content/base/src/DirectionalityUtils.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/base/src/DirectionalityUtils.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,1027 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* vim: set ts=2 sw=2 et tw=78: */
     1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +
    1.10 +/*
    1.11 +  Implementation description from https://etherpad.mozilla.org/dir-auto
    1.12 +
    1.13 +  Static case
    1.14 +  ===========
    1.15 +  When we see a new content node with @dir=auto from the parser, we set the
    1.16 +  NodeHasDirAuto flag on the node.  We won't have enough information to
    1.17 +  decide the directionality of the node at this point.
    1.18 +
    1.19 +  When we bind a new content node to the document, if its parent has either of
    1.20 +  the NodeAncestorHasDirAuto or NodeHasDirAuto flags, we set the
    1.21 +  NodeAncestorHasDirAuto flag on the node.
    1.22 +
    1.23 +  When a new input with @type=text/search/tel/url/email and @dir=auto is added
    1.24 +  from the parser, we resolve the directionality based on its @value.
    1.25 +
    1.26 +  When a new text node with non-neutral content is appended to a textarea
    1.27 +  element with NodeHasDirAuto, if the directionality of the textarea element
    1.28 +  is still unresolved, it is resolved based on the value of the text node.
    1.29 +  Elements with unresolved directionality behave as LTR.
    1.30 +
    1.31 +  When a new text node with non-neutral content is appended to an element that
    1.32 +  is not a textarea but has either of the NodeAncestorHasDirAuto or
    1.33 +  NodeHasDirAuto flags, we walk up the parent chain while the
    1.34 +  NodeAncestorHasDirAuto flag is present, and when we reach an element with
    1.35 +  NodeHasDirAuto and no resolved directionality, we resolve the directionality
    1.36 +  based on the contents of the text node and cease walking the parent chain.
    1.37 +  Note that we should ignore elements with NodeHasDirAuto with resolved
    1.38 +  directionality, so that the second text node in this example tree doesn't
    1.39 +  affect the directionality of the div:
    1.40 +
    1.41 +  <div dir=auto>
    1.42 +    <span>foo</span>
    1.43 +    <span>بار</span>
    1.44 +  </div>
    1.45 +
    1.46 +  The parent chain walk will be aborted if we hit a script or style element, or
    1.47 +  if we hit an element with @dir=ltr or @dir=rtl.
    1.48 +
    1.49 +  I will call this algorithm "upward propagation".
    1.50 +
    1.51 +  Each text node should maintain a list of elements which have their
    1.52 +  directionality determined by the first strong character of that text node.
    1.53 +  This is useful to make dynamic changes more efficient.  One way to implement
    1.54 +  this is to have a per-document hash table mapping a text node to a set of
    1.55 +  elements.  I'll call this data structure TextNodeDirectionalityMap. The
    1.56 +  algorithm for appending a new text node above needs to update this data
    1.57 +  structure.
    1.58 +
    1.59 +  *IMPLEMENTATION NOTE*
    1.60 +  In practice, the implementation uses two per-node properties:
    1.61 +
    1.62 +  dirAutoSetBy, which is set on a node with auto-directionality, and points to
    1.63 +  the textnode that contains the strong character which determines the
    1.64 +  directionality of the node.
    1.65 +
    1.66 +  textNodeDirectionalityMap, which is set on a text node and points to a hash
    1.67 +  table listing the nodes whose directionality is determined by the text node.
    1.68 +
    1.69 +  Handling dynamic changes
    1.70 +  ========================
    1.71 +
    1.72 +  We need to handle the following cases:
    1.73 +
    1.74 +  1. When the value of an input element with @type=text/search/tel/url/email is
    1.75 +  changed, if it has NodeHasDirAuto, we update the resolved directionality.
    1.76 +
    1.77 +  2. When the dir attribute is changed from something else (including the case
    1.78 +  where it doesn't exist) to auto on a textarea or an input element with
    1.79 +  @type=text/search/tel/url/email, we set the NodeHasDirAuto flag and resolve
    1.80 +  the directionality based on the value of the element.
    1.81 +
    1.82 +  3. When the dir attribute is changed from something else (including the case
    1.83 +  where it doesn't exist) to auto on any element except case 1 above and the bdi
    1.84 +  element, we run the following algorithm:
    1.85 +  * We set the NodeHasDirAuto flag.
    1.86 +  * If the element doesn't have the NodeAncestorHasDirAuto flag, we set the
    1.87 +  NodeAncestorHasDirAuto flag on all of its child nodes.  (Note that if the
    1.88 +  element does have NodeAncestorHasDirAuto, all of its children should
    1.89 +  already have this flag too.  We can assert this in debug builds.)
    1.90 +  * To resolve the directionality of the element, we run the algorithm explained
    1.91 +  in http://www.whatwg.org/specs/web-apps/current-work/multipage/elements.html#the-dir-attribute
    1.92 +  (I'll call this the "downward propagation algorithm".) by walking the child
    1.93 +  subtree in tree order.  Note that an element with @dir=auto should not affect
    1.94 +  other elements in its document with @dir=auto.  So there is no need to walk up
    1.95 +  the parent chain in this case.  TextNodeDirectionalityMap needs to be updated
    1.96 +  as appropriate.
