build/pgo/js-input/3d-cube.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/build/pgo/js-input/3d-cube.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,387 @@
     1.4 +<!DOCTYPE html>
     1.5 +<head>
     1.6 +<!--
     1.7 + Copyright (C) 2007 Apple Inc.  All rights reserved.
     1.8 +
     1.9 + Redistribution and use in source and binary forms, with or without
    1.10 + modification, are permitted provided that the following conditions
    1.11 + are met:
    1.12 + 1. Redistributions of source code must retain the above copyright
    1.13 +    notice, this list of conditions and the following disclaimer.
    1.14 + 2. Redistributions in binary form must reproduce the above copyright
    1.15 +    notice, this list of conditions and the following disclaimer in the
    1.16 +    documentation and/or other materials provided with the distribution.
    1.17 +
    1.18 + THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
    1.19 + EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    1.20 + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
    1.21 + PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
    1.22 + CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
    1.23 + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
    1.24 + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
    1.25 + PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
    1.26 + OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    1.27 + (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    1.28 + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
    1.29 +-->
    1.30 +
    1.31 +<title>SunSpider 3d-cube</title>
    1.32 +
    1.33 +</head>
    1.34 +
    1.35 +<body>
    1.36 +<h3>3d-cube</h3>
    1.37 +<div id="console">
    1.38 +</div>
    1.39 +
    1.40 +<script>
    1.41 +
    1.42 +var _sunSpiderStartDate = new Date();
    1.43 +
    1.44 +// 3D Cube Rotation
    1.45 +// http://www.speich.net/computer/moztesting/3d.htm
    1.46 +// Created by Simon Speich
    1.47 +
    1.48 +var Q = new Array();
    1.49 +var MTrans = new Array();  // transformation matrix
    1.50 +var MQube = new Array();  // position information of qube
    1.51 +var I = new Array();      // entity matrix
    1.52 +var Origin = new Object();
    1.53 +var Testing = new Object();
    1.54 +var LoopTimer;
    1.55 +
    1.56 +var DisplArea = new Object();
    1.57 +DisplArea.Width = 300;
    1.58 +DisplArea.Height = 300;
    1.59 +
    1.60 +function DrawLine(From, To) {
    1.61 +  var x1 = From.V[0];
    1.62 +  var x2 = To.V[0];
    1.63 +  var y1 = From.V[1];
    1.64 +  var y2 = To.V[1];
    1.65 +  var dx = Math.abs(x2 - x1);
    1.66 +  var dy = Math.abs(y2 - y1);
