1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/build/stlport/src/allocators.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,1121 @@ 1.4 +/* 1.5 + * 1.6 + * Copyright (c) 1996,1997 1.7 + * Silicon Graphics Computer Systems, Inc. 1.8 + * 1.9 + * Copyright (c) 1997 1.10 + * Moscow Center for SPARC Technology 1.11 + * 1.12 + * Copyright (c) 1999 1.13 + * Boris Fomitchev 1.14 + * 1.15 + * This material is provided "as is", with absolutely no warranty expressed 1.16 + * or implied. Any use is at your own risk. 1.17 + * 1.18 + * Permission to use or copy this software for any purpose is hereby granted 1.19 + * without fee, provided the above notices are retained on all copies. 1.20 + * Permission to modify the code and to distribute modified code is granted, 1.21 + * provided the above notices are retained, and a notice that the code was 1.22 + * modified is included with the above copyright notice. 1.23 + * 1.24 + */ 1.25 + 1.26 +#include "stlport_prefix.h" 1.27 + 1.28 +#include <memory> 1.29 + 1.30 +#if defined (__GNUC__) && (defined (__CYGWIN__) || defined (__MINGW32__)) 1.31 +# include <malloc.h> 1.32 +#endif 1.33 + 1.34 +#if defined (_STLP_PTHREADS) && !defined (_STLP_NO_THREADS) 1.35 +# include <pthread_alloc> 1.36 +# include <cerrno> 1.37 +#endif 1.38 + 1.39 +#include <stl/_threads.h> 1.40 + 1.41 +#include "lock_free_slist.h" 1.42 + 1.43 +#if defined (__WATCOMC__) 1.44 +# pragma warning 13 9 1.45 +# pragma warning 367 9 1.46 +# pragma warning 368 9 1.47 +#endif 1.48 + 1.49 +#if defined (_STLP_SGI_THREADS) 1.50 + // We test whether threads are in use before locking. 1.51 + // Perhaps this should be moved into stl_threads.h, but that 1.52 + // probably makes it harder to avoid the procedure call when 1.53 + // it isn't needed. 1.54 +extern "C" { 1.55 + extern int __us_rsthread_malloc; 1.56 +} 1.57 +#endif 1.58 + 1.59 +// Specialised debug form of new operator which does not provide "false" 1.60 +// memory leaks when run with debug CRT libraries. 1.61 +#if defined (_STLP_MSVC) && (_STLP_MSVC >= 1020 && defined (_STLP_DEBUG_ALLOC)) && !defined (_STLP_WCE) 1.62 +# include <crtdbg.h> 1.63 +inline char* __stlp_new_chunk(size_t __bytes) { 1.64 + void *__chunk = _STLP_CHECK_NULL_ALLOC(::operator new(__bytes, __FILE__, __LINE__)); 1.65 + return __STATIC_CAST(char*, __chunk); 1.66 +} 1.67 +inline void __stlp_delete_chunck(void* __p) { ::operator delete(__p, __FILE__, __LINE__); } 1.68 +#else 1.69 +# ifdef _STLP_NODE_ALLOC_USE_MALLOC 1.70 +# include <cstdlib> 1.71 +inline char* __stlp_new_chunk(size_t __bytes) { 1.72 + // do not use _STLP_CHECK_NULL_ALLOC, this macro is dedicated to new operator. 1.73 + void *__chunk = _STLP_VENDOR_CSTD::malloc(__bytes); 1.74 + if (__chunk == 0) { 1.75 + _STLP_THROW_BAD_ALLOC; 1.76 + } 1.77 + return __STATIC_CAST(char*, __chunk); 1.78 +} 1.79 +inline void __stlp_delete_chunck(void* __p) { _STLP_VENDOR_CSTD::free(__p); } 1.80 +# else 1.81 +inline char* __stlp_new_chunk(size_t __bytes) 1.82 +{ return __STATIC_CAST(char*, _STLP_STD::__stl_new(__bytes)); } 1.83 +inline void __stlp_delete_chunck(void* __p) { _STLP_STD::__stl_delete(__p); } 1.84 +# endif 1.85 +#endif 1.86 + 1.87 +/* This is an additional atomic operations to the ones already defined in 1.88 + * stl/_threads.h, platform should try to support it to improve performance. 1.89 + * __add_atomic_t _STLP_ATOMIC_ADD(volatile __add_atomic_t* __target, __add_atomic_t __val) : 1.90 + * does *__target = *__target + __val and returns the old *__target value */ 1.91 +typedef long __add_atomic_t; 1.92 +typedef unsigned long __uadd_atomic_t; 1.93 + 1.94 +#if defined (__GNUC__) && defined (__i386__) 1.95 +inline long _STLP_atomic_add_gcc_x86(long volatile* p, long addend) { 1.96 + long result; 1.97 + __asm__ __volatile__ 1.98 + ("lock; xaddl %1, %0;" 1.99 + :"=m" (*p), "=r" (result) 1.100 + :"m" (*p), "1" (addend) 1.101 + :"cc"); 1.102 + return result + addend; 1.103 +} 1.104 +# define _STLP_ATOMIC_ADD(__dst, __val) _STLP_atomic_add_gcc_x86(__dst, __val) 1.105 +#elif defined (_STLP_WIN32THREADS) 1.106 +// The Win32 API function InterlockedExchangeAdd is not available on Windows 95. 1.107 +# if !defined (_STLP_WIN95_LIKE) 1.108 +# if defined (_STLP_NEW_PLATFORM_SDK) 1.109 +# define _STLP_ATOMIC_ADD(__dst, __val) InterlockedExchangeAdd(__dst, __val) 1.110 +# else 1.111 +# define _STLP_ATOMIC_ADD(__dst, __val) InterlockedExchangeAdd(__CONST_CAST(__add_atomic_t*, __dst), __val) 1.112 +# endif 1.113 +# endif 1.114 +#endif 1.115 + 1.116 +#if defined (__OS400__) 1.117 +// dums 02/05/2007: is it really necessary ? 1.118 +enum { _ALIGN = 16, _ALIGN_SHIFT = 4 }; 1.119 +#else 1.120 +enum { _ALIGN = 2 * sizeof(void*), _ALIGN_SHIFT = 2 + sizeof(void*) / 4 }; 1.121 +#endif 1.122 + 1.123 +#define _S_FREELIST_INDEX(__bytes) ((__bytes - size_t(1)) >> (int)_ALIGN_SHIFT) 1.124 + 1.125 +_STLP_BEGIN_NAMESPACE 1.126 + 1.127 +// malloc_alloc out-of-memory handling 1.128 +static __oom_handler_type __oom_handler = __STATIC_CAST(__oom_handler_type, 0); 1.129 + 1.130 +#ifdef _STLP_THREADS 1.131 +_STLP_mutex __oom_handler_lock; 1.132 +#endif 1.133 + 1.134 +void* _STLP_CALL __malloc_alloc::allocate(size_t __n) 1.135 +{ 1.136 + void *__result = malloc(__n); 1.137 + if ( 0 == __result ) { 1.138 + __oom_handler_type __my_malloc_handler; 1.139 + 1.140 + for (;;) { 1.141 + { 1.142 +#ifdef _STLP_THREADS 1.143 + _STLP_auto_lock _l( __oom_handler_lock ); 1.144 +#endif 1.145 + __my_malloc_handler = __oom_handler; 1.146 + } 1.147 + if ( 0 == __my_malloc_handler) { 1.148 + _STLP_THROW_BAD_ALLOC; 1.149 + } 1.150 + (*__my_malloc_handler)(); 1.151 + __result = malloc(__n); 1.152 + if ( __result ) 1.153 + return __result; 1.154 + } 1.155 + } 1.156 + return __result; 1.157 +} 1.158 + 1.159 +__oom_handler_type _STLP_CALL __malloc_alloc::set_malloc_handler(__oom_handler_type __f) 1.160 +{ 1.161 +#ifdef _STLP_THREADS 1.162 + _STLP_auto_lock _l( __oom_handler_lock ); 1.163 +#endif 1.164 + __oom_handler_type __old = __oom_handler; 1.165 + __oom_handler = __f; 1.166 + return __old; 1.167 +} 1.168 + 1.169 +// ******************************************************* 1.170 +// Default node allocator. 