browser/metro/base/tests/mochiperf/res/ripples.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/browser/metro/base/tests/mochiperf/res/ripples.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,254 @@
     1.4 +<!DOCTYPE html>
     1.5 +<html>
     1.6 +<head>
     1.7 +<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
     1.8 +<script type="text/javascript">
     1.9 +
    1.10 +var ripples = {
    1.11 +	frame: 0,
    1.12 +
    1.13 +  get frames()  {
    1.14 +    return this.frame;
    1.15 +  },
    1.16 +
    1.17 +	// Size of buffer.
    1.18 +	width: 80,
    1.19 +	height: 80,
    1.20 +	
    1.21 +	// Render size.
    1.22 +	renderWidth: 1200,
    1.23 +	renderHeight: 700,
    1.24 +	
    1.25 +	// Canvas size.
    1.26 +	canvasWidth: 1200,
    1.27 +	canvasHeight: 700,
    1.28 +	
    1.29 +	// Ripple start points.
    1.30 +	ripplePoints: [
    1.31 +		{x:0.5,y:0.5,start:0},
    1.32 +		{x:0.2,y:0.3,start:0},
    1.33 +		{x:0.7,y:0.6,start:0},
    1.34 +		{x:0.2,y:0.2,start:4000},
    1.35 +		{x:0.7,y:0.2,start:6000},
    1.36 +		{x:0.2,y:0.8,start:8000},
    1.37 +		{x:0.5,y:0.3,start:12000},
    1.38 +		{x:0.2,y:0.6,start:16000},
    1.39 +		{x:0.8,y:0.2,start:20000},
    1.40 +		{x:0.3,y:0.8,start:24000},
    1.41 +		{x:0.6,y:0.2,start:28000}
    1.42 +	],
    1.43 +	
    1.44 +	a: false, // previous frame
    1.45 +	b: false, // frame before previous frame
    1.46 +	
    1.47 +	pixelWidth: 0,
    1.48 +	pixelHeight: 0,
    1.49 +	
    1.50 +	init: function() {
    1.51 +		// Get start time.
    1.52 +		var d = new Date();
    1.53 +		this.startTime = d.getTime();
    1.54 +		
    1.55 +		// Pixel sizes.
    1.56 +		this.pixelWidth = Math.floor(this.renderWidth / this.width);
    1.57 +		this.pixelHeight = Math.floor(this.renderHeight / this.height);
    1.58 +		
    1.59 +		// Top left corner position of the rendered effect.
    1.60 +		this.xPosition = this.canvasWidth / 2 - (this.pixelWidth * this.width) / 2;
    1.61 +		this.yPosition = this.canvasHeight / 2 - (this.pixelHeight * this.height) / 2;
    1.62 +		
    1.63 +		
    1.64 +		// Init canvas.
    1.65 +		var canvas = document.getElementById('ripples');
    1.66 +		this.ctx = canvas.getContext('2d');
    1.67 +
    1.68 +		// Create buffers.
