browser/metro/base/content/input.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/metro/base/content/input.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,1059 @@
     1.4 +// -*- Mode: js2; tab-width: 2; indent-tabs-mode: nil; js2-basic-offset: 2; js2-skip-preprocessor-directives: t; js2-strict-trailing-comma-warning: nil -*-
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +Components.utils.import("resource://gre/modules/Geometry.jsm");
    1.10 +
    1.11 +/*
    1.12 + * Drag scrolling related constants
    1.13 + */
    1.14 +
    1.15 +// maximum drag distance in inches while axis locking can still be reverted
    1.16 +const kAxisLockRevertThreshold = 0.8;
    1.17 +
    1.18 +// Same as NS_EVENT_STATE_ACTIVE from mozilla/EventStates.h
    1.19 +const kStateActive = 0x00000001;
    1.20 +
    1.21 +// After a drag begins, kinetic panning is stopped if the drag doesn't become
    1.22 +// a pan in 300 milliseconds.
    1.23 +const kStopKineticPanOnDragTimeout = 300;
    1.24 +
    1.25 +// Min/max velocity of kinetic panning. This is in pixels/millisecond.
    1.26 +const kMinVelocity = 0.4;
    1.27 +const kMaxVelocity = 6;
    1.28 +
    1.29 +/*
    1.30 + * prefs
    1.31 + */
    1.32 +
    1.33 +// Display rects around selection ranges. Useful in debugging
    1.34 +// selection problems.
    1.35 +const kDebugSelectionDisplayPref = "metro.debug.selection.displayRanges";
    1.36 +// Dump range rect data to the console. Very useful, but also slows
    1.37 +// things down a lot.
    1.38 +const kDebugSelectionDumpPref = "metro.debug.selection.dumpRanges";
    1.39 +// Dump message manager event traffic for selection.
    1.40 +const kDebugSelectionDumpEvents = "metro.debug.selection.dumpEvents";
    1.41 +const kAsyncPanZoomEnabled = "layers.async-pan-zoom.enabled"
    1.42 +
    1.43 +/**
    1.44 + * TouchModule
    1.45 + *
    1.46 + * Handles all touch-related input such as dragging and tapping.
    1.47 + *
    1.48 + * The Fennec chrome DOM tree has elements that are augmented dynamically with
    1.49 + * custom JS properties that tell the TouchModule they have custom support for
    1.50 + * either dragging or clicking.  These JS properties are JS objects that expose
    1.51 + * an interface supporting dragging or clicking (though currently we only look
    1.52 + * to drag scrollable elements).
    1.53 + *
    1.54 + * A custom dragger is a JS property that lives on a scrollable DOM element,
    1.55 + * accessible as myElement.customDragger.  The customDragger must support the
    1.56 + * following interface:  (The `scroller' argument is given for convenience, and
    1.57 + * is the object reference to the element's scrollbox object).
    1.58 + *
    1.59 + *   dragStart(cX, cY, target, scroller)
    1.60 + *     Signals the beginning of a drag.  Coordinates are passed as
    1.61 + *     client coordinates. target is copied from the event.
    1.62 + *
    1.63 + *   dragStop(dx, dy, scroller)
    1.64 + *     Signals the end of a drag.  The dx, dy parameters may be non-zero to
    1.65 + *     indicate one last drag movement.
    1.66 + *
    1.67 + *   dragMove(dx, dy, scroller, isKinetic)
    1.68 + *     Signals an input attempt to drag by dx, dy.
    1.69 + *
    1.70 + * There is a default dragger in case a scrollable element is dragged --- see
    1.71 + * the defaultDragger prototype property.
    1.72 + */
    1.73 +
    1.74 +var TouchModule = {
    1.75 +  _debugEvents: false,
    1.76 +  _isCancelled: false,
    1.77 +  _isCancellable: false,
    1.78 +
    1.79 +  init: function init() {
    1.80 +    this._dragData = new DragData();
    1.81 +
    1.82 +    this._dragger = null;
    1.83 +
    1.84 +    this._targetScrollbox = null;
    1.85 +    this._targetScrollInterface = null;
    1.86 +
    1.87 +    this._kinetic = new KineticController(this._dragBy.bind(this),
    1.88 +                                          this._kineticStop.bind(this));
    1.89 +
    1.90 +    // capture phase events
    1.91 +    window.addEventListener("CancelTouchSequence", this, true);
    1.92 +    window.addEventListener("keydown", this, true);
    1.93 +    window.addEventListener("MozMouseHittest", this, true);
    1.94 +
    1.95 +    // bubble phase
    1.96 +    window.addEventListener("contextmenu", this, false);
    1.97 +    window.addEventListener("touchstart", this, false);
    1.98 +    window.addEventListener("touchmove", this, false);
    1.99 +    window.addEventListener("touchend", this, false);
   1.100 +
   1.101 +    Services.obs.addObserver(this, "Gesture:SingleTap", false);
   1.102 +    Services.obs.addObserver(this, "Gesture:DoubleTap", false);
   1.103 +  },
   1.104 +
   1.105 +  /*
   1.106 +   * Events
   1.107 +   */
   1.108 +
   1.109 +  handleEvent: function handleEvent(aEvent) {
   1.110 +    switch (aEvent.type) {
   1.111 +      case "contextmenu":
   1.112 +        this._onContextMenu(aEvent);
   1.113 +        break;
   1.114 +
   1.115 +      case "CancelTouchSequence":
   1.116 +        this.cancelPending();
   1.117 +        break;
   1.118 +
   1.119 +      default: {
   1.120 +        if (this._debugEvents) {
   1.121 +          if (aEvent.type != "touchmove")
   1.122 +            Util.dumpLn("TouchModule:", aEvent.type, aEvent.target);
   1.123 +        }
   1.124 +
   1.125 +        switch (aEvent.type) {
   1.126 +          case "touchstart":
   1.127 +            this._onTouchStart(aEvent);
   1.128 +            break;
   1.129 +          case "touchmove":
   1.130 +            this._onTouchMove(aEvent);
   1.131 +            break;
   1.132 +          case "touchend":
   1.133 +            this._onTouchEnd(aEvent);
   1.134 +            break;
   1.135 +          case "keydown":
   1.136 +            this._handleKeyDown(aEvent);
   1.137 +            break;
   1.138 +          case "MozMouseHittest":
   1.139 +            // Used by widget to hit test chrome vs content. Make sure the XUl scrollbars
   1.140 +            // are counted as "chrome". Since the XUL scrollbars have sub-elements we walk
   1.141 +            // the parent chain to ensure we catch all of those as well.