    1.97 +
    1.98 +  3a. When the dir attribute is set to any valid value on an element that didn't
    1.99 +  have a valid dir attribute before, this means that any descendant of that
   1.100 +  element will not affect the directionality of any of its ancestors. So we need
   1.101 +  to check whether any text node descendants of the element are listed in
   1.102 +  TextNodeDirectionalityMap, and whether the elements whose direction they set
   1.103 +  are ancestors of the element. If so, we need to rerun the downward propagation
   1.104 +  algorithm for those ancestors.
   1.105 +
   1.106 +  4.  When the dir attribute is changed from auto to something else (including
   1.107 +  the case where it gets removed) on a textarea or an input element with
   1.108 +  @type=text/search/tel/url/email, we unset the NodeHasDirAuto flag and
   1.109 +  resolve the directionality based on the directionality of the value of the @dir
   1.110 +  attribute on element itself or its parent element.
   1.111 +
   1.112 +  5. When the dir attribute is changed from auto to something else (including the
   1.113 +  case where it gets removed) on any element except case 4 above and the bdi
   1.114 +  element, we run the following algorithm:
   1.115 +  * We unset the NodeHasDirAuto flag.
   1.116 +  * If the element does not have the NodeAncestorHasDirAuto flag, we unset
   1.117 +  the NodeAncestorHasDirAuto flag on all of its child nodes, except those
   1.118 +  who are a descendant of another element with NodeHasDirAuto.  (Note that if
   1.119 +  the element has the NodeAncestorHasDirAuto flag, all of its child nodes
   1.120 +  should still retain the same flag.)
   1.121 +  * We resolve the directionality of the element based on the value of the @dir
   1.122 +  attribute on the element itself or its parent element.
   1.123 +  TextNodeDirectionalityMap needs to be updated as appropriate.
   1.124 +
   1.125 +  5a. When the dir attribute is removed or set to an invalid value on any
   1.126 +  element (except a bdi element) with the NodeAncestorHasDirAuto flag which
   1.127 +  previously had a valid dir attribute, it might have a text node descendant that
   1.128 +  did not previously affect the directionality of any of its ancestors but should
   1.129 +  now begin to affect them.
   1.130 +  We run the following algorithm:
   1.131 +  * Walk up the parent chain from the element.
   1.132 +  * For any element that appears in the TextNodeDirectionalityMap, remove the
   1.133 +    element from the map and rerun the downward propagation algorithm
   1.134 +    (see section 3).
   1.135 +  * If we reach an element without either of the NodeHasDirAuto or
   1.136 +    NodeAncestorHasDirAuto flags, abort the parent chain walk.
   1.137 +
   1.138 +  6. When an element with @dir=auto is added to the document, we should handle it
   1.139 +  similar to the case 2/3 above.
   1.140 +
   1.141 +  7. When an element with NodeHasDirAuto or NodeAncestorHasDirAuto is
   1.142 +  removed from the document, we should handle it similar to the case 4/5 above,
   1.143 +  except that we don't need to handle anything in the child subtree.  We should
   1.144 +  also remove all of the occurrences of that node and its descendants from
   1.145 +  TextNodeDirectionalityMap. (This is the conceptual description of what needs to
   1.146 +  happen but in the implementation UnbindFromTree is going to be called on all of
   1.147 +  the descendants so we don't need to descend into the child subtree).
   1.148 +
   1.149 +  8. When the contents of a text node is changed either from script or by the
   1.150 +  user, we need to run the following algorithm:
   1.151 +  * If the change has happened after the first character with strong
   1.152 +  directionality in the text node, do nothing.
   1.153 +  * If the text node is a child of a bdi, script or style element, do nothing.
   1.154 +  * If the text node belongs to a textarea with NodeHasDirAuto, we need to
   1.155 +  update the directionality of the textarea.
   1.156 +  * Grab a list of elements affected by this text node from
   1.157 +  TextNodeDirectionalityMap and re-resolve the directionality of each one of them
   1.158 +  based on the new contents of the text node.
   1.159 +  * If the text node does not exist in TextNodeDirectionalityMap, and it has the
   1.160 +  NodeAncestorHasDirAuto flag set, this could potentially be a text node
   1.161 +  which is going to start affecting the directionality of its parent @dir=auto
   1.162 +  elements. In this case, we need to fall back to the (potentially expensive)
   1.163 +  "upward propagation algorithm".  The TextNodeDirectionalityMap data structure
   1.164 +  needs to be update during this algorithm.
   1.165 +  * If the new contents of the text node do not have any strong characters, and
   1.166 +  the old contents used to, and the text node used to exist in
   1.167 +  TextNodeDirectionalityMap and it has the NodeAncestorHasDirAuto flag set,
   1.168 +  the elements associated with this text node inside TextNodeDirectionalityMap
   1.169 +  will now get their directionality from another text node.  In this case, for
   1.170 +  each element in the list retrieved from TextNodeDirectionalityMap, run the
   1.171 +  downward propagation algorithm (section 3), and remove the text node from
   1.172 +  TextNodeDirectionalityMap.
