browser/devtools/tilt/test/browser_tilt_gl04.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/devtools/tilt/test/browser_tilt_gl04.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,124 @@
     1.4 +/* Any copyright is dedicated to the Public Domain.
     1.5 +   http://creativecommons.org/publicdomain/zero/1.0/ */
     1.6 +"use strict";
     1.7 +
     1.8 +let isWebGLAvailable;
     1.9 +
    1.10 +function onWebGLFail() {
    1.11 +  isWebGLAvailable = false;
    1.12 +}
    1.13 +
    1.14 +function onWebGLSuccess() {
    1.15 +  isWebGLAvailable = true;
    1.16 +}
    1.17 +
    1.18 +function test() {
    1.19 +  if (!isWebGLSupported()) {
    1.20 +    info("Skipping tilt_gl04 because WebGL isn't supported on this hardware.");
    1.21 +    return;
    1.22 +  }
    1.23 +
    1.24 +  let canvas = createCanvas();
    1.25 +
    1.26 +  let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess);
    1.27 +  let gl = renderer.context;
    1.28 +
    1.29 +  if (!isWebGLAvailable) {
    1.30 +    return;
    1.31 +  }
    1.32 +
    1.33 +
    1.34 +  renderer.perspective();
    1.35 +  ok(isApproxVec(renderer.projMatrix, [
    1.36 +    1.2071068286895752, 0, 0, 0, 0, -2.4142136573791504, 0, 0, 0, 0,
    1.37 +    -1.0202020406723022, -1, -181.06602478027344, 181.06602478027344,
    1.38 +    148.14492797851562, 181.06602478027344
    1.39 +  ]), "The default perspective proj. matrix wasn't calculated correctly.");
    1.40 +
    1.41 +  ok(isApproxVec(renderer.mvMatrix, [
    1.42 +    1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
    1.43 +  ]), "Changing the perpective matrix should reset the modelview by default.");
    1.44 +
    1.45 +
    1.46 +  renderer.ortho();
    1.47 +  ok(isApproxVec(renderer.projMatrix, [
    1.48 +    0.006666666828095913, 0, 0, 0, 0, -0.013333333656191826, 0, 0, 0, 0, -1,
    1.49 +    0, -1, 1, 0, 1
    1.50 +  ]), "The default ortho proj. matrix wasn't calculated correctly.");
    1.51 +  ok(isApproxVec(renderer.mvMatrix, [
    1.52 +    1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
    1.53 +  ]), "Changing the ortho matrix should reset the modelview by default.");
    1.54 +
    1.55 +
    1.56 +  renderer.projection(mat4.perspective(45, 1, 0.1, 100));
    1.57 +  ok(isApproxVec(renderer.projMatrix, [
    1.58 +    2.4142136573791504, 0, 0, 0, 0, 2.4142136573791504, 0, 0, 0, 0,
    1.59 +    -1.0020020008087158, -1, 0, 0, -0.20020020008087158, 0
    1.60 +  ]), "A custom proj. matrix couldn't be set correctly.");
    1.61 +  ok(isApproxVec(renderer.mvMatrix, [
    1.62 +    1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
    1.63 +  ]), "Setting a custom proj. matrix should reset the model view by default.");
    1.64 +
    1.65 +
    1.66 +  renderer.translate(1, 1, 1);
    1.67 +  ok(isApproxVec(renderer.mvMatrix, [
    1.68 +    1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1
    1.69 +  ]), "The translation transformation wasn't applied correctly.");
    1.70 +
    1.71 +  renderer.rotate(0.5, 1, 1, 1);
    1.72 +  ok(isApproxVec(renderer.mvMatrix, [
    1.73 +    0.9183883666992188, 0.317602276802063, -0.23599065840244293, 0,
    1.74 +    -0.23599065840244293, 0.9183883666992188, 0.317602276802063, 0,
    1.75 +    0.317602276802063, -0.23599065840244293, 0.9183883666992188, 0, 1, 1, 1, 1
    1.76 +  ]), "The rotation transformation wasn't applied correctly.");
    1.77 +
    1.78 +  renderer.rotateX(0.5);
    1.79 +  ok(isApproxVec(renderer.mvMatrix, [
    1.80 +    0.9183883666992188, 0.317602276802063, -0.23599065840244293, 0,
    1.81 +    -0.05483464524149895, 0.6928216814994812, 0.7190210819244385, 0,
    1.82 +    0.391862154006958, -0.6474001407623291, 0.6536949872970581, 0, 1, 1, 1, 1
    1.83 +  ]), "The X rotation transformation wasn't applied correctly.");
    1.84 +
    1.85 +  renderer.rotateY(0.5);
    1.86 +  ok(isApproxVec(renderer.mvMatrix, [
    1.87 +    0.6180928945541382, 0.5891023874282837, -0.5204993486404419, 0,
    1.88 +    -0.05483464524149895, 0.6928216814994812, 0.7190210819244385, 0,
    1.89 +    0.7841902375221252, -0.4158804416656494, 0.4605313837528229, 0, 1, 1, 1, 1
    1.90 +  ]), "The Y rotation transformation wasn't applied correctly.");
    1.91 +
    1.92 +  renderer.rotateZ(0.5);
    1.93 +  ok(isApproxVec(renderer.mvMatrix, [
    1.94 +    0.5161384344100952, 0.8491423726081848, -0.11206408590078354, 0,
    1.95 +    -0.3444514572620392, 0.3255774974822998, 0.8805410265922546, 0,
    1.96 +    0.7841902375221252, -0.4158804416656494, 0.4605313837528229, 0, 1, 1, 1, 1
    1.97 +  ]), "The Z rotation transformation wasn't applied correctly.");
    1.98 +
    1.99 +  renderer.scale(2, 2, 2);
   1.100 +  ok(isApproxVec(renderer.mvMatrix, [
   1.101 +    1.0322768688201904, 1.6982847452163696, -0.22412817180156708, 0,
   1.102 +    -0.6889029145240784, 0.6511549949645996, 1.7610820531845093, 0,
   1.103 +    1.5683804750442505, -0.8317608833312988, 0.9210627675056458, 0, 1, 1, 1, 1
   1.104 +  ]), "The Z rotation transformation wasn't applied correctly.");
   1.105 +
   1.106 +  renderer.transform(mat4.create());
   1.107 +  ok(isApproxVec(renderer.mvMatrix, [
   1.108 +    1.0322768688201904, 1.6982847452163696, -0.22412817180156708, 0,
   1.109 +    -0.6889029145240784, 0.6511549949645996, 1.7610820531845093, 0,
   1.110 +    1.5683804750442505, -0.8317608833312988, 0.9210627675056458, 0, 1, 1, 1, 1
   1.111 +  ]), "The identity matrix transformation wasn't applied correctly.");
   1.112 +
   1.113 +  renderer.origin(1, 1, 1);
   1.114 +  ok(isApproxVec(renderer.mvMatrix, [
   1.115 +    1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1
   1.116 +  ]), "The origin wasn't reset to identity correctly.");
   1.117 +
   1.118 +  renderer.translate(1, 2);
   1.119 +  ok(isApproxVec(renderer.mvMatrix, [
   1.120 +    1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 2, 0, 1
   1.121 +  ]), "The second translation transformation wasn't applied correctly.");
   1.122 +
   1.123 +  renderer.scale(3, 4);
   1.124 +  ok(isApproxVec(renderer.mvMatrix, [
   1.125 +    3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1, 0, 1, 2, 0, 1
   1.126 +  ]), "The second scale transformation wasn't applied correctly.");
   1.127 +}

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