   1.142 +            let onScrollbar = false;
   1.143 +            for (let node = aEvent.originalTarget; node instanceof XULElement; node = node.parentNode) {
   1.144 +              if (node.tagName == 'scrollbar') {
   1.145 +                onScrollbar = true;
   1.146 +                break;
   1.147 +              }
   1.148 +            }
   1.149 +            if (onScrollbar || aEvent.target.ownerDocument == document) {
   1.150 +              aEvent.preventDefault();
   1.151 +            }
   1.152 +            aEvent.stopPropagation();
   1.153 +            break;
   1.154 +        }
   1.155 +      }
   1.156 +    }
   1.157 +  },
   1.158 +
   1.159 +  _handleKeyDown: function _handleKeyDown(aEvent) {
   1.160 +    const TABKEY = 9;
   1.161 +    if (aEvent.keyCode == TABKEY && !InputSourceHelper.isPrecise) {
   1.162 +      if (Util.isEditable(aEvent.target) &&
   1.163 +          aEvent.target.selectionStart != aEvent.target.selectionEnd) {
   1.164 +        SelectionHelperUI.closeEditSession(false);
   1.165 +      }
   1.166 +      setTimeout(function() {
   1.167 +        let element = Browser.selectedBrowser.contentDocument.activeElement;
   1.168 +        // We only want to attach monocles if we have an input, text area,
   1.169 +        // there is selection, and the target element changed.
   1.170 +        // Sometimes the target element won't change even though selection is
   1.171 +        // cleared because of focus outside the browser.
   1.172 +        if (Util.isEditable(element) &&
   1.173 +            !SelectionHelperUI.isActive &&
   1.174 +            element.selectionStart != element.selectionEnd &&
   1.175 +            // not e10s friendly
   1.176 +            aEvent.target != element) {
   1.177 +              let rect = element.getBoundingClientRect();
   1.178 +              SelectionHelperUI.attachEditSession(Browser.selectedBrowser,
   1.179 +                                                  rect.left + rect.width / 2,
   1.180 +                                                  rect.top + rect.height / 2);
   1.181 +        }
   1.182 +      }, 50);
   1.183 +    }
   1.184 +  },
   1.185 +
   1.186 +  observe: function BrowserUI_observe(aSubject, aTopic, aData) {
   1.187 +    switch (aTopic) {
   1.188 +      case "Gesture:SingleTap":
   1.189 +      case "Gesture:DoubleTap":
   1.190 +        Browser.selectedBrowser.messageManager.sendAsyncMessage(aTopic, JSON.parse(aData));
   1.191 +        break;
   1.192 +    }
   1.193 +  },
   1.194 +
   1.195 +
   1.196 +  sample: function sample(aTimeStamp) {
   1.197 +    this._waitingForPaint = false;
   1.198 +  },
   1.199 +
   1.200 +  /**
   1.201 +   * This gets invoked by the input handler if another module grabs.  We should
   1.202 +   * reset our state or something here.  This is probably doing the wrong thing
   1.203 +   * in its current form.
   1.204 +   */
   1.205 +  cancelPending: function cancelPending() {
   1.206 +    this._doDragStop();
   1.207 +
   1.208 +    // Kinetic panning may have already been active or drag stop above may have
   1.209 +    // made kinetic panning active.
   1.210 +    this._kinetic.end();
   1.211 +
   1.212 +    this._targetScrollbox = null;
   1.213 +    this._targetScrollInterface = null;
   1.214 +  },
   1.215 +
   1.216 +  _onContextMenu: function _onContextMenu(aEvent) {
   1.217 +    // bug 598965 - chrome UI should stop to be pannable once the
   1.218 +    // context menu has appeared.
   1.219 +    if (ContextMenuUI.popupState) {
   1.220 +      this.cancelPending();
   1.221 +    }
   1.222 +  },
   1.223 +
   1.224 +  /** Begin possible pan and send tap down event. */
   1.225 +  _onTouchStart: function _onTouchStart(aEvent) {
   1.226 +    if (aEvent.touches.length > 1)
   1.227 +      return;
   1.228 +
   1.229 +    this._isCancelled = false;
   1.230 +    this._isCancellable = true;
   1.231 +
   1.232 +    if (aEvent.defaultPrevented) {
   1.233 +      this._isCancelled = true;
   1.234 +      return;
   1.235 +    }
   1.236 +
   1.237 +    let dragData = this._dragData;
   1.238 +    if (dragData.dragging) {
   1.239 +      // Somehow a mouse up was missed.
   1.240 +      this._doDragStop();
   1.241 +    }
   1.242 +    dragData.reset();
   1.243 +    this.dX = 0;
   1.244 +    this.dY = 0;
   1.245 +
   1.246 +    // walk up the DOM tree in search of nearest scrollable ancestor.  nulls are
   1.247 +    // returned if none found.
   1.248 +    let [targetScrollbox, targetScrollInterface, dragger]
   1.249 +      = ScrollUtils.getScrollboxFromElement(aEvent.originalTarget);
   1.250 +
   1.251 +    // stop kinetic panning if targetScrollbox has changed
   1.252 +    if (this._kinetic.isActive() && this._dragger != dragger)
   1.253 +      this._kinetic.end();
   1.254 +
   1.255 +    this._targetScrollbox = targetScrollInterface ? targetScrollInterface.element : targetScrollbox;
   1.256 +    this._targetScrollInterface = targetScrollInterface;
   1.257 +
   1.258 +    if (!this._targetScrollbox) {
   1.259 +      return;
   1.260 +    }
   1.261 +
   1.262 +    // Don't allow kinetic panning if APZC is enabled and the pan element is the deck
   1.263 +    let deck = document.getElementById("browsers");
   1.264 +    if (Services.prefs.getBoolPref(kAsyncPanZoomEnabled) &&
   1.265 +        this._targetScrollbox == deck) {
   1.266 +      return;
   1.267 +    }
   1.268 +
   1.269 +    // XXX shouldn't dragger always be valid here?