   1.173 +
   1.174 +  9. When a new text node is injected into a document, we need to run the
   1.175 +  following algorithm:
   1.176 +  * If the contents of the text node do not have any characters with strong
   1.177 +  direction, do nothing.
   1.178 +  * If the text node is a child of a bdi, script or style element, do nothing.
   1.179 +  * If the text node is appended to a textarea element with NodeHasDirAuto, we
   1.180 +  need to update the directionality of the textarea.
   1.181 +  * If the text node has NodeAncestorHasDirAuto, we need to run the "upward
   1.182 +  propagation algorithm".  The TextNodeDirectionalityMap data structure needs to
   1.183 +  be update during this algorithm.
   1.184 +
   1.185 +  10. When a text node is removed from a document, we need to run the following
   1.186 +  algorithm:
   1.187 +  * If the contents of the text node do not have any characters with strong
   1.188 +  direction, do nothing.
   1.189 +  * If the text node is a child of a bdi, script or style element, do nothing.
   1.190 +  * If the text node is removed from a textarea element with NodeHasDirAuto,
   1.191 +  set the directionality to "ltr". (This is what the spec currently says, but I'm
   1.192 +  filing a spec bug to get it fixed -- the directionality should depend on the
   1.193 +  parent element here.)
   1.194 +  * If the text node has NodeAncestorHasDirAuto, we need to look at the list
   1.195 +  of elements being affected by this text node from TextNodeDirectionalityMap,
   1.196 +  run the "downward propagation algorithm" (section 3) for each one of them,
   1.197 +  while updating TextNodeDirectionalityMap along the way.
   1.198 +
   1.199 +  11. If the value of the @dir attribute on a bdi element is changed to an
   1.200 +  invalid value (or if it's removed), determine the new directionality similar
   1.201 +  to the case 3 above.
   1.202 +
   1.203 +  == Implemention Notes ==
   1.204 +  When a new node gets bound to the tree, the BindToTree function gets called.
   1.205 +  The reverse case is UnbindFromTree.
   1.206 +  When the contents of a text node change, nsGenericDOMDataNode::SetTextInternal
   1.207 +  gets called.
   1.208 +  */
   1.209 +
   1.210 +#include "mozilla/dom/DirectionalityUtils.h"
   1.211 +
   1.212 +#include "nsINode.h"
   1.213 +#include "nsIContent.h"
   1.214 +#include "nsIDocument.h"
   1.215 +#include "mozilla/DebugOnly.h"
   1.216 +#include "mozilla/dom/Element.h"
   1.217 +#include "nsIDOMHTMLDocument.h"
   1.218 +#include "nsUnicodeProperties.h"
   1.219 +#include "nsTextFragment.h"
   1.220 +#include "nsAttrValue.h"
   1.221 +#include "nsTextNode.h"
   1.222 +#include "nsCheapSets.h"
   1.223 +
   1.224 +namespace mozilla {
   1.225 +
   1.226 +using mozilla::dom::Element;
   1.227 +
   1.228 +/**
   1.229 + * Returns true if aElement is one of the elements whose text content should not
   1.230 + * affect its own direction, nor the direction of ancestors with dir=auto.
   1.231 + *
   1.232 + * Note that this does not include <bdi>, whose content does affect its own
   1.233 + * direction when it has dir=auto (which it has by default), so one needs to
   1.234 + * test for it separately, e.g. with DoesNotAffectDirectionOfAncestors.
   1.235 + * It *does* include textarea, because even if a textarea has dir=auto, it has
   1.236 + * unicode-bidi: plaintext and is handled automatically in bidi resolution.