    1.67 +  var x = x1;
    1.68 +  var y = y1;
    1.69 +  var IncX1, IncY1;
    1.70 +  var IncX2, IncY2;  
    1.71 +  var Den;
    1.72 +  var Num;
    1.73 +  var NumAdd;
    1.74 +  var NumPix;
    1.75 +
    1.76 +  if (x2 >= x1) {  IncX1 = 1; IncX2 = 1;  }
    1.77 +  else { IncX1 = -1; IncX2 = -1; }
    1.78 +  if (y2 >= y1)  {  IncY1 = 1; IncY2 = 1; }
    1.79 +  else { IncY1 = -1; IncY2 = -1; }
    1.80 +  if (dx >= dy) {
    1.81 +    IncX1 = 0;
    1.82 +    IncY2 = 0;
    1.83 +    Den = dx;
    1.84 +    Num = dx / 2;
    1.85 +    NumAdd = dy;
    1.86 +    NumPix = dx;
    1.87 +  }
    1.88 +  else {
    1.89 +    IncX2 = 0;
    1.90 +    IncY1 = 0;
    1.91 +    Den = dy;
    1.92 +    Num = dy / 2;
    1.93 +    NumAdd = dx;
    1.94 +    NumPix = dy;
    1.95 +  }
    1.96 +
    1.97 +  NumPix = Math.round(Q.LastPx + NumPix);
    1.98 +
    1.99 +  var i = Q.LastPx;
   1.100 +  for (; i < NumPix; i++) {
   1.101 +    Num += NumAdd;
   1.102 +    if (Num >= Den) {
   1.103 +      Num -= Den;
   1.104 +      x += IncX1;
   1.105 +      y += IncY1;
   1.106 +    }
   1.107 +    x += IncX2;
   1.108 +    y += IncY2;
   1.109 +  }
   1.110 +  Q.LastPx = NumPix;
   1.111 +}
   1.112 +
   1.113 +function CalcCross(V0, V1) {
   1.114 +  var Cross = new Array();
   1.115 +  Cross[0] = V0[1]*V1[2] - V0[2]*V1[1];
   1.116 +  Cross[1] = V0[2]*V1[0] - V0[0]*V1[2];
   1.117 +  Cross[2] = V0[0]*V1[1] - V0[1]*V1[0];
   1.118 +  return Cross;
   1.119 +}
   1.120 +
   1.121 +function CalcNormal(V0, V1, V2) {
   1.122 +  var A = new Array();   var B = new Array(); 
   1.123 +  for (var i = 0; i < 3; i++) {
   1.124 +    A[i] = V0[i] - V1[i];
   1.125 +    B[i] = V2[i] - V1[i];
   1.126 +  }
   1.127 +  A = CalcCross(A, B);
   1.128 +  var Length = Math.sqrt(A[0]*A[0] + A[1]*A[1] + A[2]*A[2]); 
   1.129 +  for (var i = 0; i < 3; i++) A[i] = A[i] / Length;
   1.130 +  A[3] = 1;
   1.131 +  return A;
   1.132 +}
   1.133 +
   1.134 +function CreateP(X,Y,Z) {
   1.135 +  this.V = [X,Y,Z,1];
   1.136 +}
   1.137 +
   1.138 +// multiplies two matrices
   1.139 +function MMulti(M1, M2) {
   1.140 +  var M = [[],[],[],[]];
   1.141 +  var i = 0;
   1.142 +  var j = 0;
   1.143 +  for (; i < 4; i++) {
   1.144 +    j = 0;
   1.145 +    for (; j < 4; j++) M[i][j] = M1[i][0] * M2[0][j] + M1[i][1] * M2[1][j] + M1[i][2] * M2[2][j] + M1[i][3] * M2[3][j];
   1.146 +  }
   1.147 +  return M;
   1.148 +}
   1.149 +
   1.150 +//multiplies matrix with vector
   1.151 +function VMulti(M, V) {
   1.152 +  var Vect = new Array();
   1.153 +  var i = 0;
   1.154 +  for (;i < 4; i++) Vect[i] = M[i][0] * V[0] + M[i][1] * V[1] + M[i][2] * V[2] + M[i][3] * V[3];
   1.155 +  return Vect;
   1.156 +}
   1.157 +