   1.270 +    if (dragger) {
   1.271 +      let draggable = dragger.isDraggable(targetScrollbox, targetScrollInterface);
   1.272 +      dragData.locked = !draggable.x || !draggable.y;
   1.273 +      if (draggable.x || draggable.y) {
   1.274 +        this._dragger = dragger;
   1.275 +        if (dragger.freeDrag)
   1.276 +          dragData.alwaysFreeDrag = dragger.freeDrag();
   1.277 +        this._doDragStart(aEvent, draggable);
   1.278 +      }
   1.279 +    }
   1.280 +  },
   1.281 +
   1.282 +  /** Send tap up event and any necessary full taps. */
   1.283 +  _onTouchEnd: function _onTouchEnd(aEvent) {
   1.284 +    if (aEvent.touches.length > 0 || this._isCancelled || !this._targetScrollbox)
   1.285 +      return;
   1.286 +
   1.287 +    // onMouseMove will not record the delta change if we are waiting for a
   1.288 +    // paint. Since this is the last input for this drag, we override the flag.
   1.289 +    this._waitingForPaint = false;
   1.290 +    this._onTouchMove(aEvent);
   1.291 +
   1.292 +    let dragData = this._dragData;
   1.293 +    this._doDragStop();
   1.294 +  },
   1.295 +
   1.296 +  /**
   1.297 +   * If we're in a drag, do what we have to do to drag on.
   1.298 +   */
   1.299 +  _onTouchMove: function _onTouchMove(aEvent) {
   1.300 +    if (aEvent.touches.length > 1)
   1.301 +      return;
   1.302 +
   1.303 +    if (this._isCancellable) {
   1.304 +      // only the first touchmove is cancellable.
   1.305 +      this._isCancellable = false;
   1.306 +      if (aEvent.defaultPrevented) {
   1.307 +        this._isCancelled = true;
   1.308 +      }
   1.309 +    }
   1.310 +
   1.311 +    if (this._isCancelled)
   1.312 +      return;
   1.313 +
   1.314 +    let touch = aEvent.changedTouches[0];
   1.315 +    if (!this._targetScrollbox) {
   1.316 +      return;
   1.317 +    }
   1.318 +
   1.319 +    let dragData = this._dragData;
   1.320 +
   1.321 +    if (dragData.dragging) {
   1.322 +      let oldIsPan = dragData.isPan();
   1.323 +      dragData.setDragPosition(touch.screenX, touch.screenY);
   1.324 +      dragData.setMousePosition(touch);
   1.325 +
   1.326 +      // Kinetic panning is sensitive to time. It is more stable if it receives
   1.327 +      // the mousemove events as they come. For dragging though, we only want
   1.328 +      // to call _dragBy if we aren't waiting for a paint (so we don't spam the
   1.329 +      // main browser loop with a bunch of redundant paints).
   1.330 +      //
   1.331 +      // Here, we feed kinetic panning drag differences for mouse events as
   1.332 +      // come; for dragging, we build up a drag buffer in this.dX/this.dY and
   1.333 +      // release it when we are ready to paint.
   1.334 +      //
   1.335 +      let [sX, sY] = dragData.panPosition();
   1.336 +      this.dX += dragData.prevPanX - sX;
   1.337 +      this.dY += dragData.prevPanY - sY;
   1.338 +
   1.339 +      if (dragData.isPan()) {
   1.340 +        // Only pan when mouse event isn't part of a click. Prevent jittering on tap.
   1.341 +        this._kinetic.addData(sX - dragData.prevPanX, sY - dragData.prevPanY);
   1.342 +
   1.343 +        // dragBy will reset dX and dY values to 0
   1.344 +        this._dragBy(this.dX, this.dY);
   1.345 +
   1.346 +        // Let everyone know when mousemove begins a pan
   1.347 +        if (!oldIsPan && dragData.isPan()) {
   1.348 +          let event = document.createEvent("Events");
   1.349 +          event.initEvent("PanBegin", true, false);
   1.350 +          this._targetScrollbox.dispatchEvent(event);
   1.351 +
   1.352 +          Browser.selectedBrowser.messageManager.sendAsyncMessage("Browser:PanBegin", {});
   1.353 +        }
   1.354 +      }
   1.355 +    }
   1.356 +  },
   1.357 +
   1.358 +  /**
   1.359 +   * Inform our dragger of a dragStart.
   1.360 +   */
   1.361 +  _doDragStart: function _doDragStart(aEvent, aDraggable) {
   1.362 +    let touch = aEvent.changedTouches[0];
   1.363 +    let dragData = this._dragData;
   1.364 +    dragData.setDragStart(touch.screenX, touch.screenY, aDraggable);
   1.365 +    this._kinetic.addData(0, 0);
   1.366 +    this._dragStartTime = Date.now();
   1.367 +    if (!this._kinetic.isActive()) {
   1.368 +      this._dragger.dragStart(touch.clientX, touch.clientY, touch.target, this._targetScrollInterface);
   1.369 +    }
   1.370 +  },
   1.371 +
   1.372 +  /** Finish a drag. */
   1.373 +  _doDragStop: function _doDragStop() {
   1.374 +    let dragData = this._dragData;
   1.375 +    if (!dragData.dragging)
   1.376 +      return;
   1.377 +
   1.378 +    dragData.endDrag();
   1.379 +
   1.380 +    // Note: it is possible for kinetic scrolling to be active from a
   1.381 +    // mousedown/mouseup event previous to this one. In this case, we
   1.382 +    // want the kinetic panner to tell our drag interface to stop.
   1.383 +
   1.384 +    if (dragData.isPan()) {
   1.385 +      if (Date.now() - this._dragStartTime > kStopKineticPanOnDragTimeout)
   1.386 +        this._kinetic._velocity.set(0, 0);
   1.387 +
   1.388 +      // Start kinetic pan if we aren't using async pan zoom or the scroll
   1.389 +      // element is not browsers.