   1.237 + */
   1.238 +static bool
   1.239 +DoesNotParticipateInAutoDirection(const Element* aElement)
   1.240 +{
   1.241 +  nsINodeInfo* nodeInfo = aElement->NodeInfo();
   1.242 +  return (!aElement->IsHTML() ||
   1.243 +          nodeInfo->Equals(nsGkAtoms::script) ||
   1.244 +          nodeInfo->Equals(nsGkAtoms::style) ||
   1.245 +          nodeInfo->Equals(nsGkAtoms::textarea) ||
   1.246 +          aElement->IsInAnonymousSubtree());
   1.247 +}
   1.248 +
   1.249 +static inline bool
   1.250 +IsBdiWithoutDirAuto(const Element* aElement)
   1.251 +{
   1.252 +  // We are testing for bdi elements without explicit dir="auto", so we can't
   1.253 +  // use the HasDirAuto() flag, since that will return true for bdi element with
   1.254 +  // no dir attribute or an invalid dir attribute
   1.255 +  return (aElement->IsHTML(nsGkAtoms::bdi) &&
   1.256 +          (!aElement->HasValidDir() || aElement->HasFixedDir()));
   1.257 +}
   1.258 +
   1.259 +/**
   1.260 + * Returns true if aElement is one of the element whose text content should not
   1.261 + * affect the direction of ancestors with dir=auto (though it may affect its own
   1.262 + * direction, e.g. <bdi>)
   1.263 + */
   1.264 +static bool
   1.265 +DoesNotAffectDirectionOfAncestors(const Element* aElement)
   1.266 +{
   1.267 +  return (DoesNotParticipateInAutoDirection(aElement) ||
   1.268 +          IsBdiWithoutDirAuto(aElement) ||
   1.269 +          aElement->HasFixedDir());
   1.270 +}
   1.271 +
   1.272 +/**
   1.273 + * Returns the directionality of a Unicode character
   1.274 + */
   1.275 +static Directionality
   1.276 +GetDirectionFromChar(uint32_t ch)
   1.277 +{
   1.278 +  switch(mozilla::unicode::GetBidiCat(ch)) {
   1.279 +    case eCharType_RightToLeft:
   1.280 +    case eCharType_RightToLeftArabic:
   1.281 +      return eDir_RTL;
   1.282 +
   1.283 +    case eCharType_LeftToRight:
   1.284 +      return eDir_LTR;
   1.285 +
   1.286 +    default:
   1.287 +      return eDir_NotSet;
   1.288 +  }
   1.289 +}
   1.290 +
   1.291 +inline static bool NodeAffectsDirAutoAncestor(nsINode* aTextNode)
   1.292 +{
   1.293 +  Element* parent = aTextNode->GetParentElement();
   1.294 +  return (parent &&
   1.295 +          !DoesNotParticipateInAutoDirection(parent) &&
   1.296 +          parent->NodeOrAncestorHasDirAuto());
   1.297 +}
   1.298 +
   1.299 +/**
   1.300 + * Various methods for returning the directionality of a string using the
   1.301 + * first-strong algorithm defined in http://unicode.org/reports/tr9/#P2
   1.302 + *
   1.303 + * @param[out] aFirstStrong the offset to the first character in the string with
   1.304 + *             strong directionality, or UINT32_MAX if there is none (return
   1.305 +               value is eDir_NotSet).
   1.306 + * @return the directionality of the string
   1.307 + */
   1.308 +static Directionality
   1.309 +GetDirectionFromText(const char16_t* aText, const uint32_t aLength,
   1.310 +                     uint32_t* aFirstStrong = nullptr)
   1.311 +{
   1.312 +  const char16_t* start = aText;
   1.313 +  const char16_t* end = aText + aLength;
   1.314 +
   1.315 +  while (start < end) {
   1.316 +    uint32_t current = start - aText;
   1.317 +    uint32_t ch = *start++;
   1.318 +
   1.319 +    if (NS_IS_HIGH_SURROGATE(ch) &&
   1.320 +        start < end &&
   1.321 +        NS_IS_LOW_SURROGATE(*start)) {
   1.322 +      ch = SURROGATE_TO_UCS4(ch, *start++);
   1.323 +      current++;
   1.324 +    }
   1.325 +
   1.326 +    // Just ignore lone surrogates
   1.327 +    if (!IS_SURROGATE(ch)) {
   1.328 +      Directionality dir = GetDirectionFromChar(ch);
   1.329 +      if (dir != eDir_NotSet) {
   1.330 +        if (aFirstStrong) {
   1.331 +          *aFirstStrong = current;
   1.332 +        }
   1.333 +        return dir;
   1.334 +      }
   1.335 +    }
   1.336 +  }
   1.337 +
   1.338 +  if (aFirstStrong) {
   1.339 +    *aFirstStrong = UINT32_MAX;
   1.340 +  }
   1.341 +  return eDir_NotSet;
   1.342 +}
   1.343 +
   1.344 +static Directionality
   1.345 +GetDirectionFromText(const char* aText, const uint32_t aLength,
   1.346 +                        uint32_t* aFirstStrong = nullptr)
   1.347 +{
   1.348 +  const char* start = aText;
   1.349 +  const char* end = aText + aLength;
   1.350 +
   1.351 +  while (start < end) {