    1.69 +		this.a = new Buffer(this.width, this.height);
    1.70 +		this.b = new Buffer(this.width, this.height);
    1.71 +		
    1.72 +	},
    1.73 +
    1.74 +	processBuffers: function() {
    1.75 +		var damping = 0.02;
    1.76 +		for (var x = 2; x < this.width - 2; x++) {
    1.77 +			for (var y = 2; y < this.height - 2; y++) {
    1.78 +				this.b.set(x, y,
    1.79 +						(
    1.80 +						  this.a.get(x - 2, y)
    1.81 +						+ this.a.get(x + 2, y)
    1.82 +						+ this.a.get(x, y - 2)
    1.83 +						+ this.a.get(x, y + 2)
    1.84 +						+ this.a.get(x - 1, y)
    1.85 +						+ this.a.get(x + 1, y)
    1.86 +						+ this.a.get(x, y - 1)
    1.87 +						+ this.a.get(x, y + 1)
    1.88 +						+ this.a.get(x - 1, y - 1)
    1.89 +						+ this.a.get(x + 1, y + 1)
    1.90 +						+ this.a.get(x + 1, y - 1)
    1.91 +						+ this.a.get(x - 1, y + 1)
    1.92 +						) / 12 * 2  - this.b.get(x, y));
    1.93 +				this.b.set(x, y, this.b.get(x, y) - this.b.get(x, y) * damping);
    1.94 +			}
    1.95 +		}
    1.96 +	},
    1.97 +	
    1.98 +	render: function() {
    1.99 +
   1.100 +		for (var x = 2; x < this.width - 2; x++) {
   1.101 +			for (var y = 2; y < this.height - 2; y++) {
   1.102 +			
   1.103 +				var color = this.b.get(x, y);
   1.104 +
   1.105 +				var progress = color / 256;
   1.106 +				var rMin = 0, rMax = 255, 
   1.107 +					gMin = 0, gMax = 255, 
   1.108 +					bMin = 0, bMax = 255;
   1.109 +
   1.110 +				var rDelta = (rMax - rMin) / 2;
   1.111 +				var rValue = Math.round(rMin + rDelta + rDelta * progress);
   1.112 +				var gDelta = (gMax - gMin) / 2;
   1.113 +				var gValue = Math.round(gMin + gDelta + gDelta * progress);
   1.114 +				var bDelta = (bMax - bMin) / 2;
   1.115 +				var bValue = Math.round(bMin + bDelta + bDelta * progress);
   1.116 +				this.ctx.fillStyle = "rgb("+rValue+", "+gValue+", "+bValue+")";
   1.117 +				this.ctx.fillRect(this.xPosition + x * this.pixelWidth, 
   1.118 +									this.yPosition + y * this.pixelHeight,  
   1.119 +									this.pixelWidth, 
   1.120 +									this.pixelHeight);
   1.121 +			}
   1.122 +		}		
   1.123 +	},
   1.124 +	
   1.125 +	swapBuffers: function() {
   1.126 +		var c = this.b;
   1.127 +		this.b = this.a;
   1.128 +		this.a = c;
   1.129 +	},
   1.130 +	
   1.131 +	clear: function() {
   1.132 +		this.ctx.clearRect(0, 0, this.width, this.height);
   1.133 +	},
   1.134 +	
   1.135 +	addRipple: function(time) {
   1.136 +	
   1.137 +		var ripplePoints = new Array();
   1.138 +		for (var i = 0; i < this.ripplePoints.length; i++) {
   1.139 +			if (this.ripplePoints[i].start < time) {
   1.140 +				this.a.sphere(
   1.141 +					Math.floor(this.width * this.ripplePoints[i].x), 
   1.142 +					Math.floor(this.height * this.ripplePoints[i].y), 
   1.143 +					Math.floor(this.width * 0.1), 256);
   1.144 +			} else {
   1.145 +				ripplePoints.push(this.ripplePoints[i]);
   1.146 +			}
   1.147 +		}
   1.148 +		this.ripplePoints = ripplePoints;
   1.149 +	
   1.150 +	},
   1.151 +	
   1.152 +	run: function(time) {
   1.153 +		this.clear();
   1.154 +		this.addRipple(time);
   1.155 +		this.processBuffers();
   1.156 +		this.render();
   1.157 +		this.swapBuffers();
   1.158 +		this.frame++;
   1.159 +	}
   1.160 +}
   1.161 +
   1.162 +function Buffer(newWidth, newHeight) {
   1.163 +	this.width = newWidth;
   1.164 +	this.height = newHeight;
   1.165 +	this.data = new Array();
   1.166 +
   1.167 +	for (var x = 0; x < this.width; x++) {