   1.158 +function VMulti2(M, V) {
   1.159 +  var Vect = new Array();
   1.160 +  var i = 0;
   1.161 +  for (;i < 3; i++) Vect[i] = M[i][0] * V[0] + M[i][1] * V[1] + M[i][2] * V[2];
   1.162 +  return Vect;
   1.163 +}
   1.164 +
   1.165 +// add to matrices
   1.166 +function MAdd(M1, M2) {
   1.167 +  var M = [[],[],[],[]];
   1.168 +  var i = 0;
   1.169 +  var j = 0;
   1.170 +  for (; i < 4; i++) {
   1.171 +    j = 0;
   1.172 +    for (; j < 4; j++) M[i][j] = M1[i][j] + M2[i][j];
   1.173 +  }
   1.174 +  return M;
   1.175 +}
   1.176 +
   1.177 +function Translate(M, Dx, Dy, Dz) {
   1.178 +  var T = [
   1.179 +  [1,0,0,Dx],
   1.180 +  [0,1,0,Dy],
   1.181 +  [0,0,1,Dz],
   1.182 +  [0,0,0,1]
   1.183 +  ];
   1.184 +  return MMulti(T, M);
   1.185 +}
   1.186 +
   1.187 +function RotateX(M, Phi) {
   1.188 +  var a = Phi;
   1.189 +  a *= Math.PI / 180;
   1.190 +  var Cos = Math.cos(a);
   1.191 +  var Sin = Math.sin(a);
   1.192 +  var R = [
   1.193 +  [1,0,0,0],
   1.194 +  [0,Cos,-Sin,0],
   1.195 +  [0,Sin,Cos,0],
   1.196 +  [0,0,0,1]
   1.197 +  ];
   1.198 +  return MMulti(R, M);
   1.199 +}
   1.200 +
   1.201 +function RotateY(M, Phi) {
   1.202 +  var a = Phi;
   1.203 +  a *= Math.PI / 180;
   1.204 +  var Cos = Math.cos(a);
   1.205 +  var Sin = Math.sin(a);
   1.206 +  var R = [
   1.207 +  [Cos,0,Sin,0],
   1.208 +  [0,1,0,0],
   1.209 +  [-Sin,0,Cos,0],
   1.210 +  [0,0,0,1]
   1.211 +  ];
   1.212 +  return MMulti(R, M);
   1.213 +}
   1.214 +
   1.215 +function RotateZ(M, Phi) {
   1.216 +  var a = Phi;
   1.217 +  a *= Math.PI / 180;
   1.218 +  var Cos = Math.cos(a);
   1.219 +  var Sin = Math.sin(a);
   1.220 +  var R = [
   1.221 +  [Cos,-Sin,0,0],
   1.222 +  [Sin,Cos,0,0],
   1.223 +  [0,0,1,0],   
   1.224 +  [0,0,0,1]
   1.225 +  ];
   1.226 +  return MMulti(R, M);
   1.227 +}
   1.228 +
   1.229 +function DrawQube() {
   1.230 +  // calc current normals
   1.231 +  var CurN = new Array();
   1.232 +  var i = 5;
   1.233 +  Q.LastPx = 0;
   1.234 +  for (; i > -1; i--) CurN[i] = VMulti2(MQube, Q.Normal[i]);
   1.235 +  if (CurN[0][2] < 0) {
   1.236 +    if (!Q.Line[0]) { DrawLine(Q[0], Q[1]); Q.Line[0] = true; };
   1.237 +    if (!Q.Line[1]) { DrawLine(Q[1], Q[2]); Q.Line[1] = true; };
   1.238 +    if (!Q.Line[2]) { DrawLine(Q[2], Q[3]); Q.Line[2] = true; };
   1.239 +    if (!Q.Line[3]) { DrawLine(Q[3], Q[0]); Q.Line[3] = true; };
   1.240 +  }
   1.241 +  if (CurN[1][2] < 0) {
   1.242 +    if (!Q.Line[2]) { DrawLine(Q[3], Q[2]); Q.Line[2] = true; };
   1.243 +    if (!Q.Line[9]) { DrawLine(Q[2], Q[6]); Q.Line[9] = true; };
   1.244 +    if (!Q.Line[6]) { DrawLine(Q[6], Q[7]); Q.Line[6] = true; };
   1.245 +    if (!Q.Line[10]) { DrawLine(Q[7], Q[3]); Q.Line[10] = true; };
