wasn't set correctly at initialization.");
    1.52 +  is(clearDepth, 1,
    1.53 +    "The default clear depth wasn't set correctly at initialization.");
    1.54 +
    1.55 +  is(renderer.width, canvas.width,
    1.56 +    "The renderer width wasn't set correctly from the passed canvas.");
    1.57 +  is(renderer.height, canvas.height,
    1.58 +    "The renderer height wasn't set correctly from the passed canvas.");
    1.59 +
    1.60 +  ok(renderer.mvMatrix,
    1.61 +    "The model view matrix wasn't initialized properly.");
    1.62 +  ok(renderer.projMatrix,
    1.63 +    "The model view matrix wasn't initialized properly.");
    1.64 +
    1.65 +  ok(isApproxVec(renderer._fillColor, [1, 1, 1, 1]),
    1.66 +    "The default fill color wasn't set correctly.");
    1.67 +  ok(isApproxVec(renderer._strokeColor, [0, 0, 0, 1]),
    1.68 +    "The default stroke color wasn't set correctly.");
    1.69 +  is(renderer._strokeWeightValue, 1,
    1.70 +    "The default stroke weight wasn't set correctly.");
    1.71 +
    1.72 +  ok(renderer._colorShader,
    1.73 +    "A default color shader should have been created.");
    1.74 +
    1.75 +  ok(typeof renderer.Program, "function",
    1.76 +    "At init, the renderer should have created a Program constructor.");
    1.77 +  ok(typeof renderer.VertexBuffer, "function",
    1.78 +    "At init, the renderer should have created a VertexBuffer constructor.");
    1.79 +  ok(typeof renderer.IndexBuffer, "function",
    1.80 +    "At init, the renderer should have created a IndexBuffer constructor.");
    1.81 +  ok(typeof renderer.Texture, "function",
    1.82 +    "At init, the renderer should have created a Texture constructor.");
    1.83 +
    1.84 +  renderer.depthTest(true);
    1.85 +  is(gl.getParameter(gl.DEPTH_TEST), true,
    1.86 +    "The depth test wasn't enabled when requested.");
    1.87 +
    1.88 +  renderer.depthTest(false);
    1.89 +  is(gl.getParameter(gl.DEPTH_TEST), false,
    1.90 +    "The depth test wasn't disabled when requested.");
    1.91 +
    1.92 +  renderer.stencilTest(true);
    1.93 +  is(gl.getParameter(gl.STENCIL_TEST), true,
    1.94 +    "The stencil test wasn't enabled when requested.");
    1.95 +
    1.96 +  renderer.stencilTest(false);
    1.97 +  is(gl.getParameter(gl.STENCIL_TEST), false,
    1.98 +    "The stencil test wasn't disabled when requested.");
    1.99 +
   1.100 +  renderer.cullFace("front");
   1.101 +  is(gl.getParameter(gl.CULL_FACE), true,
   1.102 +    "The cull face wasn't enabled when requested.");
   1.103 +  is(gl.getParameter(gl.CULL_FACE_MODE), gl.FRONT,
   1.104 +    "The cull face front mode wasn't set correctly.");
   1.105 +
   1.106 +  renderer.cullFace("back");
   1.107 +  is(gl.getParameter(gl.CULL_FACE), true,
   1.108 +    "The cull face wasn't enabled when requested.");
   1.109 +  is(gl.getParameter(gl.CULL_FACE_MODE), gl.BACK,
   1.110 +    "The cull face back mode wasn't set correctly.");
   1.111 +
   1.112 +  renderer.cullFace("both");
   1.113 +  is(gl.getParameter(gl.CULL_FACE), true,
   1.114 +    "The cull face wasn't enabled when requested.");
   1.115 +  is(gl.getParameter(gl.CULL_FACE_MODE), gl.FRONT_AND_BACK,
   1.116 +    "The cull face back mode wasn't set correctly.");
   1.117 +
   1.118 +  renderer.cullFace(false);
   1.119 +  is(gl.getParameter(gl.CULL_FACE), false,
   1.120 +    "The cull face wasn't disabled when requested.");
   1.121 +
   1.122 +  renderer.frontFace("cw");
   1.123 +  is(gl.getParameter(gl.FRONT_FACE), gl.CW,
   1.124 +    "The front face cw mode wasn't set correctly.");
   1.125 +
   1.126 +  renderer.frontFace("ccw");
   1.127 +  is(gl.getParameter(gl.FRONT_FACE), gl.CCW,
   1.128 +    "The front face ccw mode wasn't set correctly.");
   1.129 +
   1.130 +  renderer.blendMode("alpha");
   1.131 +  is(gl.getParameter(gl.BLEND), true,
   1.132 +    "The blend mode wasn't enabled when requested.");
   1.133 +  is(gl.getParameter(gl.BLEND_SRC_ALPHA), gl.SRC_ALPHA,
   1.134 +    "The soruce blend func wasn't set correctly.");
   1.135 +  is(gl.getParameter(gl.BLEND_DST_ALPHA), gl.ONE_MINUS_SRC_ALPHA,
   1.136 +    "The destination blend func wasn't set correctly.");
   1.137 +
   1.138 +  renderer.blendMode("add");
   1.139 +  is(gl.getParameter(gl.BLEND), true,
   1.140 +    "The blend mode wasn't enabled when requested.");
   1.141 +  is(gl.getParameter(gl.BLEND_SRC_ALPHA), gl.SRC_ALPHA,
   1.142 +    "The soruce blend func wasn't set correctly.");
   1.143 +  is(gl.getParameter(gl.BLEND_DST_ALPHA), gl.ONE,
   1.144 +    "The destination blend func wasn't set correctly.");
   1.145 +
   1.146 +  renderer.blendMode(false);
   1.147 +  is(gl.getParameter(gl.CULL_FACE), false,
   1.148 +    "The blend mode wasn't disabled when requested.");
   1.149 +
   1.150 +
   1.151 +  is(gl.getParameter(gl.CURRENT_PROGRAM), null,
   1.152 +    "No program should be initially set in the WebGL context.");
   1.153 +
   1.154 +  renderer.useColorShader(new renderer.VertexBuffer([1, 2, 3], 3));
   1.155 +
   1.156 +  ok(gl.getParameter(gl.CURRENT_PROGRAM) instanceof WebGLProgram,
   1.157 +    "The correct program hasn't been set in the WebGL context.");
   1.158 +}

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