1.171 +// With a reasonable compiler, this should be roughly as fast as the 1.172 +// original STL class-specific allocators, but with less fragmentation. 1.173 +// 1.174 +// Important implementation properties: 1.175 +// 1. If the client request an object of size > _MAX_BYTES, the resulting 1.176 +// object will be obtained directly from malloc. 1.177 +// 2. In all other cases, we allocate an object of size exactly 1.178 +// _S_round_up(requested_size). Thus the client has enough size 1.179 +// information that we can return the object to the proper free list 1.180 +// without permanently losing part of the object. 1.181 +// 1.182 + 1.183 +#define _STLP_NFREELISTS 16 1.184 + 1.185 +#if defined (_STLP_LEAKS_PEDANTIC) && defined (_STLP_USE_DYNAMIC_LIB) 1.186 +/* 1.187 + * We can only do cleanup of the node allocator memory pool if we are 1.188 + * sure that the STLport library is used as a shared one as it guaranties 1.189 + * the unicity of the node allocator instance. Without that guaranty node 1.190 + * allocator instances might exchange memory blocks making the implementation 1.191 + * of a cleaning process much more complicated. 1.192 + */ 1.193 +# define _STLP_DO_CLEAN_NODE_ALLOC 1.194 +#endif 1.195 + 1.196 +/* When STLport is used without multi threaded safety we use the node allocator 1.197 + * implementation with locks as locks becomes no-op. The lock free implementation 1.198 + * always use system specific atomic operations which are slower than 'normal' 1.199 + * ones. 1.200 + */ 1.201 +#if defined (_STLP_THREADS) && \ 1.202 + defined (_STLP_HAS_ATOMIC_FREELIST) && defined (_STLP_ATOMIC_ADD) 1.203 +/* 1.204 + * We have an implementation of the atomic freelist (_STLP_atomic_freelist) 1.205 + * for this architecture and compiler. That means we can use the non-blocking 1.206 + * implementation of the node-allocation engine.*/ 1.207 +# define _STLP_USE_LOCK_FREE_IMPLEMENTATION 1.208 +#endif 1.209 + 1.210 +#if !defined (_STLP_USE_LOCK_FREE_IMPLEMENTATION) 1.211 +# if defined (_STLP_THREADS) 1.212 + 1.213 +class _Node_Alloc_Lock { 1.214 + static _STLP_STATIC_MUTEX& _S_Mutex() { 1.215 + static _STLP_STATIC_MUTEX mutex _STLP_MUTEX_INITIALIZER; 1.216 + return mutex; 1.217 + } 1.218 +public: 1.219 + _Node_Alloc_Lock() { 1.220 +# if defined (_STLP_SGI_THREADS) 1.221 + if (__us_rsthread_malloc) 1.222 +# endif 1.223 + _S_Mutex()._M_acquire_lock(); 1.224 + } 1.225 + 1.226 + ~_Node_Alloc_Lock() { 1.227 +# if defined (_STLP_SGI_THREADS) 1.228 + if (__us_rsthread_malloc) 1.229 +# endif 1.230 + _S_Mutex()._M_release_lock(); 1.231 + } 1.232 +}; 1.233 + 1.234 +# else 1.235 + 1.236 +class _Node_Alloc_Lock { 1.237 +public: 1.238 + _Node_Alloc_Lock() { } 1.239 + ~_Node_Alloc_Lock() { } 1.240 +}; 1.241 + 1.242 +# endif 1.243 + 1.244 +struct _Node_alloc_obj { 1.245 + _Node_alloc_obj * _M_next; 1.246 +}; 1.247 +#endif 1.248 + 1.249 +class __node_alloc_impl { 1.250 + static inline size_t _STLP_CALL _S_round_up(size_t __bytes) 1.251 + { return (((__bytes) + (size_t)_ALIGN-1) & ~((size_t)_ALIGN - 1)); } 1.252 + 1.253 +#if defined (_STLP_USE_LOCK_FREE_IMPLEMENTATION) 1.254 + typedef _STLP_atomic_freelist::item _Obj; 1.255 + typedef _STLP_atomic_freelist _Freelist; 1.256 + typedef _STLP_atomic_freelist _ChunkList; 1.257 + 1.258 + // Header of blocks of memory that have been allocated as part of 1.259 + // a larger chunk but have not yet been chopped up into nodes. 1.260 + struct _FreeBlockHeader : public _STLP_atomic_freelist::item { 1.261 + char* _M_end; // pointer to end of free memory 1.262 + }; 1.263 +#else 1.264 + typedef _Node_alloc_obj _Obj; 1.265 + typedef _Obj* _STLP_VOLATILE _Freelist; 1.266 + typedef _Obj* _ChunkList; 1.267 +#endif 1.268 + 1.269 +private: 1.270 + // Returns an object of size __n, and optionally adds to size __n free list. 1.271 + static _Obj* _S_refill(size_t __n); 1.272 + // Allocates a chunk for nobjs of size __p_size. nobjs may be reduced 1.273 + // if it is inconvenient to allocate the requested number. 1.274 + static char* _S_chunk_alloc(size_t __p_size, int& __nobjs); 1.275 + // Chunk allocation state. 1.276 + static _Freelist _S_free_list[_STLP_NFREELISTS]; 1.277 + // Amount of total allocated memory 1.278 +#if defined (_STLP_USE_LOCK_FREE_IMPLEMENTATION) 1.279 + static _STLP_VOLATILE __add_atomic_t _S_heap_size; 1.280 +#else 1.281 + static size_t _S_heap_size; 1.282 +#endif 1.283 + 1.284 +#if defined (_STLP_USE_LOCK_FREE_IMPLEMENTATION) 1.285 + // List of blocks of free memory 1.286 + static _STLP_atomic_freelist _S_free_mem_blocks; 1.287 +#else 1.288 + // Start of the current free memory buffer 1.289 + static char* _S_start_free; 1.290 + // End of the current free memory buffer 1.291 + static char* _S_end_free; 1.292 +#endif 1.293 + 1.294 +#if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.295 +public: 1.296 + // Methods to report alloc/dealloc calls to the counter system. 