   1.390 +      let deck = document.getElementById("browsers");
   1.391 +      if (!Services.prefs.getBoolPref(kAsyncPanZoomEnabled) ||
   1.392 +          this._targetScrollbox != deck) {
   1.393 +        this._kinetic.start();
   1.394 +      }
   1.395 +    } else {
   1.396 +      this._kinetic.end();
   1.397 +      if (this._dragger)
   1.398 +        this._dragger.dragStop(0, 0, this._targetScrollInterface);
   1.399 +      this._dragger = null;
   1.400 +    }
   1.401 +  },
   1.402 +
   1.403 +  /**
   1.404 +   * Used by _onTouchMove() above and by KineticController's timer to do the
   1.405 +   * actual dragMove signalling to the dragger.  We'd put this in _onTouchMove()
   1.406 +   * but then KineticController would be adding to its own data as it signals
   1.407 +   * the dragger of dragMove()s.
   1.408 +   */
   1.409 +  _dragBy: function _dragBy(dX, dY, aIsKinetic) {
   1.410 +    let dragged = true;
   1.411 +    let dragData = this._dragData;
   1.412 +    if (!this._waitingForPaint || aIsKinetic) {
   1.413 +      let dragData = this._dragData;
   1.414 +      dragged = this._dragger.dragMove(dX, dY, this._targetScrollInterface, aIsKinetic,
   1.415 +                                       dragData._mouseX, dragData._mouseY);
   1.416 +      if (dragged && !this._waitingForPaint) {
   1.417 +        this._waitingForPaint = true;
   1.418 +        mozRequestAnimationFrame(this);
   1.419 +      }
   1.420 +      this.dX = 0;
   1.421 +      this.dY = 0;
   1.422 +    }
   1.423 +    if (!dragData.isPan())
   1.424 +      this._kinetic.pause();
   1.425 +
   1.426 +    return dragged;
   1.427 +  },
   1.428 +
   1.429 +  /** Callback for kinetic scroller. */
   1.430 +  _kineticStop: function _kineticStop() {
   1.431 +    // Kinetic panning could finish while user is panning, so don't finish
   1.432 +    // the pan just yet.
   1.433 +    let dragData = this._dragData;
   1.434 +    if (!dragData.dragging) {
   1.435 +      if (this._dragger)
   1.436 +        this._dragger.dragStop(0, 0, this._targetScrollInterface);
   1.437 +      this._dragger = null;
   1.438 +
   1.439 +      let event = document.createEvent("Events");
   1.440 +      event.initEvent("PanFinished", true, false);
   1.441 +      this._targetScrollbox.dispatchEvent(event);
   1.442 +    }
   1.443 +  },
   1.444 +
   1.445 +  toString: function toString() {
   1.446 +    return '[TouchModule] {'
   1.447 +      + '\n\tdragData=' + this._dragData + ', '
   1.448 +      + 'dragger=' + this._dragger + ', '
   1.449 +      + '\n\ttargetScroller=' + this._targetScrollInterface + '}';
   1.450 +  },
   1.451 +};
   1.452 +
   1.453 +var ScrollUtils = {
   1.454 +  // threshold in pixels for sensing a tap as opposed to a pan
   1.455 +  get tapRadius() {
   1.456 +    let dpi = Util.displayDPI;
   1.457 +    delete this.tapRadius;
   1.458 +    return this.tapRadius = Services.prefs.getIntPref("ui.dragThresholdX") / 240 * dpi;
   1.459 +  },
   1.460 +
   1.461 +  /**
   1.462 +   * Walk up (parentward) the DOM tree from elem in search of a scrollable element.
   1.463 +   * Return the element and its scroll interface if one is found, two nulls otherwise.
   1.464 +   *
   1.465 +   * This function will cache the pointer to the scroll interface on the element itself,
   1.466 +   * so it is safe to call it many times without incurring the same XPConnect overhead
   1.467 +   * as in the initial call.
   1.468 +   */
   1.469 +  getScrollboxFromElement: function getScrollboxFromElement(elem) {
   1.470 +    let scrollbox = null;
   1.471 +    let qinterface = null;
   1.472 +
   1.473 +    // if element is content or the startui page, get the browser scroll interface
   1.474 +    if (elem.ownerDocument == Browser.selectedBrowser.contentDocument) {
   1.475 +      elem = Browser.selectedBrowser;
   1.476 +    }
   1.477 +    for (; elem; elem = elem.parentNode) {
   1.478 +      try {
   1.479 +        if (elem.anonScrollBox) {
   1.480 +          scrollbox = elem.anonScrollBox;
   1.481 +          qinterface = scrollbox.boxObject.QueryInterface(Ci.nsIScrollBoxObject);
   1.482 +        } else if (elem.scrollBoxObject) {
   1.483 +          scrollbox = elem;
   1.484 +          qinterface = elem.scrollBoxObject;
   1.485 +          break;
   1.486 +        } else if (elem.customDragger) {
   1.487 +          scrollbox = elem;
   1.488 +          break;
   1.489 +        } else if (elem.boxObject) {
   1.490 +          let qi = (elem._cachedSBO) ? elem._cachedSBO
   1.491 +                                     : elem.boxObject.QueryInterface(Ci.nsIScrollBoxObject);
   1.492 +          if (qi) {
   1.493 +            scrollbox = elem;
   1.494 +            scrollbox._cachedSBO = qinterface = qi;
   1.495 +            break;
   1.496 +          }
   1.497 +        }
   1.498 +      } catch (e) { /* we aren't here to deal with your exceptions, we'll just keep
   1.499 +                       traversing until we find something more well-behaved, as we
   1.500 +                       prefer default behaviour to whiny scrollers. */ }
   1.501 +    }
   1.502 +    return [scrollbox, qinterface, (scrollbox ? (scrollbox.customDragger || this._defaultDragger) : null)];
   1.503 +  },
   1.504 +
   1.505 +  /** Determine if the distance moved can be considered a pan */
   1.506 +  isPan: function isPan(aPoint, aPoint2) {
   1.507 +    return (Math.abs(aPoint.x - aPoint2.x) > this.tapRadius ||
   1.508 +            Math.abs(aPoint.y - aPoint2.y) > this.tapRadius);
   1.509 +  },
   1.510 +
   1.511 +  /**
   1.512 +   * The default dragger object used by TouchModule when dragging a scrollable
   1.513 +   * element that provides no customDragger.  Simply performs the expected
   1.514 +   * regular scrollBy calls on the scroller.