   1.352 +    uint32_t current = start - aText;
   1.353 +    unsigned char ch = (unsigned char)*start++;
   1.354 +
   1.355 +    Directionality dir = GetDirectionFromChar(ch);
   1.356 +    if (dir != eDir_NotSet) {
   1.357 +      if (aFirstStrong) {
   1.358 +        *aFirstStrong = current;
   1.359 +      }
   1.360 +      return dir;
   1.361 +    }
   1.362 +  }
   1.363 +
   1.364 +  if (aFirstStrong) {
   1.365 +    *aFirstStrong = UINT32_MAX;
   1.366 +  }
   1.367 +  return eDir_NotSet;
   1.368 +}
   1.369 +
   1.370 +static Directionality
   1.371 +GetDirectionFromText(const nsTextFragment* aFrag,
   1.372 +                     uint32_t* aFirstStrong = nullptr)
   1.373 +{
   1.374 +  if (aFrag->Is2b()) {
   1.375 +    return GetDirectionFromText(aFrag->Get2b(), aFrag->GetLength(),
   1.376 +                                   aFirstStrong);
   1.377 +  }
   1.378 +
   1.379 +  return GetDirectionFromText(aFrag->Get1b(), aFrag->GetLength(),
   1.380 +                                 aFirstStrong);
   1.381 +}
   1.382 +
   1.383 +/**
   1.384 + * Set the directionality of a node with dir=auto as defined in
   1.385 + * http://www.whatwg.org/specs/web-apps/current-work/multipage/elements.html#the-directionality
   1.386 + *
   1.387 + * @param[in] changedNode If we call this method because the content of a text
   1.388 + *            node is about to change, pass in the changed node, so that we
   1.389 + *            know not to return it
   1.390 + * @return the text node containing the character that determined the direction
   1.391 + */
   1.392 +static nsINode*
   1.393 +WalkDescendantsSetDirectionFromText(Element* aElement, bool aNotify = true,
   1.394 +                                    nsINode* aChangedNode = nullptr)
   1.395 +{
   1.396 +  MOZ_ASSERT(aElement, "Must have an element");
   1.397 +  MOZ_ASSERT(aElement->HasDirAuto(), "Element must have dir=auto");
   1.398 +
   1.399 +  if (DoesNotParticipateInAutoDirection(aElement)) {
   1.400 +    return nullptr;
   1.401 +  }
   1.402 +
   1.403 +  nsIContent* child = aElement->GetFirstChild();
   1.404 +  while (child) {
   1.405 +    if (child->IsElement() &&
   1.406 +        DoesNotAffectDirectionOfAncestors(child->AsElement())) {
   1.407 +      child = child->GetNextNonChildNode(aElement);
   1.408 +      continue;
   1.409 +    }
   1.410 +
   1.411 +    if (child->NodeType() == nsIDOMNode::TEXT_NODE &&
   1.412 +        child != aChangedNode) {
   1.413 +      Directionality textNodeDir = GetDirectionFromText(child->GetText());
   1.414 +      if (textNodeDir != eDir_NotSet) {
   1.415 +        // We found a descendant text node with strong directional characters.
   1.416 +        // Set the directionality of aElement to the corresponding value.
   1.417 +        aElement->SetDirectionality(textNodeDir, aNotify);
   1.418 +        return child;
   1.419 +      }
   1.420 +    }
   1.421 +    child = child->GetNextNode(aElement);
   1.422 +  }
   1.423 +
   1.424 +  // We walked all the descendants without finding a text node with strong
   1.425 +  // directional characters. Set the directionality to LTR
   1.426 +  aElement->SetDirectionality(eDir_LTR, aNotify);
   1.427 +  return nullptr;
   1.428 +}
   1.429 +
   1.430 +class nsTextNodeDirectionalityMap
   1.431 +{
   1.432 +  static void
   1.433 +  nsTextNodeDirectionalityMapDtor(void *aObject, nsIAtom* aPropertyName,
   1.434 +                                  void *aPropertyValue, void* aData)
   1.435 +  {
   1.436 +    nsINode* textNode = static_cast<nsINode * >(aObject);
   1.437 +    textNode->ClearHasTextNodeDirectionalityMap();
   1.438 +
   1.439 +    nsTextNodeDirectionalityMap* map =
   1.440 +      reinterpret_cast<nsTextNodeDirectionalityMap * >(aPropertyValue);
   1.441 +    map->EnsureMapIsClear(textNode);
   1.442 +    delete map;
   1.443 +  }
   1.444 +
   1.445 +public:
   1.446 +  nsTextNodeDirectionalityMap(nsINode* aTextNode)
   1.447 +  {
   1.448 +    MOZ_ASSERT(aTextNode, "Null text node");
   1.449 +    MOZ_COUNT_CTOR(nsTextNodeDirectionalityMap);
   1.450 +    aTextNode->SetProperty(nsGkAtoms::textNodeDirectionalityMap, this,
   1.451 +                           nsTextNodeDirectionalityMapDtor);
   1.452 +    aTextNode->SetHasTextNodeDirectionalityMap();
   1.453 +  }
   1.454 +