1.297 +# if defined (_STLP_USE_LOCK_FREE_IMPLEMENTATION) 1.298 + typedef _STLP_VOLATILE __stl_atomic_t _AllocCounter; 1.299 +# else 1.300 + typedef __stl_atomic_t _AllocCounter; 1.301 +# endif 1.302 + static _AllocCounter& _STLP_CALL _S_alloc_counter(); 1.303 + static void _S_alloc_call(); 1.304 + static void _S_dealloc_call(); 1.305 + 1.306 +private: 1.307 + // Free all the allocated chuncks of memory 1.308 + static void _S_chunk_dealloc(); 1.309 + // Beginning of the linked list of allocated chunks of memory 1.310 + static _ChunkList _S_chunks; 1.311 +#endif /* _STLP_DO_CLEAN_NODE_ALLOC */ 1.312 + 1.313 +public: 1.314 + /* __n must be > 0 */ 1.315 + static void* _M_allocate(size_t& __n); 1.316 + /* __p may not be 0 */ 1.317 + static void _M_deallocate(void *__p, size_t __n); 1.318 +}; 1.319 + 1.320 +#if !defined (_STLP_USE_LOCK_FREE_IMPLEMENTATION) 1.321 +void* __node_alloc_impl::_M_allocate(size_t& __n) { 1.322 + __n = _S_round_up(__n); 1.323 + _Obj * _STLP_VOLATILE * __my_free_list = _S_free_list + _S_FREELIST_INDEX(__n); 1.324 + _Obj *__r; 1.325 + 1.326 + // Acquire the lock here with a constructor call. 1.327 + // This ensures that it is released in exit or during stack 1.328 + // unwinding. 1.329 + _Node_Alloc_Lock __lock_instance; 1.330 + 1.331 + if ( (__r = *__my_free_list) != 0 ) { 1.332 + *__my_free_list = __r->_M_next; 1.333 + } else { 1.334 + __r = _S_refill(__n); 1.335 + } 1.336 +# if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.337 + _S_alloc_call(); 1.338 +# endif 1.339 + // lock is released here 1.340 + return __r; 1.341 +} 1.342 + 1.343 +void __node_alloc_impl::_M_deallocate(void *__p, size_t __n) { 1.344 + _Obj * _STLP_VOLATILE * __my_free_list = _S_free_list + _S_FREELIST_INDEX(__n); 1.345 + _Obj * __pobj = __STATIC_CAST(_Obj*, __p); 1.346 + 1.347 + // acquire lock 1.348 + _Node_Alloc_Lock __lock_instance; 1.349 + __pobj->_M_next = *__my_free_list; 1.350 + *__my_free_list = __pobj; 1.351 + 1.352 +# if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.353 + _S_dealloc_call(); 1.354 +# endif 1.355 + // lock is released here 1.356 +} 1.357 + 1.358 +# if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.359 +# define _STLP_OFFSET sizeof(_Obj) 1.360 +# else 1.361 +# define _STLP_OFFSET 0 1.362 +# endif 1.363 + 1.364 +/* We allocate memory in large chunks in order to avoid fragmenting */ 1.365 +/* the malloc heap too much. */ 1.366 +/* We assume that size is properly aligned. */ 1.367 +/* We hold the allocation lock. */ 1.368 +char* __node_alloc_impl::_S_chunk_alloc(size_t _p_size, int& __nobjs) { 1.369 + char* __result; 1.370 + size_t __total_bytes = _p_size * __nobjs; 1.371 + size_t __bytes_left = _S_end_free - _S_start_free; 1.372 + 1.373 + if (__bytes_left > 0) { 1.374 + if (__bytes_left >= __total_bytes) { 1.375 + __result = _S_start_free; 1.376 + _S_start_free += __total_bytes; 1.377 + return __result; 1.378 + } 1.379 + 1.380 + if (__bytes_left >= _p_size) { 1.381 + __nobjs = (int)(__bytes_left / _p_size); 1.382 + __total_bytes = _p_size * __nobjs; 1.383 + __result = _S_start_free; 1.384 + _S_start_free += __total_bytes; 1.385 + return __result; 1.386 + } 1.387 + 1.388 + // Try to make use of the left-over piece. 1.389 + _Obj* _STLP_VOLATILE* __my_free_list = _S_free_list + _S_FREELIST_INDEX(__bytes_left); 1.390 + __REINTERPRET_CAST(_Obj*, _S_start_free)->_M_next = *__my_free_list; 1.391 + *__my_free_list = __REINTERPRET_CAST(_Obj*, _S_start_free); 1.392 + _S_start_free = _S_end_free = 0; 1.393 + } 1.394 + 1.395 + size_t __bytes_to_get = 2 * __total_bytes + _S_round_up(_S_heap_size) + _STLP_OFFSET; 1.396 + 1.397 + _STLP_TRY { 1.398 + _S_start_free = __stlp_new_chunk(__bytes_to_get); 1.399 + } 1.400 +#if defined (_STLP_USE_EXCEPTIONS) 1.401 + catch (const _STLP_STD::bad_alloc&) { 1.402 + _Obj* _STLP_VOLATILE* __my_free_list; 1.403 + _Obj* __p; 1.404 + // Try to do with what we have. That can't hurt. 1.405 + // We do not try smaller requests, since that tends 1.406 + // to result in disaster on multi-process machines. 1.407 + for (size_t __i = _p_size; __i <= (size_t)_MAX_BYTES; __i += (size_t)_ALIGN) { 1.408 + __my_free_list = _S_free_list + _S_FREELIST_INDEX(__i); 1.409 + __p = *__my_free_list; 1.410 + if (0 != __p) { 1.411 + *__my_free_list = __p -> _M_next; 1.412 + _S_start_free = __REINTERPRET_CAST(char*, __p); 1.413 + _S_end_free = _S_start_free + __i; 1.414 + return _S_chunk_alloc(_p_size, __nobjs); 1.415 + // Any leftover piece will eventually make it to the 1.416 + // right free list. 1.417 + } 1.418 + } 1.419 + __bytes_to_get = __total_bytes + _STLP_OFFSET; 1.420 + _S_start_free = __stlp_new_chunk(__bytes_to_get); 1.421 + } 1.422 +#endif 1.423 + 1.424 + _S_heap_size += __bytes_to_get >> 4; 1.425 +# if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.426 + __REINTERPRET_CAST(_Obj*, _S_start_free)->_M_next = _S_chunks; 1.427 + _S_chunks = __REINTERPRET_CAST(_Obj*, _S_start_free); 1.428 +# endif 1.429 + _S_end_free = _S_start_free + __bytes_to_get; 1.430 + _S_start_free += _STLP_OFFSET; 1.431 + return _S_chunk_alloc(_p_size, __nobjs); 1.432 +} 1.433 + 1.434 +/* Returns an object of size __n, and optionally adds to size __n free list.