   1.515 +   */
   1.516 +  _defaultDragger: {
   1.517 +    isDraggable: function isDraggable(target, scroller) {
   1.518 +      let sX = {}, sY = {},
   1.519 +          pX = {}, pY = {};
   1.520 +      scroller.getPosition(pX, pY);
   1.521 +      scroller.getScrolledSize(sX, sY);
   1.522 +      let rect = target.getBoundingClientRect();
   1.523 +      return { x: (sX.value > rect.width  || pX.value != 0),
   1.524 +               y: (sY.value > rect.height || pY.value != 0) };
   1.525 +    },
   1.526 +
   1.527 +    dragStart: function dragStart(cx, cy, target, scroller) {
   1.528 +      scroller.element.addEventListener("PanBegin", this._showScrollbars, false);
   1.529 +    },
   1.530 +
   1.531 +    dragStop: function dragStop(dx, dy, scroller) {
   1.532 +      scroller.element.removeEventListener("PanBegin", this._showScrollbars, false);
   1.533 +      return this.dragMove(dx, dy, scroller);
   1.534 +    },
   1.535 +
   1.536 +    dragMove: function dragMove(dx, dy, scroller) {
   1.537 +      if (scroller.getPosition) {
   1.538 +        try {
   1.539 +          let oldX = {}, oldY = {};
   1.540 +          scroller.getPosition(oldX, oldY);
   1.541 +
   1.542 +          scroller.scrollBy(dx, dy);
   1.543 +
   1.544 +          let newX = {}, newY = {};
   1.545 +          scroller.getPosition(newX, newY);
   1.546 +
   1.547 +          return (newX.value != oldX.value) || (newY.value != oldY.value);
   1.548 +
   1.549 +        } catch (e) { /* we have no time for whiny scrollers! */ }
   1.550 +      }
   1.551 +
   1.552 +      return false;
   1.553 +    },
   1.554 +
   1.555 +    _showScrollbars: function _showScrollbars(aEvent) {
   1.556 +      let scrollbox = aEvent.target;
   1.557 +      scrollbox.setAttribute("panning", "true");
   1.558 +
   1.559 +      let hideScrollbars = function() {
   1.560 +        scrollbox.removeEventListener("PanFinished", hideScrollbars, false);
   1.561 +        scrollbox.removeEventListener("CancelTouchSequence", hideScrollbars, false);
   1.562 +        scrollbox.removeAttribute("panning");
   1.563 +      }
   1.564 +
   1.565 +      // Wait for panning to be completely finished before removing scrollbars
   1.566 +      scrollbox.addEventListener("PanFinished", hideScrollbars, false);
   1.567 +      scrollbox.addEventListener("CancelTouchSequence", hideScrollbars, false);
   1.568 +    }
   1.569 +  }
   1.570 +};
   1.571 +
   1.572 +/**
   1.573 + * DragData handles processing drags on the screen, handling both
   1.574 + * locking of movement on one axis, and click detection.
   1.575 + */
   1.576 +function DragData() {
   1.577 +  this._domUtils = Cc["@mozilla.org/inspector/dom-utils;1"].getService(Ci.inIDOMUtils);
   1.578 +  this._lockRevertThreshold = Util.displayDPI * kAxisLockRevertThreshold;
   1.579 +  this.reset();
   1.580 +};
   1.581 +
   1.582 +DragData.prototype = {
   1.583 +  reset: function reset() {
   1.584 +    this.dragging = false;
   1.585 +    this.sX = null;
   1.586 +    this.sY = null;
   1.587 +    this.locked = false;
   1.588 +    this.stayLocked = false;
   1.589 +    this.alwaysFreeDrag = false;
   1.590 +    this.lockedX = null;
   1.591 +    this.lockedY = null;
   1.592 +    this._originX = null;
   1.593 +    this._originY = null;
   1.594 +    this.prevPanX = null;
   1.595 +    this.prevPanY = null;
   1.596 +    this._isPan = false;
   1.597 +  },
   1.598 +
   1.599 +  /** Depending on drag data, locks sX,sY to X-axis or Y-axis of start position. */
   1.600 +  _lockAxis: function _lockAxis(sX, sY) {
   1.601 +    if (this.locked) {
   1.602 +      if (this.lockedX !== null)
   1.603 +        sX = this.lockedX;
   1.604 +      else if (this.lockedY !== null)
   1.605 +        sY = this.lockedY;
   1.606 +      return [sX, sY];
   1.607 +    }
   1.608 +    else {
   1.609 +      return [this._originX, this._originY];
   1.610 +    }
   1.611 +  },
   1.612 +
   1.613 +  setMousePosition: function setMousePosition(aEvent) {
   1.614 +    this._mouseX = aEvent.clientX;
   1.615 +    this._mouseY = aEvent.clientY;
   1.616 +  },
   1.617 +
   1.618 +  setDragPosition: function setDragPosition(sX, sY) {
   1.619 +    // Check if drag is now a pan.
   1.620 +    if (!this._isPan) {
   1.621 +      this._isPan = ScrollUtils.isPan(new Point(this._originX, this._originY), new Point(sX, sY));
   1.622 +      if (this._isPan) {
   1.623 +        this._resetActive();
   1.624 +      }
   1.625 +    }
   1.626 +
   1.627 +    // If now a pan, mark previous position where panning was.
   1.628 +    if (this._isPan) {
   1.629 +      let absX = Math.abs(this._originX - sX);
   1.630 +      let absY = Math.abs(this._originY - sY);
   1.631 +
   1.632 +      if (absX > this._lockRevertThreshold || absY > this._lockRevertThreshold)
   1.633 +        this.stayLocked = true;
   1.634 +
   1.635 +      // After the first lock, see if locking decision should be reverted.