   1.168 +		this.data[x] = new Array();
   1.169 +		for (var y = 0; y < this.height; y++) {
   1.170 +			this.data[x][y] = 0;
   1.171 +		}
   1.172 +	}
   1.173 +
   1.174 +	this.sphere = function(sphereX, sphereY, radius, depth) {
   1.175 +		for (var x = 0; x < this.width; x++) {
   1.176 +			for (var y = 0; y < this.height; y++) {
   1.177 +				var d = this.distance(sphereX, sphereY, x, y);
   1.178 +				if (d < radius) {
   1.179 +					this.data[x][y] = this.data[x][y] + depth * ((radius - Math.sqrt(d)) / radius);
   1.180 +					//this.data[x][y] = this.data[x][y] + Math.round((1 - d / radius) * 256);
   1.181 +					if (this.data[x][y] > 256) this.data[x][y] = 256;
   1.182 +				}
   1.183 +			}
   1.184 +		}
   1.185 +	}
   1.186 +	
   1.187 +	this.ripple = function(sphereX, sphereY, radius) {
   1.188 +		for (var x = 0; x < this.width; x++) {
   1.189 +			for (var y = 0; y < this.height; y++) {
   1.190 +				var d = this.distance(sphereX, sphereY, x, y);
   1.191 +				if (d < radius) {
   1.192 +					this.set(x, y, Math.sin((d / radius) * Math.PI) * 70);//Math.round((1 - d / radius) * 256);
   1.193 +				}
   1.194 +			}
   1.195 +		}
   1.196 +	}
   1.197 +
   1.198 +	this.hardRipple = function(sphereX, sphereY, radius) {
   1.199 +		for (var x = 0; x < this.width; x++) {
   1.200 +			for (var y = 0; y < this.height; y++) {
   1.201 +				var d = this.distance(sphereX, sphereY, x, y);
   1.202 +				if (d < radius && d > radius * 0.8) {
   1.203 +					this.set(x, y, 256);//Math.round((1 - d / radius) * 256);
   1.204 +				}
   1.205 +			}
   1.206 +		}
   1.207 +	}
   1.208 +	
   1.209 +	this.distance = function(x1, y1, x2, y2) {
   1.210 +		return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
   1.211 +	}
   1.212 +	
   1.213 +	this.get = function(x, y) {
   1.214 +		if (typeof(this.data[x]) != "undefined" && typeof(this.data[x][y]) != "undefined") {
   1.215 +			return this.data[x][y];
   1.216 +		} else {
   1.217 +			return 0;
   1.218 +		}
   1.219 +	}
   1.220 +	
   1.221 +	this.set = function(x, y, value) {
   1.222 +		if (typeof(this.data[x]) != "undefined" && typeof(this.data[x][y]) != "undefined") {
   1.223 +			this.data[x][y] = Math.round(value);
   1.224 +		}
   1.225 +	}
   1.226 +}
   1.227 +
   1.228 +function run() {
   1.229 +  ripples.init();
   1.230 +  var now = new Date();
   1.231 +  var start = window.mozAnimationStartTime;
   1.232 +  function step(timestamp) {
   1.233 +    progress = timestamp - start;
   1.234 +    ripples.run(progress);
   1.235 +    var time = new Date();
   1.236 +    var diff = time.getTime() - now.getTime();
   1.237 +    if (diff < 5000) { // five seconds
   1.238 +      window.mozRequestAnimationFrame(step);
   1.239 +    } else {
   1.240 +      var evt = document.createEvent("CustomEvent");
   1.241 +      evt.initCustomEvent("test", true, false, { testName: "ripples", frames: ripples.frames, msec: diff });
   1.242 +      window.dispatchEvent(evt);
   1.243 +    }
   1.244 +  }
   1.245 +  window.mozRequestAnimationFrame(step);
   1.246 +}
   1.247 +
   1.248 +</script>
   1.249 +<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
   1.250 +<style>
   1.251 +</style>
   1.252 +<meta charset="utf-8">
   1.253 +</head>
   1.254 +<body onload="setTimeout(run, 1000);">
   1.255 +<div id="anchor"><canvas id="ripples" width="1200" height="700"></canvas></div>
   1.256 +</body>
   1.257 +</html>
   1.258 \ No newline at end of file

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