*/ 1.435 +/* We assume that __n is properly aligned. */ 1.436 +/* We hold the allocation lock. */ 1.437 +_Node_alloc_obj* __node_alloc_impl::_S_refill(size_t __n) { 1.438 + int __nobjs = 20; 1.439 + char* __chunk = _S_chunk_alloc(__n, __nobjs); 1.440 + 1.441 + if (1 == __nobjs) return __REINTERPRET_CAST(_Obj*, __chunk); 1.442 + 1.443 + _Obj* _STLP_VOLATILE* __my_free_list = _S_free_list + _S_FREELIST_INDEX(__n); 1.444 + _Obj* __result; 1.445 + _Obj* __current_obj; 1.446 + _Obj* __next_obj; 1.447 + 1.448 + /* Build free list in chunk */ 1.449 + __result = __REINTERPRET_CAST(_Obj*, __chunk); 1.450 + *__my_free_list = __next_obj = __REINTERPRET_CAST(_Obj*, __chunk + __n); 1.451 + for (--__nobjs; --__nobjs; ) { 1.452 + __current_obj = __next_obj; 1.453 + __next_obj = __REINTERPRET_CAST(_Obj*, __REINTERPRET_CAST(char*, __next_obj) + __n); 1.454 + __current_obj->_M_next = __next_obj; 1.455 + } 1.456 + __next_obj->_M_next = 0; 1.457 + return __result; 1.458 +} 1.459 + 1.460 +# if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.461 +void __node_alloc_impl::_S_alloc_call() 1.462 +{ ++_S_alloc_counter(); } 1.463 + 1.464 +void __node_alloc_impl::_S_dealloc_call() { 1.465 + __stl_atomic_t &counter = _S_alloc_counter(); 1.466 + if (--counter == 0) 1.467 + { _S_chunk_dealloc(); } 1.468 +} 1.469 + 1.470 +/* We deallocate all the memory chunks */ 1.471 +void __node_alloc_impl::_S_chunk_dealloc() { 1.472 + _Obj *__pcur = _S_chunks, *__pnext; 1.473 + while (__pcur != 0) { 1.474 + __pnext = __pcur->_M_next; 1.475 + __stlp_delete_chunck(__pcur); 1.476 + __pcur = __pnext; 1.477 + } 1.478 + _S_chunks = 0; 1.479 + _S_start_free = _S_end_free = 0; 1.480 + _S_heap_size = 0; 1.481 + memset(__REINTERPRET_CAST(char*, __CONST_CAST(_Obj**, &_S_free_list[0])), 0, _STLP_NFREELISTS * sizeof(_Obj*)); 1.482 +} 1.483 +# endif 1.484 + 1.485 +#else 1.486 + 1.487 +void* __node_alloc_impl::_M_allocate(size_t& __n) { 1.488 + __n = _S_round_up(__n); 1.489 + _Obj* __r = _S_free_list[_S_FREELIST_INDEX(__n)].pop(); 1.490 + if (__r == 0) 1.491 + { __r = _S_refill(__n); } 1.492 + 1.493 +# if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.494 + _S_alloc_call(); 1.495 +# endif 1.496 + return __r; 1.497 +} 1.498 + 1.499 +void __node_alloc_impl::_M_deallocate(void *__p, size_t __n) { 1.500 + _S_free_list[_S_FREELIST_INDEX(__n)].push(__STATIC_CAST(_Obj*, __p)); 1.501 + 1.502 +# if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.503 + _S_dealloc_call(); 1.504 +# endif 1.505 +} 1.506 + 1.507 +/* Returns an object of size __n, and optionally adds additional ones to */ 1.508 +/* freelist of objects of size __n. */ 1.509 +/* We assume that __n is properly aligned. */ 1.510 +__node_alloc_impl::_Obj* __node_alloc_impl::_S_refill(size_t __n) { 1.511 + int __nobjs = 20; 1.512 + char* __chunk = _S_chunk_alloc(__n, __nobjs); 1.513 + 1.514 + if (__nobjs <= 1) 1.515 + return __REINTERPRET_CAST(_Obj*, __chunk); 1.516 + 1.517 + // Push all new nodes (minus first one) onto freelist 1.518 + _Obj* __result = __REINTERPRET_CAST(_Obj*, __chunk); 1.519 + _Obj* __cur_item = __result; 1.520 + _Freelist* __my_freelist = _S_free_list + _S_FREELIST_INDEX(__n); 1.521 + for (--__nobjs; __nobjs != 0; --__nobjs) { 1.522 + __cur_item = __REINTERPRET_CAST(_Obj*, __REINTERPRET_CAST(char*, __cur_item) + __n); 1.523 + __my_freelist->push(__cur_item); 1.524 + } 1.525 + return __result; 1.526 +} 1.527 + 1.528 +# if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.529 +# define _STLP_OFFSET _ALIGN 1.530 +# else 1.531 +# define _STLP_OFFSET 0 1.532 +# endif 1.533 + 1.534 +/* We allocate memory in large chunks in order to avoid fragmenting */ 1.535 +/* the malloc heap too much. */ 1.536 +/* We assume that size is properly aligned. */ 1.537 +char* __node_alloc_impl::_S_chunk_alloc(size_t _p_size, int& __nobjs) { 1.538 +# if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.539 + //We are going to add a small memory block to keep all the allocated blocks 1.540 + //address, we need to do so respecting the memory alignment. The following 1.541 + //static assert checks that the reserved block is big enough to store a pointer. 1.542 + _STLP_STATIC_ASSERT(sizeof(_Obj) <= _ALIGN) 1.543 +# endif 1.544 + char* __result = 0; 1.545 + __add_atomic_t __total_bytes = __STATIC_CAST(__add_atomic_t, _p_size) * __nobjs; 1.546 + 1.547 + _FreeBlockHeader* __block = __STATIC_CAST(_FreeBlockHeader*, _S_free_mem_blocks.pop()); 1.548 + if (__block != 0) { 1.549 + // We checked a block out and can now mess with it with impugnity. 1.550 + // We'll put the remainder back into the list if we're done with it below. 1.551 + char* __buf_start = __REINTERPRET_CAST(char*, __block); 1.552 + __add_atomic_t __bytes_left = __block->_M_end - __buf_start; 1.553 + 1.554 + if ((__bytes_left < __total_bytes) && (__bytes_left >= __STATIC_CAST(__add_atomic_t, _p_size))) { 1.555 + // There's enough left for at least one object, but not as much as we wanted 1.556 + __result = __buf_start; 1.557 + __nobjs = (int)(__bytes_left/_p_size); 1.558 + __total_bytes = __STATIC_CAST(__add_atomic_t, _p_size) * __nobjs; 1.559 + __bytes_left -= __total_bytes; 1.560 + __buf_start += __total_bytes; 1.561 + } 1.562 + else if (__bytes_left >= __total_bytes) { 1.563 + // The block has enough left to satisfy all that was asked for 1.564 + __result = __buf_start; 1.565 + __bytes_left -= __total_bytes; 1.566 + __buf_start += __total_bytes; 1.567 + } 1.568 + 1.569 + if (__bytes_left != 0) { 1.570 + // There is still some memory left over in block after we satisfied our request. 