   1.246 +  }
   1.247 +  if (CurN[2][2] < 0) {
   1.248 +    if (!Q.Line[4]) { DrawLine(Q[4], Q[5]); Q.Line[4] = true; };
   1.249 +    if (!Q.Line[5]) { DrawLine(Q[5], Q[6]); Q.Line[5] = true; };
   1.250 +    if (!Q.Line[6]) { DrawLine(Q[6], Q[7]); Q.Line[6] = true; };
   1.251 +    if (!Q.Line[7]) { DrawLine(Q[7], Q[4]); Q.Line[7] = true; };
   1.252 +  }
   1.253 +  if (CurN[3][2] < 0) {
   1.254 +    if (!Q.Line[4]) { DrawLine(Q[4], Q[5]); Q.Line[4] = true; };
   1.255 +    if (!Q.Line[8]) { DrawLine(Q[5], Q[1]); Q.Line[8] = true; };
   1.256 +    if (!Q.Line[0]) { DrawLine(Q[1], Q[0]); Q.Line[0] = true; };
   1.257 +    if (!Q.Line[11]) { DrawLine(Q[0], Q[4]); Q.Line[11] = true; };
   1.258 +  }
   1.259 +  if (CurN[4][2] < 0) {
   1.260 +    if (!Q.Line[11]) { DrawLine(Q[4], Q[0]); Q.Line[11] = true; };
   1.261 +    if (!Q.Line[3]) { DrawLine(Q[0], Q[3]); Q.Line[3] = true; };
   1.262 +    if (!Q.Line[10]) { DrawLine(Q[3], Q[7]); Q.Line[10] = true; };
   1.263 +    if (!Q.Line[7]) { DrawLine(Q[7], Q[4]); Q.Line[7] = true; };
   1.264 +  }
   1.265 +  if (CurN[5][2] < 0) {
   1.266 +    if (!Q.Line[8]) { DrawLine(Q[1], Q[5]); Q.Line[8] = true; };
   1.267 +    if (!Q.Line[5]) { DrawLine(Q[5], Q[6]); Q.Line[5] = true; };
   1.268 +    if (!Q.Line[9]) { DrawLine(Q[6], Q[2]); Q.Line[9] = true; };
   1.269 +    if (!Q.Line[1]) { DrawLine(Q[2], Q[1]); Q.Line[1] = true; };
   1.270 +  }
   1.271 +  Q.Line = [false,false,false,false,false,false,false,false,false,false,false,false];
   1.272 +  Q.LastPx = 0;
   1.273 +}
   1.274 +
   1.275 +function Loop() {
   1.276 +  if (Testing.LoopCount > Testing.LoopMax) return;
   1.277 +  var TestingStr = String(Testing.LoopCount);
   1.278 +  while (TestingStr.length < 3) TestingStr = "0" + TestingStr;
   1.279 +  MTrans = Translate(I, -Q[8].V[0], -Q[8].V[1], -Q[8].V[2]);
   1.280 +  MTrans = RotateX(MTrans, 1);
   1.281 +  MTrans = RotateY(MTrans, 3);
   1.282 +  MTrans = RotateZ(MTrans, 5);
   1.283 +  MTrans = Translate(MTrans, Q[8].V[0], Q[8].V[1], Q[8].V[2]);
   1.284 +  MQube = MMulti(MTrans, MQube);
   1.285 +  var i = 8;
   1.286 +  for (; i > -1; i--) {
   1.287 +    Q[i].V = VMulti(MTrans, Q[i].V);
   1.288 +  }
   1.289 +  DrawQube();
   1.290 +  Testing.LoopCount++;
   1.291 +  Loop();
   1.292 +}
   1.293 +
   1.294 +function Init(CubeSize) {
   1.295 +  // init/reset vars
   1.296 +  Origin.V = [150,150,20,1];
   1.297 +  Testing.LoopCount = 0;
   1.298 +  Testing.LoopMax = 50;
   1.299 +  Testing.TimeMax = 0;
   1.300 +  Testing.TimeAvg = 0;
   1.301 +  Testing.TimeMin = 0;
   1.302 +  Testing.TimeTemp = 0;
   1.303 +  Testing.TimeTotal = 0;
   1.304 +  Testing.Init = false;
   1.305 +