   1.636 +      if (!this.stayLocked) {
   1.637 +        if (this.lockedX && absX > 3 * absY)
   1.638 +          this.lockedX = null;
   1.639 +        else if (this.lockedY && absY > 3 * absX)
   1.640 +          this.lockedY = null;
   1.641 +      }
   1.642 +
   1.643 +      if (!this.locked) {
   1.644 +        // look at difference from origin coord to lock movement, but only
   1.645 +        // do it if initial movement is sufficient to detect intent
   1.646 +
   1.647 +        // divide possibilty space into eight parts.  Diagonals will allow
   1.648 +        // free movement, while moving towards a cardinal will lock that
   1.649 +        // axis.  We pick a direction if you move more than twice as far
   1.650 +        // on one axis than another, which should be an angle of about 30
   1.651 +        // degrees from the axis
   1.652 +
   1.653 +        if (absX > 2.5 * absY)
   1.654 +          this.lockedY = sY;
   1.655 +        else if (absY > absX)
   1.656 +          this.lockedX = sX;
   1.657 +
   1.658 +        this.locked = true;
   1.659 +      }
   1.660 +    }
   1.661 +
   1.662 +    // Never lock if the dragger requests it
   1.663 +    if (this.alwaysFreeDrag) {
   1.664 +      this.lockedY = null;
   1.665 +      this.lockedX = null;
   1.666 +    }
   1.667 +
   1.668 +    // After pan lock, figure out previous panning position. Base it on last drag
   1.669 +    // position so there isn't a jump in panning.
   1.670 +    let [prevX, prevY] = this._lockAxis(this.sX, this.sY);
   1.671 +    this.prevPanX = prevX;
   1.672 +    this.prevPanY = prevY;
   1.673 +
   1.674 +    this.sX = sX;
   1.675 +    this.sY = sY;
   1.676 +  },
   1.677 +
   1.678 +  setDragStart: function setDragStart(screenX, screenY, aDraggable) {
   1.679 +    this.sX = this._originX = screenX;
   1.680 +    this.sY = this._originY = screenY;
   1.681 +    this.dragging = true;
   1.682 +
   1.683 +    // If the target area is pannable only in one direction lock it early
   1.684 +    // on the right axis
   1.685 +    this.lockedX = !aDraggable.x ? screenX : null;
   1.686 +    this.lockedY = !aDraggable.y ? screenY : null;
   1.687 +    this.stayLocked = this.lockedX || this.lockedY;
   1.688 +    this.locked = this.stayLocked;
   1.689 +  },
   1.690 +
   1.691 +  endDrag: function endDrag() {
   1.692 +    this._resetActive();
   1.693 +    this.dragging = false;
   1.694 +  },
   1.695 +
   1.696 +  /** Returns true if drag should pan scrollboxes.*/
   1.697 +  isPan: function isPan() {
   1.698 +    return this._isPan;
   1.699 +  },
   1.700 +
   1.701 +  /** Return true if drag should be parsed as a click. */
   1.702 +  isClick: function isClick() {
   1.703 +    return !this._isPan;
   1.704 +  },
   1.705 +
   1.706 +  /**
   1.707 +   * Returns the screen position for a pan. This factors in axis locking.
   1.708 +   * @return Array of screen X and Y coordinates
   1.709 +   */
   1.710 +  panPosition: function panPosition() {
   1.711 +    return this._lockAxis(this.sX, this.sY);
   1.712 +  },
   1.713 +
   1.714 +  /** dismiss the active state of the pan element */
   1.715 +  _resetActive: function _resetActive() {
   1.716 +    let target = document.documentElement;
   1.717 +    // If the target is active, toggle (turn off) the active flag. Otherwise do nothing.
   1.718 +    if (this._domUtils.getContentState(target) & kStateActive)
   1.719 +      this._domUtils.setContentState(target, kStateActive);
   1.720 +  },
   1.721 +
   1.722 +  toString: function toString() {
   1.723 +    return '[DragData] { sX,sY=' + this.sX + ',' + this.sY + ', dragging=' + this.dragging + ' }';
   1.724 +  }
   1.725 +};
   1.726 +
   1.727 +
   1.728 +/**
   1.729 + * KineticController - a class to take drag position data and use it
   1.730 + * to do kinetic panning of a scrollable object.
   1.731 + *
   1.732 + * aPanBy is a function that will be called with the dx and dy
   1.733 + * generated by the kinetic algorithm.  It should return true if the
   1.734 + * object was panned, false if there was no movement.
   1.735 + *
   1.736 + * There are two complicated things done here.  One is calculating the
   1.737 + * initial velocity of the movement based on user input.  Two is
   1.738 + * calculating the distance to move every frame.
   1.739 + */
   1.740 +function KineticController(aPanBy, aEndCallback) {
   1.741 +  this._panBy = aPanBy;
   1.742 +  this._beforeEnd = aEndCallback;
   1.743 +
   1.744 +  // These are used to calculate the position of the scroll panes during kinetic panning. Think of
   1.745 +  // these points as vectors that are added together and multiplied by scalars.
   1.746 +  this._position = new Point(0, 0);
   1.747 +  this._velocity = new Point(0, 0);
   1.748 +  this._acceleration = new Point(0, 0);
   1.749 +  this._time = 0;
   1.750 +  this._timeStart = 0;
   1.751 +
   1.752 +  // How often do we change the position of the scroll pane?  Too often and panning may jerk near
   1.753 +  // the end. Too little and panning will be choppy. In milliseconds.
   1.754 +  this._updateInterval = Services.prefs.getIntPref("browser.ui.kinetic.updateInterval");
   1.755 +  // Constants that affect the "friction" of the scroll pane.
   1.756 +  this._exponentialC = Services.prefs.getIntPref("browser.ui.kinetic.exponentialC");
   1.757 +  this._polynomialC = Services.prefs.getIntPref("browser.ui.kinetic.polynomialC") / 1000000;
   1.758 +  // Number of milliseconds that can contain a swipe. Movements earlier than this are disregarded.
   1.759 +  this._swipeLength = Services.prefs.getIntPref("browser.ui.kinetic.swipeLength");
   1.760 +
   1.761 +  this._reset();
   1.762 +}
   1.763 +
   1.764 +KineticController.prototype = {
   1.765 +  _reset: function _reset() {
   1.766 +    this._active = false;
   1.767 +    this._paused = false;
   1.768 +    this.momentumBuffer = [];
   1.769 +    this._velocity.set(0, 0);
   1.770 +  },
   1.771 +
   1.772 +  isActive: function isActive() {
   1.773 +    return this._active;
   1.774 +  },
   1.775 +
   1.776 +  _startTimer: function _startTimer() {
   1.777 +    let self = this;
   1.778 +
   1.779 +    let lastp = this._position;  // track last position vector because pan takes deltas
   1.780 +    let v0 = this._velocity;  // initial velocity
   1.781 +    let a = this._acceleration;  // acceleration
   1.782 +    let c = this._exponentialC;
   1.783 +    let p = new Point(0, 0);
   1.784 +    let dx, dy, t, realt;
   1.785 +
   1.786 +    function calcP(v0, a, t) {
   1.787 +      // Important traits for this function:
   1.788 +      //   p(t=0) is 0
   1.789 +      //   p'(t=0) is v0
   1.790 +      //
   1.791 +      // We use exponential to get a smoother stop, but by itself exponential
   1.792 +      // is too smooth at the end. Adding a polynomial with the appropriate
   1.793 +      // weight helps to balance
   1.794 +      return v0 * Math.exp(-t / c) * -c + a * t * t + v0 * c;
   1.795 +    }
   1.796 +
   1.797 +    this._calcV = function(v0, a, t) {
   1.798 +      return v0 * Math.exp(-t / c) + 2 * a * t;
   1.799 +    }
   1.800 +
   1.801 +    let callback = {
   1.802 +      sample: function kineticHandleEvent(timeStamp) {
   1.803 +        // Someone called end() on us between timer intervals
   1.804 +        // or we are paused.