1.571 + if ((__result != 0) && (__bytes_left >= (__add_atomic_t)sizeof(_FreeBlockHeader))) { 1.572 + // We were able to allocate at least one object and there is still enough 1.573 + // left to put remainder back into list. 1.574 + _FreeBlockHeader* __newblock = __REINTERPRET_CAST(_FreeBlockHeader*, __buf_start); 1.575 + __newblock->_M_end = __block->_M_end; 1.576 + _S_free_mem_blocks.push(__newblock); 1.577 + } 1.578 + else { 1.579 + // We were not able to allocate enough for at least one object. 1.580 + // Shove into freelist of nearest (rounded-down!) size. 1.581 + size_t __rounded_down = _S_round_up(__bytes_left + 1) - (size_t)_ALIGN; 1.582 + if (__rounded_down > 0) 1.583 + _S_free_list[_S_FREELIST_INDEX(__rounded_down)].push((_Obj*)__buf_start); 1.584 + } 1.585 + } 1.586 + if (__result != 0) 1.587 + return __result; 1.588 + } 1.589 + 1.590 + // We couldn't satisfy it from the list of free blocks, get new memory. 1.591 + __add_atomic_t __bytes_to_get = 2 * __total_bytes + 1.592 + __STATIC_CAST(__add_atomic_t, 1.593 + _S_round_up(__STATIC_CAST(__uadd_atomic_t, _STLP_ATOMIC_ADD(&_S_heap_size, 0)))) + 1.594 + _STLP_OFFSET; 1.595 + _STLP_TRY { 1.596 + __result = __stlp_new_chunk(__bytes_to_get); 1.597 + } 1.598 +#if defined (_STLP_USE_EXCEPTIONS) 1.599 + catch (const bad_alloc&) { 1.600 + // Allocation failed; try to canibalize from freelist of a larger object size. 1.601 + for (size_t __i = _p_size; __i <= (size_t)_MAX_BYTES; __i += (size_t)_ALIGN) { 1.602 + _Obj* __p = _S_free_list[_S_FREELIST_INDEX(__i)].pop(); 1.603 + if (0 != __p) { 1.604 + if (__i < sizeof(_FreeBlockHeader)) { 1.605 + // Not enough to put into list of free blocks, divvy it up here. 1.606 + // Use as much as possible for this request and shove remainder into freelist. 1.607 + __nobjs = (int)(__i/_p_size); 1.608 + __total_bytes = __nobjs * __STATIC_CAST(__add_atomic_t, _p_size); 1.609 + size_t __bytes_left = __i - __total_bytes; 1.610 + size_t __rounded_down = _S_round_up(__bytes_left+1) - (size_t)_ALIGN; 1.611 + if (__rounded_down > 0) { 1.612 + _S_free_list[_S_FREELIST_INDEX(__rounded_down)].push(__REINTERPRET_CAST(_Obj*, __REINTERPRET_CAST(char*, __p) + __total_bytes)); 1.613 + } 1.614 + return __REINTERPRET_CAST(char*, __p); 1.615 + } 1.616 + else { 1.617 + // Add node to list of available blocks and recursively allocate from it. 1.618 + _FreeBlockHeader* __newblock = (_FreeBlockHeader*)__p; 1.619 + __newblock->_M_end = __REINTERPRET_CAST(char*, __p) + __i; 1.620 + _S_free_mem_blocks.push(__newblock); 1.621 + return _S_chunk_alloc(_p_size, __nobjs); 1.622 + } 1.623 + } 1.624 + } 1.625 + 1.626 + // We were not able to find something in a freelist, try to allocate a smaller amount. 1.627 + __bytes_to_get = __total_bytes + _STLP_OFFSET; 1.628 + __result = __stlp_new_chunk(__bytes_to_get); 1.629 + 1.630 + // This should either throw an exception or remedy the situation. 1.631 + // Thus we assume it succeeded. 1.632 + } 1.633 +#endif 1.634 + // Alignment check 1.635 + _STLP_VERBOSE_ASSERT(((__REINTERPRET_CAST(size_t, __result) & __STATIC_CAST(size_t, _ALIGN - 1)) == 0), 1.636 + _StlMsg_DBA_DELETED_TWICE) 1.637 + _STLP_ATOMIC_ADD(&_S_heap_size, __bytes_to_get >> 4); 1.638 + 1.639 +# if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.640 + // We have to track the allocated memory chunks for release on exit. 1.641 + _S_chunks.push(__REINTERPRET_CAST(_Obj*, __result)); 1.642 + __result += _ALIGN; 1.643 + __bytes_to_get -= _ALIGN; 1.644 +# endif 1.645 + 1.646 + if (__bytes_to_get > __total_bytes) { 1.647 + // Push excess memory allocated in this chunk into list of free memory blocks 1.648 + _FreeBlockHeader* __freeblock = __REINTERPRET_CAST(_FreeBlockHeader*, __result + __total_bytes); 1.649 + __freeblock->_M_end = __result + __bytes_to_get; 1.650 + _S_free_mem_blocks.push(__freeblock); 1.651 + } 1.652 + return __result; 1.653 +} 1.654 + 1.655 +# if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.656 +void __node_alloc_impl::_S_alloc_call() 1.657 +{ _STLP_ATOMIC_INCREMENT(&_S_alloc_counter()); } 1.658 + 1.659 +void __node_alloc_impl::_S_dealloc_call() { 1.660 + _STLP_VOLATILE __stl_atomic_t *pcounter = &_S_alloc_counter(); 1.661 + if (_STLP_ATOMIC_DECREMENT(pcounter) == 0) 1.662 + _S_chunk_dealloc(); 1.663 +} 1.664 + 1.665 +/* We deallocate all the memory chunks */ 1.666 +void __node_alloc_impl::_S_chunk_dealloc() { 1.667 + // Note: The _Node_alloc_helper class ensures that this function 1.668 + // will only be called when the (shared) library is unloaded or the 1.669 + // process is shutdown. It's thus not possible that another thread 1.670 + // is currently trying to allocate a node (we're not thread-safe here). 1.671 + // 1.672 + 1.673 + // Clear the free blocks and all freelistst. This makes sure that if 1.674 + // for some reason more memory is allocated again during shutdown 1.675 + // (it'd also be really nasty to leave references to deallocated memory). 