   1.455 +  ~nsTextNodeDirectionalityMap()
   1.456 +  {
   1.457 +    MOZ_COUNT_DTOR(nsTextNodeDirectionalityMap);
   1.458 +  }
   1.459 +
   1.460 +  void AddEntry(nsINode* aTextNode, Element* aElement)
   1.461 +  {
   1.462 +    if (!mElements.Contains(aElement)) {
   1.463 +      mElements.Put(aElement);
   1.464 +      aElement->SetProperty(nsGkAtoms::dirAutoSetBy, aTextNode);
   1.465 +      aElement->SetHasDirAutoSet();
   1.466 +    }
   1.467 +  }
   1.468 +
   1.469 +  void RemoveEntry(nsINode* aTextNode, Element* aElement)
   1.470 +  {
   1.471 +    NS_ASSERTION(mElements.Contains(aElement),
   1.472 +                 "element already removed from map");
   1.473 +
   1.474 +    mElements.Remove(aElement);
   1.475 +    aElement->ClearHasDirAutoSet();
   1.476 +    aElement->UnsetProperty(nsGkAtoms::dirAutoSetBy);
   1.477 +  }
   1.478 +
   1.479 +private:
   1.480 +  nsCheapSet<nsPtrHashKey<Element> > mElements;
   1.481 +
   1.482 +  static nsTextNodeDirectionalityMap* GetDirectionalityMap(nsINode* aTextNode)
   1.483 +  {
   1.484 +    MOZ_ASSERT(aTextNode->NodeType() == nsIDOMNode::TEXT_NODE,
   1.485 +               "Must be a text node");
   1.486 +    nsTextNodeDirectionalityMap* map = nullptr;
   1.487 +
   1.488 +    if (aTextNode->HasTextNodeDirectionalityMap()) {
   1.489 +      map = static_cast<nsTextNodeDirectionalityMap * >
   1.490 +        (aTextNode->GetProperty(nsGkAtoms::textNodeDirectionalityMap));
   1.491 +    }
   1.492 +
   1.493 +    return map;
   1.494 +  }
   1.495 +
   1.496 +  static PLDHashOperator SetNodeDirection(nsPtrHashKey<Element>* aEntry, void* aDir)
   1.497 +  {
   1.498 +    MOZ_ASSERT(aEntry->GetKey()->IsElement(), "Must be an Element");
   1.499 +    aEntry->GetKey()->SetDirectionality(*reinterpret_cast<Directionality*>(aDir),
   1.500 +                                        true);
   1.501 +    return PL_DHASH_NEXT;
   1.502 +  }
   1.503 +
   1.504 +  static PLDHashOperator ResetNodeDirection(nsPtrHashKey<Element>* aEntry, void* aData)
   1.505 +  {
   1.506 +    MOZ_ASSERT(aEntry->GetKey()->IsElement(), "Must be an Element");
   1.507 +    // run the downward propagation algorithm
   1.508 +    // and remove the text node from the map
   1.509 +    nsINode* oldTextNode = static_cast<Element*>(aData);
   1.510 +    Element* rootNode = aEntry->GetKey();
   1.511 +    nsINode* newTextNode = nullptr;
   1.512 +    if (oldTextNode && rootNode->HasDirAuto()) {
   1.513 +      newTextNode = WalkDescendantsSetDirectionFromText(rootNode, true,
   1.514 +                                                        oldTextNode);
   1.515 +    }
   1.516 +    if (newTextNode) {
   1.517 +      nsTextNodeDirectionalityMap::AddEntryToMap(newTextNode, rootNode);
   1.518 +    } else {
   1.519 +      rootNode->ClearHasDirAutoSet();
   1.520 +      rootNode->UnsetProperty(nsGkAtoms::dirAutoSetBy);
   1.521 +    }
   1.522 +    return PL_DHASH_REMOVE;
   1.523 +  }
   1.524 +
   1.525 +  static PLDHashOperator ClearEntry(nsPtrHashKey<Element>* aEntry, void* aData)
   1.526 +  {
   1.527 +    Element* rootNode = aEntry->GetKey();
   1.528 +    rootNode->ClearHasDirAutoSet();
   1.529 +    rootNode->UnsetProperty(nsGkAtoms::dirAutoSetBy);
   1.530 +    return PL_DHASH_REMOVE;
   1.531 +  }
   1.532 +
   1.533 +public:
   1.534 +  void UpdateAutoDirection(Directionality aDir)
   1.535 +  {
   1.536 +    mElements.EnumerateEntries(SetNodeDirection, &aDir);
   1.537 +  }
   1.538 +
   1.539 +  void ClearAutoDirection()
   1.540 +  {
   1.541 +    mElements.EnumerateEntries(ResetNodeDirection, nullptr);
   1.542 +  }
   1.543 +
   1.544 +  void ResetAutoDirection(nsINode* aTextNode)
   1.545 +  {
   1.546 +    mElements.EnumerateEntries(ResetNodeDirection, aTextNode);
   1.547 +  }
   1.548 +
   1.549 +  void EnsureMapIsClear(nsINode* aTextNode)
   1.550 +  {
   1.551 +    DebugOnly<uint32_t> clearedEntries =
   1.552 +      mElements.EnumerateEntries(ClearEntry, aTextNode);
   1.553 +    MOZ_ASSERT(clearedEntries == 0, "Map should be empty already");
   1.554 +  }
   1.555 +
   1.556 +  static void RemoveElementFromMap(nsINode* aTextNode, Element* aElement)
   1.557 +  {
   1.558 +    if (aTextNode->HasTextNodeDirectionalityMap()) {
   1.559 +      GetDirectionalityMap(aTextNode)->RemoveEntry(aTextNode, aElement);
   1.560 +    }