   1.805 +        if (!self.isActive() || self._paused)
   1.806 +          return;
   1.807 +
   1.808 +        // To make animation end fast enough but to keep smoothness, average the ideal
   1.809 +        // time frame (smooth animation) with the actual time lapse (end fast enough).
   1.810 +        // Animation will never take longer than 2 times the ideal length of time.
   1.811 +        realt = timeStamp - self._initialTime;
   1.812 +        self._time += self._updateInterval;
   1.813 +        t = (self._time + realt) / 2;
   1.814 +
   1.815 +        // Calculate new position.
   1.816 +        p.x = calcP(v0.x, a.x, t);
   1.817 +        p.y = calcP(v0.y, a.y, t);
   1.818 +        dx = Math.round(p.x - lastp.x);
   1.819 +        dy = Math.round(p.y - lastp.y);
   1.820 +
   1.821 +        // Test to see if movement is finished for each component.
   1.822 +        if (dx * a.x > 0) {
   1.823 +          dx = 0;
   1.824 +          lastp.x = 0;
   1.825 +          v0.x = 0;
   1.826 +          a.x = 0;
   1.827 +        }
   1.828 +        // Symmetric to above case.
   1.829 +        if (dy * a.y > 0) {
   1.830 +          dy = 0;
   1.831 +          lastp.y = 0;
   1.832 +          v0.y = 0;
   1.833 +          a.y = 0;
   1.834 +        }
   1.835 +
   1.836 +        if (v0.x == 0 && v0.y == 0) {
   1.837 +          self.end();
   1.838 +        } else {
   1.839 +          let panStop = false;
   1.840 +          if (dx != 0 || dy != 0) {
   1.841 +            try { panStop = !self._panBy(-dx, -dy, true); } catch (e) {}
   1.842 +            lastp.add(dx, dy);
   1.843 +          }
   1.844 +
   1.845 +          if (panStop)
   1.846 +            self.end();
   1.847 +          else
   1.848 +            mozRequestAnimationFrame(this);
   1.849 +        }
   1.850 +      }
   1.851 +    };
   1.852 +
   1.853 +    this._active = true;
   1.854 +    this._paused = false;
   1.855 +    mozRequestAnimationFrame(callback);
   1.856 +  },
   1.857 +
   1.858 +  start: function start() {
   1.859 +    function sign(x) {
   1.860 +      return x ? ((x > 0) ? 1 : -1) : 0;
   1.861 +    }
   1.862 +
   1.863 +    function clampFromZero(x, closerToZero, furtherFromZero) {
   1.864 +      if (x >= 0)
   1.865 +        return Math.max(closerToZero, Math.min(furtherFromZero, x));
   1.866 +      return Math.min(-closerToZero, Math.max(-furtherFromZero, x));
   1.867 +    }
   1.868 +
   1.869 +    let mb = this.momentumBuffer;
   1.870 +    let mblen = this.momentumBuffer.length;
   1.871 +
   1.872 +    let lastTime = mb[mblen - 1].t;
   1.873 +    let distanceX = 0;
   1.874 +    let distanceY = 0;
   1.875 +    let swipeLength = this._swipeLength;
   1.876 +
   1.877 +    // determine speed based on recorded input
   1.878 +    let me;
   1.879 +    for (let i = 0; i < mblen; i++) {
   1.880 +      me = mb[i];
   1.881 +      if (lastTime - me.t < swipeLength) {
   1.882 +        distanceX += me.dx;
   1.883 +        distanceY += me.dy;
   1.884 +      }
   1.885 +    }
   1.886 +
   1.887 +    let currentVelocityX = 0;
   1.888 +    let currentVelocityY = 0;
   1.889 +
   1.890 +    if (this.isActive()) {
   1.891 +      // If active, then we expect this._calcV to be defined.
   1.892 +      let currentTime = Date.now() - this._initialTime;
   1.893 +      currentVelocityX = Util.clamp(this._calcV(this._velocity.x, this._acceleration.x, currentTime), -kMaxVelocity, kMaxVelocity);
   1.894 +      currentVelocityY = Util.clamp(this._calcV(this._velocity.y, this._acceleration.y, currentTime), -kMaxVelocity, kMaxVelocity);
   1.895 +    }
   1.896 +
   1.897 +    if (currentVelocityX * this._velocity.x <= 0)
   1.898 +      currentVelocityX = 0;
   1.899 +    if (currentVelocityY * this._velocity.y <= 0)
   1.900 +      currentVelocityY = 0;
   1.901 +
   1.902 +    let swipeTime = Math.min(swipeLength, lastTime - mb[0].t);
   1.903 +    this._velocity.x = clampFromZero((distanceX / swipeTime) + currentVelocityX, Math.abs(currentVelocityX), kMaxVelocity);
   1.904 +    this._velocity.y = clampFromZero((distanceY / swipeTime) + currentVelocityY, Math.abs(currentVelocityY), kMaxVelocity);
   1.905 +
   1.906 +    if (Math.abs(this._velocity.x) < kMinVelocity)
   1.907 +      this._velocity.x = 0;
   1.908 +    if (Math.abs(this._velocity.y) < kMinVelocity)
   1.909 +      this._velocity.y = 0;
   1.910 +
   1.911 +    // Set acceleration vector to opposite signs of velocity
   1.912 +    this._acceleration.set(this._velocity.clone().map(sign).scale(-this._polynomialC));
   1.913 +
   1.914 +    this._position.set(0, 0);
   1.915 +    this._initialTime = mozAnimationStartTime;
   1.916 +    this._time = 0;
   1.917 +    this.momentumBuffer = [];
   1.918 +
   1.919 +    if (!this.isActive() || this._paused)
   1.920 +      this._startTimer();
   1.921 +
   1.922 +    return true;
   1.923 +  },
   1.924 +
   1.925 +  pause: function pause() {
   1.926 +    this._paused = true;
   1.927 +  },
   1.928 +
   1.929 +  end: function end() {
   1.930 +    if (this.isActive()) {
   1.931 +      if (this._beforeEnd)
   1.932 +        this._beforeEnd();
   1.933 +      this._reset();
   1.934 +    }
   1.935 +  },
   1.936 +
   1.937 +  addData: function addData(dx, dy) {
   1.938 +    let mbLength = this.momentumBuffer.length;
   1.939 +    let now = Date.now();
   1.940 +
   1.941 +    if (this.isActive()) {
   1.942 +      // Stop active movement when dragging in other direction.