1.676 + _S_free_mem_blocks.clear(); 1.677 + _S_heap_size = 0; 1.678 + 1.679 + for (size_t __i = 0; __i < _STLP_NFREELISTS; ++__i) { 1.680 + _S_free_list[__i].clear(); 1.681 + } 1.682 + 1.683 + // Detach list of chunks and free them all 1.684 + _Obj* __chunk = _S_chunks.clear(); 1.685 + while (__chunk != 0) { 1.686 + _Obj* __next = __chunk->_M_next; 1.687 + __stlp_delete_chunck(__chunk); 1.688 + __chunk = __next; 1.689 + } 1.690 +} 1.691 +# endif 1.692 + 1.693 +#endif 1.694 + 1.695 +#if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.696 +struct __node_alloc_cleaner { 1.697 + ~__node_alloc_cleaner() 1.698 + { __node_alloc_impl::_S_dealloc_call(); } 1.699 +}; 1.700 + 1.701 +# if defined (_STLP_USE_LOCK_FREE_IMPLEMENTATION) 1.702 +_STLP_VOLATILE __stl_atomic_t& _STLP_CALL 1.703 +# else 1.704 +__stl_atomic_t& _STLP_CALL 1.705 +# endif 1.706 +__node_alloc_impl::_S_alloc_counter() { 1.707 + static _AllocCounter _S_counter = 1; 1.708 + static __node_alloc_cleaner _S_node_alloc_cleaner; 1.709 + return _S_counter; 1.710 +} 1.711 +#endif 1.712 + 1.713 +#if !defined (_STLP_USE_LOCK_FREE_IMPLEMENTATION) 1.714 +_Node_alloc_obj * _STLP_VOLATILE 1.715 +__node_alloc_impl::_S_free_list[_STLP_NFREELISTS] 1.716 += {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; 1.717 +// The 16 zeros are necessary to make version 4.1 of the SunPro 1.718 +// compiler happy. Otherwise it appears to allocate too little 1.719 +// space for the array. 1.720 +#else 1.721 +_STLP_atomic_freelist __node_alloc_impl::_S_free_list[_STLP_NFREELISTS]; 1.722 +_STLP_atomic_freelist __node_alloc_impl::_S_free_mem_blocks; 1.723 +#endif 1.724 + 1.725 +#if !defined (_STLP_USE_LOCK_FREE_IMPLEMENTATION) 1.726 +char *__node_alloc_impl::_S_start_free = 0; 1.727 +char *__node_alloc_impl::_S_end_free = 0; 1.728 +#endif 1.729 + 1.730 +#if defined (_STLP_USE_LOCK_FREE_IMPLEMENTATION) 1.731 +_STLP_VOLATILE __add_atomic_t 1.732 +#else 1.733 +size_t 1.734 +#endif 1.735 +__node_alloc_impl::_S_heap_size = 0; 1.736 + 1.737 +#if defined (_STLP_DO_CLEAN_NODE_ALLOC) 1.738 +# if defined (_STLP_USE_LOCK_FREE_IMPLEMENTATION) 1.739 +_STLP_atomic_freelist __node_alloc_impl::_S_chunks; 1.740 +# else 1.741 +_Node_alloc_obj* __node_alloc_impl::_S_chunks = 0; 1.742 +# endif 1.743 +#endif 1.744 + 1.745 +void * _STLP_CALL __node_alloc::_M_allocate(size_t& __n) 1.746 +{ return __node_alloc_impl::_M_allocate(__n); } 1.747 + 1.748 +void _STLP_CALL __node_alloc::_M_deallocate(void *__p, size_t __n) 1.749 +{ __node_alloc_impl::_M_deallocate(__p, __n); } 1.750 + 1.751 +#if defined (_STLP_PTHREADS) && !defined (_STLP_NO_THREADS) 1.752 + 1.753 +# define _STLP_DATA_ALIGNMENT 8 1.754 + 1.755 +_STLP_MOVE_TO_PRIV_NAMESPACE 1.756 + 1.757 +// ******************************************************* 1.758 +// __perthread_alloc implementation 1.759 +union _Pthread_alloc_obj { 1.760 + union _Pthread_alloc_obj * __free_list_link; 1.761 + char __client_data[_STLP_DATA_ALIGNMENT]; /* The client sees this. */ 1.762 +}; 1.763 + 1.764 +// Pthread allocators don't appear to the client to have meaningful 1.765 +// instances. We do in fact need to associate some state with each 1.766 +// thread. That state is represented by _Pthread_alloc_per_thread_state. 1.767 + 1.768 +struct _Pthread_alloc_per_thread_state { 1.769 + typedef _Pthread_alloc_obj __obj; 1.770 + enum { _S_NFREELISTS = _MAX_BYTES / _STLP_DATA_ALIGNMENT }; 1.771 + 1.772 + // Free list link for list of available per thread structures. 1.773 + // When one of these becomes available for reuse due to thread 1.774 + // termination, any objects in its free list remain associated 1.775 + // with it. The whole structure may then be used by a newly 1.776 + // created thread. 1.777 + _Pthread_alloc_per_thread_state() : __next(0) 1.778 + { memset((void *)__CONST_CAST(_Pthread_alloc_obj**, __free_list), 0, (size_t)_S_NFREELISTS * sizeof(__obj *)); } 1.779 + // Returns an object of size __n, and possibly adds to size n free list. 1.780 + void *_M_refill(size_t __n); 1.781 + 1.782 + _Pthread_alloc_obj* volatile __free_list[_S_NFREELISTS]; 1.783 + _Pthread_alloc_per_thread_state *__next; 1.784 + // this data member is only to be used by per_thread_allocator, which returns memory to the originating thread. 1.785 + _STLP_mutex _M_lock; 1.786 +}; 1.787 + 1.788 +// Pthread-specific allocator. 1.789 +class _Pthread_alloc_impl { 1.790 +public: // but only for internal use: 1.791 + typedef _Pthread_alloc_per_thread_state __state_type; 1.792 + typedef char value_type; 1.793 + 1.794 + // Allocates a chunk for nobjs of size size. nobjs may be reduced 1.795 + // if it is inconvenient to allocate the requested number. 1.796 + static char *_S_chunk_alloc(size_t __size, size_t &__nobjs, __state_type*); 1.797 + 1.798 + enum {_S_ALIGN = _STLP_DATA_ALIGNMENT}; 1.799 + 1.800 + static size_t _S_round_up(size_t __bytes) 1.801 + { return (((__bytes) + (int)_S_ALIGN - 1) & ~((int)_S_ALIGN - 1)); } 1.802 + static size_t _S_freelist_index(size_t __bytes) 1.803 + { return (((__bytes) + (int)_S_ALIGN - 1) / (int)_S_ALIGN - 1); } 1.804 + 1.805 +private: 1.806 + // Chunk allocation state. And other shared state. 1.807 + // Protected by _S_chunk_allocator_lock. 1.808 + static _STLP_STATIC_MUTEX _S_chunk_allocator_lock; 1.809 + static char *_S_start_free; 1.810 + static char *_S_end_free; 1.811 + static size_t _S_heap_size; 1.812 + static __state_type *_S_free_per_thread_states; 1.813 + static pthread_key_t _S_key; 1.814 + static bool _S_key_initialized; 1.815 + // Pthread key under which per thread state is stored. 1.816 + // Allocator instances that are currently unclaimed by any thread. 1.817 + static void _S_destructor(void *instance); 1.818 + // Function to be called on thread exit to reclaim per thread 1.819 + // state. 1.820 + static __state_type *_S_new_per_thread_state(); 1.821 +public: 1.822 + // Return a recycled or new per thread state. 1.823 + static __state_type *_S_get_per_thread_state(); 1.824 +private: 1.825 + // ensure that the current thread has an associated 1.826 + // per thread state. 