   1.561 +  }
   1.562 +
   1.563 +  static void AddEntryToMap(nsINode* aTextNode, Element* aElement)
   1.564 +  {
   1.565 +    nsTextNodeDirectionalityMap* map = GetDirectionalityMap(aTextNode);
   1.566 +    if (!map) {
   1.567 +      map = new nsTextNodeDirectionalityMap(aTextNode);
   1.568 +    }
   1.569 +
   1.570 +    map->AddEntry(aTextNode, aElement);
   1.571 +  }
   1.572 +
   1.573 +  static void UpdateTextNodeDirection(nsINode* aTextNode, Directionality aDir)
   1.574 +  {
   1.575 +    MOZ_ASSERT(aTextNode->HasTextNodeDirectionalityMap(),
   1.576 +               "Map missing in UpdateTextNodeDirection");
   1.577 +    GetDirectionalityMap(aTextNode)->UpdateAutoDirection(aDir);
   1.578 +  }
   1.579 +
   1.580 +  static void ClearTextNodeDirection(nsINode* aTextNode)
   1.581 +  {
   1.582 +    MOZ_ASSERT(aTextNode->HasTextNodeDirectionalityMap(),
   1.583 +               "Map missing in ResetTextNodeDirection");
   1.584 +    GetDirectionalityMap(aTextNode)->ClearAutoDirection();
   1.585 +  }
   1.586 +
   1.587 +  static void ResetTextNodeDirection(nsINode* aTextNode)
   1.588 +  {
   1.589 +    MOZ_ASSERT(aTextNode->HasTextNodeDirectionalityMap(),
   1.590 +               "Map missing in ResetTextNodeDirection");
   1.591 +    GetDirectionalityMap(aTextNode)->ResetAutoDirection(aTextNode);
   1.592 +  }
   1.593 +
   1.594 +  static void EnsureMapIsClearFor(nsINode* aTextNode)
   1.595 +  {
   1.596 +    if (aTextNode->HasTextNodeDirectionalityMap()) {
   1.597 +      GetDirectionalityMap(aTextNode)->EnsureMapIsClear(aTextNode);
   1.598 +    }
   1.599 +  }
   1.600 +};
   1.601 +
   1.602 +Directionality
   1.603 +RecomputeDirectionality(Element* aElement, bool aNotify)
   1.604 +{
   1.605 +  MOZ_ASSERT(!aElement->HasDirAuto(),
   1.606 +             "RecomputeDirectionality called with dir=auto");
   1.607 +
   1.608 +  Directionality dir = eDir_LTR;
   1.609 +
   1.610 +  if (aElement->HasValidDir()) {
   1.611 +    dir = aElement->GetDirectionality();
   1.612 +  } else {
   1.613 +    Element* parent = aElement->GetParentElement();
   1.614 +    if (parent) {
   1.615 +      // If the element doesn't have an explicit dir attribute with a valid
   1.616 +      // value, the directionality is the same as the parent element (but
   1.617 +      // don't propagate the parent directionality if it isn't set yet).
   1.618 +      Directionality parentDir = parent->GetDirectionality();
   1.619 +      if (parentDir != eDir_NotSet) {
   1.620 +        dir = parentDir;
   1.621 +      }
   1.622 +    } else {
   1.623 +      // If there is no parent element and no dir attribute, the directionality
   1.624 +      // is LTR.
   1.625 +      dir = eDir_LTR;
   1.626 +    }
   1.627 +
   1.628 +    aElement->SetDirectionality(dir, aNotify);
   1.629 +  }
   1.630 +  return dir;
   1.631 +}
   1.632 +
   1.633 +void
   1.634 +SetDirectionalityOnDescendants(Element* aElement, Directionality aDir,
   1.635 +                               bool aNotify)
   1.636 +{
   1.637 +  for (nsIContent* child = aElement->GetFirstChild(); child; ) {
   1.638 +    if (!child->IsElement()) {
   1.639 +      child = child->GetNextNode(aElement);
   1.640 +      continue;
   1.641 +    }
   1.642 +
   1.643 +    Element* element = child->AsElement();
   1.644 +    if (element->HasValidDir() || element->HasDirAuto()) {
   1.645 +      child = child->GetNextNonChildNode(aElement);
   1.646 +      continue;
   1.647 +    }
   1.648 +    element->SetDirectionality(aDir, aNotify);
   1.649 +    child = child->GetNextNode(aElement);
   1.650 +  }
   1.651 +}
   1.652 +
   1.653 +/**
   1.654 + * Walk the parent chain of a text node whose dir attribute has been removed and
   1.655 + * reset the direction of any of its ancestors which have dir=auto and whose
   1.656 + * directionality is determined by a text node descendant.
   1.657 + */
   1.658 +void
   1.659 +WalkAncestorsResetAutoDirection(Element* aElement, bool aNotify)
   1.660 +{
   1.661 +  nsINode* setByNode;
   1.662 +  Element* parent = aElement->GetParentElement();
   1.663 +
   1.664 +  while (parent && parent->NodeOrAncestorHasDirAuto()) {
   1.665 +    if (parent->HasDirAutoSet()) {
   1.666 +      // If the parent has the DirAutoSet flag, its direction is determined by
   1.667 +      // some text node descendant.