   1.943 +      if (dx * this._velocity.x < 0 || dy * this._velocity.y < 0)
   1.944 +        this.end();
   1.945 +    }
   1.946 +
   1.947 +    this.momentumBuffer.push({'t': now, 'dx' : dx, 'dy' : dy});
   1.948 +  }
   1.949 +};
   1.950 +
   1.951 +
   1.952 +/*
   1.953 + * Simple gestures support
   1.954 + */
   1.955 +
   1.956 +var GestureModule = {
   1.957 +  _debugEvents: false,
   1.958 +
   1.959 +  init: function init() {
   1.960 +    window.addEventListener("MozSwipeGesture", this, true);
   1.961 +  },
   1.962 +
   1.963 +  /*
   1.964 +   * Events
   1.965 +   *
   1.966 +   * Dispatch events based on the type of mouse gesture event. For now, make
   1.967 +   * sure to stop propagation of every gesture event so that web content cannot
   1.968 +   * receive gesture events.
   1.969 +   *
   1.970 +   * @param nsIDOMEvent information structure
   1.971 +   */
   1.972 +
   1.973 +  handleEvent: function handleEvent(aEvent) {
   1.974 +    try {
   1.975 +      aEvent.stopPropagation();
   1.976 +      aEvent.preventDefault();
   1.977 +      if (this._debugEvents) Util.dumpLn("GestureModule:", aEvent.type);
   1.978 +      switch (aEvent.type) {
   1.979 +        case "MozSwipeGesture":
   1.980 +          if (this._onSwipe(aEvent)) {
   1.981 +            let event = document.createEvent("Events");
   1.982 +            event.initEvent("CancelTouchSequence", true, true);
   1.983 +            aEvent.target.dispatchEvent(event);
   1.984 +          }
   1.985 +          break;
   1.986 +      }
   1.987 +    } catch (e) {
   1.988 +      Util.dumpLn("Error while handling gesture event", aEvent.type,
   1.989 +                  "\nPlease report error at:", e);
   1.990 +      Cu.reportError(e);
   1.991 +    }
   1.992 +  },
   1.993 +
   1.994 +  _onSwipe: function _onSwipe(aEvent) {
   1.995 +    switch (aEvent.direction) {
   1.996 +      case Ci.nsIDOMSimpleGestureEvent.DIRECTION_LEFT:
   1.997 +        return this._tryCommand("cmd_forward");
   1.998 +      case Ci.nsIDOMSimpleGestureEvent.DIRECTION_RIGHT:
   1.999 +        return this._tryCommand("cmd_back");
  1.1000 +    }
  1.1001 +    return false;
  1.1002 +  },
  1.1003 +
  1.1004 +  _tryCommand: function _tryCommand(aId) {
  1.1005 +     if (document.getElementById(aId).getAttribute("disabled") == "true")
  1.1006 +       return false;
  1.1007 +     CommandUpdater.doCommand(aId);
  1.1008 +     return true;
  1.1009 +  },
  1.1010 +};
  1.1011 +
  1.1012 +/**
  1.1013 + * Helper to track when the user is using a precise pointing device (pen/mouse)
  1.1014 + * versus an imprecise one (touch).
  1.1015 + */
  1.1016 +var InputSourceHelper = {
  1.1017 +  isPrecise: false,
  1.1018 +
  1.1019 +  init: function ish_init() {
  1.1020 +    Services.obs.addObserver(this, "metro_precise_input", false);
  1.1021 +    Services.obs.addObserver(this, "metro_imprecise_input", false);
  1.1022 +  },
  1.1023 +
  1.1024 +  _precise: function () {
  1.1025 +    if (!this.isPrecise) {
  1.1026 +      this.isPrecise = true;
  1.1027 +      this._fire("MozPrecisePointer");
  1.1028 +    }
  1.1029 +  },
  1.1030 +
  1.1031 +  _imprecise: function () {
  1.1032 +    if (this.isPrecise) {
  1.1033 +      this.isPrecise = false;
  1.1034 +      this._fire("MozImprecisePointer");
  1.1035 +    }
  1.1036 +  },
  1.1037 +
  1.1038 +  observe: function BrowserUI_observe(aSubject, aTopic, aData) {
  1.1039 +    switch (aTopic) {
  1.1040 +      case "metro_precise_input":
  1.1041 +        this._precise();
  1.1042 +        break;
  1.1043 +      case "metro_imprecise_input":
  1.1044 +        this._imprecise();
  1.1045 +        break;
  1.1046 +    }
  1.1047 +  },
  1.1048 +
  1.1049 +  fireUpdate: function fireUpdate() {
  1.1050 +    if (this.isPrecise) {
  1.1051 +      this._fire("MozPrecisePointer");
  1.1052 +    } else {
  1.1053 +      this._fire("MozImprecisePointer");
  1.1054 +    }
  1.1055 +  },
  1.1056 +
  1.1057 +  _fire: function (name) {
  1.1058 +    let event = document.createEvent("Events");
  1.1059 +    event.initEvent(name, true, true);
  1.1060 +    window.dispatchEvent(event);
  1.1061 +  }
  1.1062 +};

mercurial