   1.306 +  // transformation matrix
   1.307 +  MTrans = [
   1.308 +  [1,0,0,0],
   1.309 +  [0,1,0,0],
   1.310 +  [0,0,1,0],
   1.311 +  [0,0,0,1]
   1.312 +  ];
   1.313 +  
   1.314 +  // position information of qube
   1.315 +  MQube = [
   1.316 +  [1,0,0,0],
   1.317 +  [0,1,0,0],
   1.318 +  [0,0,1,0],
   1.319 +  [0,0,0,1]
   1.320 +  ];
   1.321 +  
   1.322 +  // entity matrix
   1.323 +  I = [
   1.324 +  [1,0,0,0],
   1.325 +  [0,1,0,0],
   1.326 +  [0,0,1,0],
   1.327 +  [0,0,0,1]
   1.328 +  ];
   1.329 +  
   1.330 +  // create qube
   1.331 +  Q[0] = new CreateP(-CubeSize,-CubeSize, CubeSize);
   1.332 +  Q[1] = new CreateP(-CubeSize, CubeSize, CubeSize);
   1.333 +  Q[2] = new CreateP( CubeSize, CubeSize, CubeSize);
   1.334 +  Q[3] = new CreateP( CubeSize,-CubeSize, CubeSize);
   1.335 +  Q[4] = new CreateP(-CubeSize,-CubeSize,-CubeSize);
   1.336 +  Q[5] = new CreateP(-CubeSize, CubeSize,-CubeSize);
   1.337 +  Q[6] = new CreateP( CubeSize, CubeSize,-CubeSize);
   1.338 +  Q[7] = new CreateP( CubeSize,-CubeSize,-CubeSize);
   1.339 +  
   1.340 +  // center of gravity
   1.341 +  Q[8] = new CreateP(0, 0, 0);
   1.342 +  
   1.343 +  // anti-clockwise edge check
   1.344 +  Q.Edge = [[0,1,2],[3,2,6],[7,6,5],[4,5,1],[4,0,3],[1,5,6]];
   1.345 +  
   1.346 +  // calculate squad normals
   1.347 +  Q.Normal = new Array();
   1.348 +  for (var i = 0; i < Q.Edge.length; i++) Q.Normal[i] = CalcNormal(Q[Q.Edge[i][0]].V, Q[Q.Edge[i][1]].V, Q[Q.Edge[i][2]].V);
   1.349 +  
   1.350 +  // line drawn ?
   1.351 +  Q.Line = [false,false,false,false,false,false,false,false,false,false,false,false];
   1.352 +  
   1.353 +  // create line pixels
   1.354 +  Q.NumPx = 9 * 2 * CubeSize;
   1.355 +  for (var i = 0; i < Q.NumPx; i++) CreateP(0,0,0);
   1.356 +  
   1.357 +  MTrans = Translate(MTrans, Origin.V[0], Origin.V[1], Origin.V[2]);
   1.358 +  MQube = MMulti(MTrans, MQube);
   1.359 +
   1.360 +  var i = 0;
   1.361 +  for (; i < 9; i++) {
   1.362 +    Q[i].V = VMulti(MTrans, Q[i].V);
   1.363 +  }
   1.364 +  DrawQube();
   1.365 +  Testing.Init = true;
   1.366 +  Loop();
   1.367 +}
   1.368 +
   1.369 +for ( var i = 20; i <= 160; i *= 2 ) {
   1.370 +  Init(i);
   1.371 +}
   1.372 +
   1.373 +Q = null;
   1.374 +MTrans = null;
   1.375 +MQube = null;
   1.376 +I = null;
   1.377 +Origin = null;
   1.378 +Testing = null;
   1.379 +LoopTime = null;
   1.380 +DisplArea = null;
   1.381 +
   1.382 +
   1.383 +var _sunSpiderInterval = new Date() - _sunSpiderStartDate;
   1.384 +
   1.385 +document.getElementById("console").innerHTML = _sunSpiderInterval;
   1.386 +</script>
   1.387 +
   1.388 +
   1.389 +</body>
   1.390 +</html>

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