1.827 + class _M_lock; 1.828 + friend class _M_lock; 1.829 + class _M_lock { 1.830 + public: 1.831 + _M_lock () { _S_chunk_allocator_lock._M_acquire_lock(); } 1.832 + ~_M_lock () { _S_chunk_allocator_lock._M_release_lock(); } 1.833 + }; 1.834 + 1.835 +public: 1.836 + 1.837 + /* n must be > 0 */ 1.838 + static void * allocate(size_t& __n); 1.839 + 1.840 + /* p may not be 0 */ 1.841 + static void deallocate(void *__p, size_t __n); 1.842 + 1.843 + // boris : versions for per_thread_allocator 1.844 + /* n must be > 0 */ 1.845 + static void * allocate(size_t& __n, __state_type* __a); 1.846 + 1.847 + /* p may not be 0 */ 1.848 + static void deallocate(void *__p, size_t __n, __state_type* __a); 1.849 + 1.850 + static void * reallocate(void *__p, size_t __old_sz, size_t& __new_sz); 1.851 +}; 1.852 + 1.853 +/* Returns an object of size n, and optionally adds to size n free list.*/ 1.854 +/* We assume that n is properly aligned. */ 1.855 +/* We hold the allocation lock. */ 1.856 +void *_Pthread_alloc_per_thread_state::_M_refill(size_t __n) { 1.857 + typedef _Pthread_alloc_obj __obj; 1.858 + size_t __nobjs = 128; 1.859 + char * __chunk = _Pthread_alloc_impl::_S_chunk_alloc(__n, __nobjs, this); 1.860 + __obj * volatile * __my_free_list; 1.861 + __obj * __result; 1.862 + __obj * __current_obj, * __next_obj; 1.863 + size_t __i; 1.864 + 1.865 + if (1 == __nobjs) { 1.866 + return __chunk; 1.867 + } 1.868 + 1.869 + __my_free_list = __free_list + _Pthread_alloc_impl::_S_freelist_index(__n); 1.870 + 1.871 + /* Build free list in chunk */ 1.872 + __result = (__obj *)__chunk; 1.873 + *__my_free_list = __next_obj = (__obj *)(__chunk + __n); 1.874 + for (__i = 1; ; ++__i) { 1.875 + __current_obj = __next_obj; 1.876 + __next_obj = (__obj *)((char *)__next_obj + __n); 1.877 + if (__nobjs - 1 == __i) { 1.878 + __current_obj -> __free_list_link = 0; 1.879 + break; 1.880 + } else { 1.881 + __current_obj -> __free_list_link = __next_obj; 1.882 + } 1.883 + } 1.884 + return __result; 1.885 +} 1.886 + 1.887 +void _Pthread_alloc_impl::_S_destructor(void *__instance) { 1.888 + _M_lock __lock_instance; // Need to acquire lock here. 1.889 + _Pthread_alloc_per_thread_state* __s = (_Pthread_alloc_per_thread_state*)__instance; 1.890 + __s -> __next = _S_free_per_thread_states; 1.891 + _S_free_per_thread_states = __s; 1.892 +} 1.893 + 1.894 +_Pthread_alloc_per_thread_state* _Pthread_alloc_impl::_S_new_per_thread_state() { 1.895 + /* lock already held here. */ 1.896 + if (0 != _S_free_per_thread_states) { 1.897 + _Pthread_alloc_per_thread_state *__result = _S_free_per_thread_states; 1.898 + _S_free_per_thread_states = _S_free_per_thread_states -> __next; 1.899 + return __result; 1.900 + } 1.901 + else { 1.902 + return new _Pthread_alloc_per_thread_state; 1.903 + } 1.904 +} 1.905 + 1.906 +_Pthread_alloc_per_thread_state* _Pthread_alloc_impl::_S_get_per_thread_state() { 1.907 + int __ret_code; 1.908 + __state_type* __result; 1.909 + 1.910 + if (_S_key_initialized && (__result = (__state_type*) pthread_getspecific(_S_key))) 1.911 + return __result; 1.912 + 1.913 + /*REFERENCED*/ 1.914 + _M_lock __lock_instance; // Need to acquire lock here. 1.915 + if (!_S_key_initialized) { 1.916 + if (pthread_key_create(&_S_key, _S_destructor)) { 1.917 + _STLP_THROW_BAD_ALLOC; // failed 1.918 + } 1.919 + _S_key_initialized = true; 1.920 + } 1.921 + 1.922 + __result = _S_new_per_thread_state(); 1.923 + __ret_code = pthread_setspecific(_S_key, __result); 1.924 + if (__ret_code) { 1.925 + if (__ret_code == ENOMEM) { 1.926 + _STLP_THROW_BAD_ALLOC; 1.927 + } else { 1.928 + // EINVAL 1.929 + _STLP_ABORT(); 1.930 + } 1.931 + } 1.932 + return __result; 1.933 +} 1.934 + 1.935 +/* We allocate memory in large chunks in order to avoid fragmenting */ 1.936 +/* the malloc heap too much. */ 1.937 +/* We assume that size is properly aligned. */ 1.938 +char *_Pthread_alloc_impl::_S_chunk_alloc(size_t __p_size, size_t &__nobjs, _Pthread_alloc_per_thread_state *__a) { 1.939 + typedef _Pthread_alloc_obj __obj; 1.940 + { 1.941 + char * __result; 1.942 + size_t __total_bytes; 1.943 + size_t __bytes_left; 1.944 + /*REFERENCED*/ 1.945 + _M_lock __lock_instance; // Acquire lock for this routine 1.946 + 1.947 + __total_bytes = __p_size * __nobjs; 1.948 + __bytes_left = _S_end_free - _S_start_free; 1.949 + if (__bytes_left >= __total_bytes) { 1.950 + __result = _S_start_free; 1.951 + _S_start_free += __total_bytes; 1.952 + return __result; 1.953 + } else if (__bytes_left >= __p_size) { 1.954 + __nobjs = __bytes_left/__p_size; 1.955 + __total_bytes = __p_size * __nobjs; 1.956 + __result = _S_start_free; 1.957 + _S_start_free += __total_bytes; 1.958 + return __result; 1.959 + } else { 1.960 + size_t __bytes_to_get = 2 * __total_bytes + _S_round_up(_S_heap_size); 1.961 + // Try to make use of the left-over piece. 1.962 + if (__bytes_left > 0) { 1.963 + __obj * volatile * __my_free_list = __a->__free_list + _S_freelist_index(__bytes_left); 1.964 + ((__obj *)_S_start_free) -> __free_list_link = *__my_free_list; 1.965 + *__my_free_list = (__obj *)_S_start_free; 1.966 + } 1.967 +# ifdef _SGI_SOURCE 1.968 + // Try to get memory that's aligned on something like a 1.969 + // cache line boundary, so as to avoid parceling out 1.970 + // parts of the same line to different threads and thus 1.971 + // possibly different processors. 1.972 + { 1.973 + const int __cache_line_size = 128; // probable upper bound 1.974 + __bytes_to_get &= ~(__cache_line_size-1); 1.975 + _S_start_free = (char *)memalign(__cache_line_size, __bytes_to_get); 1.976 + if (0 == _S_start_free) { 1.977 + _S_start_free = (char *)__malloc_alloc::allocate(__bytes_to_get); 1.978 + } 1.979 + } 1.980 +# else /* !SGI_SOURCE */ 1.981 + _S_start_free = (char *)__malloc_alloc::allocate(__bytes_to_get); 1.982 +# endif 1.983 + _S_heap_size += __bytes_to_get >> 4; 1.984 + _S_end_free = _S_start_free + __bytes_to_get; 1.985 + } 1.986 + } 1.987 + // lock is released here 1.988 + return _S_chunk_alloc(__p_size, __nobjs, __a); 1.989 +} 1.990 + 1.991 + 1.992 +/* n must be > 0 */ 1.993 +void *_Pthread_alloc_impl::allocate(size_t& __n) { 1.994 + typedef _Pthread_alloc_obj __obj; 1.995 + __obj * volatile * __my_free_list; 1.996 + __obj * __result; 1.997 + __state_type* __a; 1.998 + 1.999 + if (__n > _MAX_BYTES) { 1.1000 + return __malloc_alloc::allocate(__n); 1.1001 + } 1.1002 + 1.1003 + __n = _S_round_up(__n); 1.1004 + __a = _S_get_per_thread_state(); 1.1005 + 1.1006 + __my_free_list = __a->__free_list + _S_freelist_index(__n); 1.1007 + __result = *__my_free_list; 1.1008 + if (__result == 0) { 1.1009 + void *__r = __a->_M_refill(__n); 1.1010 + return __r; 1.1011 + } 1.1012 + *__my_free_list = __result->__free_list_link; 1.1013 + return __result; 1.1014 +}; 1.1015 + 1.1016 +/* p may not be 0 */ 1.1017 +void _Pthread_alloc_impl::deallocate(void *__p, size_t __n) { 1.1018 + typedef _Pthread_alloc_obj __obj; 1.1019 + __obj *__q = (__obj *)__p; 1.1020 + __obj * volatile * __my_free_list; 1.1021 + __state_type* __a; 1.1022 + 1.1023 + if (__n > _MAX_BYTES) { 1.1024 + __malloc_alloc::deallocate(__p, __n); 1.1025 + return; 1.1026 + } 1.1027 + 1.1028 + __a = _S_get_per_thread_state(); 1.1029 + 1.1030 + __my_free_list = __a->__free_list + _S_freelist_index(__n); 1.1031 + __q -> __free_list_link = *__my_free_list; 1.1032 + *__my_free_list = __q; 1.1033 +} 1.1034 + 1.1035 +// boris : versions for per_thread_allocator 1.1036 +/* n must be > 0 */ 1.1037 +void *_Pthread_alloc_impl::allocate(size_t& __n, __state_type* __a) { 1.1038 + typedef _Pthread_alloc_obj __obj; 1.1039 + __obj * volatile * __my_free_list; 1.1040 + __obj * __result; 1.1041 + 1.1042 + if (__n > _MAX_BYTES) { 1.1043 + return __malloc_alloc::allocate(__n); 1.1044 + } 1.1045 + __n = _S_round_up(__n); 1.1046 + 1.1047 + // boris : here, we have to lock per thread state, as we may be getting memory from 1.1048 + // different thread pool. 1.1049 + _STLP_auto_lock __lock(__a->_M_lock); 1.1050 + 1.1051 + __my_free_list = __a->__free_list + _S_freelist_index(__n); 1.1052 + __result = *__my_free_list; 1.1053 + if (__result == 0) { 1.1054 + void *__r = __a->_M_refill(__n); 1.1055 + return __r; 1.1056 + } 1.1057 + *__my_free_list = __result->__free_list_link; 1.1058 + return __result; 1.1059 +}; 1.1060 + 1.1061 +/* p may not be 0 */ 1.1062 +void _Pthread_alloc_impl::deallocate(void *__p, size_t __n, __state_type* __a) { 1.1063 + typedef _Pthread_alloc_obj __obj; 1.1064 + __obj *__q = (__obj *)__p; 1.1065 + __obj * volatile * __my_free_list; 1.1066 + 1.1067 + if (__n > _MAX_BYTES) { 1.1068 + __malloc_alloc::deallocate(__p, __n); 1.1069 + return; 1.1070 + } 1.1071 + 1.1072 + // boris : here, we have to lock per thread state, as we may be returning memory from 1.1073 + // different thread. 1.1074 + _STLP_auto_lock __lock(__a->_M_lock); 1.1075 + 1.1076 + __my_free_list = __a->__free_list + _S_freelist_index(__n); 1.1077 + __q -> __free_list_link = *__my_free_list; 1.1078 + *__my_free_list = __q; 1.1079 +} 1.1080 + 1.1081 +void *_Pthread_alloc_impl::reallocate(void *__p, size_t __old_sz, size_t& __new_sz) { 1.1082 + void * __result; 1.1083 + size_t __copy_sz; 1.1084 + 1.1085 + if (__old_sz > _MAX_BYTES && __new_sz > _MAX_BYTES) { 1.1086 + return realloc(__p, __new_sz); 1.1087 + } 1.1088 + 1.1089 + if (_S_round_up(__old_sz) == _S_round_up(__new_sz)) return __p; 1.1090 + __result = allocate(__new_sz); 1.1091 + __copy_sz = __new_sz > __old_sz? __old_sz : __new_sz; 1.1092 + memcpy(__result, __p, __copy_sz); 1.1093 + deallocate(__p, __old_sz); 1.1094 + return __result; 1.1095 +} 1.1096 + 1.1097 +_Pthread_alloc_per_thread_state* _Pthread_alloc_impl::_S_free_per_thread_states = 0; 1.1098 +pthread_key_t _Pthread_alloc_impl::_S_key = 0; 1.1099 +_STLP_STATIC_MUTEX _Pthread_alloc_impl::_S_chunk_allocator_lock _STLP_MUTEX_INITIALIZER; 1.1100 +bool _Pthread_alloc_impl::_S_key_initialized = false; 1.1101 +char *_Pthread_alloc_impl::_S_start_free = 0; 1.1102 +char *_Pthread_alloc_impl::_S_end_free = 0; 1.1103 +size_t _Pthread_alloc_impl::_S_heap_size = 0; 1.1104 + 1.1105 +void * _STLP_CALL _Pthread_alloc::allocate(size_t& __n) 1.1106 +{ return _Pthread_alloc_impl::allocate(__n); } 1.1107 +void _STLP_CALL _Pthread_alloc::deallocate(void *__p, size_t __n) 1.1108 +{ _Pthread_alloc_impl::deallocate(__p, __n); } 1.1109 +void * _STLP_CALL _Pthread_alloc::allocate(size_t& __n, __state_type* __a) 1.1110 +{ return _Pthread_alloc_impl::allocate(__n, __a); } 1.1111 +void _STLP_CALL _Pthread_alloc::deallocate(void *__p, size_t __n, __state_type* __a) 1.1112 +{ _Pthread_alloc_impl::deallocate(__p, __n, __a); } 1.1113 +void * _STLP_CALL _Pthread_alloc::reallocate(void *__p, size_t __old_sz, size_t& __new_sz) 1.1114 +{ return _Pthread_alloc_impl::reallocate(__p, __old_sz, __new_sz); } 1.1115 +_Pthread_alloc_per_thread_state* _STLP_CALL _Pthread_alloc::_S_get_per_thread_state() 1.1116 +{ return _Pthread_alloc_impl::_S_get_per_thread_state(); } 1.1117 + 1.1118 +_STLP_MOVE_TO_STD_NAMESPACE 1.1119 + 1.1120 +#endif 1.1121 + 1.1122 +_STLP_END_NAMESPACE 1.1123 + 1.1124 +#undef _S_FREELIST_INDEX