   1.668 +      // Remove it from the map and reset its direction by the downward
   1.669 +      // propagation algorithm
   1.670 +      setByNode =
   1.671 +        static_cast<nsINode*>(parent->GetProperty(nsGkAtoms::dirAutoSetBy));
   1.672 +      if (setByNode) {
   1.673 +        nsTextNodeDirectionalityMap::RemoveElementFromMap(setByNode, parent);
   1.674 +      }
   1.675 +    }
   1.676 +    if (parent->HasDirAuto()) {
   1.677 +      setByNode = WalkDescendantsSetDirectionFromText(parent, aNotify);
   1.678 +      if (setByNode) {
   1.679 +        nsTextNodeDirectionalityMap::AddEntryToMap(setByNode, parent);
   1.680 +      }
   1.681 +      break;
   1.682 +    }
   1.683 +    parent = parent->GetParentElement();
   1.684 +  }
   1.685 +}
   1.686 +
   1.687 +void
   1.688 +WalkDescendantsResetAutoDirection(Element* aElement)
   1.689 +{
   1.690 +  nsIContent* child = aElement->GetFirstChild();
   1.691 +  while (child) {
   1.692 +    if (child->HasDirAuto()) {
   1.693 +      child = child->GetNextNonChildNode(aElement);
   1.694 +      continue;
   1.695 +    }
   1.696 +
   1.697 +    if (child->HasTextNodeDirectionalityMap()) {
   1.698 +      nsTextNodeDirectionalityMap::ResetTextNodeDirection(child);
   1.699 +      nsTextNodeDirectionalityMap::EnsureMapIsClearFor(child);
   1.700 +    }
   1.701 +    child = child->GetNextNode(aElement);
   1.702 +  }
   1.703 +}
   1.704 +
   1.705 +void
   1.706 +WalkDescendantsSetDirAuto(Element* aElement, bool aNotify)
   1.707 +{
   1.708 +  // Only test for DoesNotParticipateInAutoDirection -- in other words, if
   1.709 +  // aElement is a <bdi> which is having its dir attribute set to auto (or
   1.710 +  // removed or set to an invalid value, which are equivalent to dir=auto for
   1.711 +  // <bdi>, we *do* want to set AncestorHasDirAuto on its descendants, unlike
   1.712 +  // in SetDirOnBind where we don't propagate AncestorHasDirAuto to a <bdi>
   1.713 +  // being bound to an existing node with dir=auto.
   1.714 +  if (!DoesNotParticipateInAutoDirection(aElement)) {
   1.715 +
   1.716 +    bool setAncestorDirAutoFlag =
   1.717 +#ifdef DEBUG
   1.718 +      true;
   1.719 +#else
   1.720 +      !aElement->AncestorHasDirAuto();
   1.721 +#endif
   1.722 +
   1.723 +    if (setAncestorDirAutoFlag) {
   1.724 +      nsIContent* child = aElement->GetFirstChild();
   1.725 +      while (child) {
   1.726 +        if (child->IsElement() &&
   1.727 +            DoesNotAffectDirectionOfAncestors(child->AsElement())) {
   1.728 +          child = child->GetNextNonChildNode(aElement);
   1.729 +          continue;
   1.730 +        }
   1.731 +
   1.732 +        MOZ_ASSERT(!aElement->AncestorHasDirAuto() ||
   1.733 +                   child->AncestorHasDirAuto(),
   1.734 +                   "AncestorHasDirAuto set on node but not its children");
   1.735 +        child->SetAncestorHasDirAuto();
   1.736 +        child = child->GetNextNode(aElement);
   1.737 +      }
   1.738 +    }
   1.739 +  }
   1.740 +
   1.741 +  nsINode* textNode = WalkDescendantsSetDirectionFromText(aElement, aNotify);
   1.742 +  if (textNode) {
   1.743 +    nsTextNodeDirectionalityMap::AddEntryToMap(textNode, aElement);
   1.744 +  }
   1.745 +}
   1.746 +
   1.747 +void
   1.748 +WalkDescendantsClearAncestorDirAuto(Element* aElement)
   1.749 +{
   1.750 +  nsIContent* child = aElement->GetFirstChild();
   1.751 +  while (child) {
   1.752 +    if (child->HasDirAuto()) {
   1.753 +      child = child->GetNextNonChildNode(aElement);
   1.754 +      continue;
   1.755 +    }
   1.756 +
   1.757 +    child->ClearAncestorHasDirAuto();
   1.758 +    child = child->GetNextNode(aElement);
   1.759 +  }
   1.760 +}
   1.761 +
   1.762 +void SetAncestorDirectionIfAuto(nsINode* aTextNode, Directionality aDir,
   1.763 +                                bool aNotify = true)
   1.764 +{
   1.765 +  MOZ_ASSERT(aTextNode->NodeType() == nsIDOMNode::TEXT_NODE,
   1.766 +             "Must be a text node");
   1.767 +
   1.768 +  Element* parent = aTextNode->GetParentElement();
   1.769 +  while (parent && parent->NodeOrAncestorHasDirAuto()) {
   1.770 +    if (DoesNotParticipateInAutoDirection(parent) || parent->HasFixedDir()) {
   1.771 +      break;
   1.772 +    }
   1.773 +
   1.774 +    if (parent->HasDirAuto()) {
   1.775 +      bool resetDirection = false;
   1.776 +      nsINode* directionWasSetByTextNode =
   1.777 +        static_cast<nsINode*>(parent->GetProperty(nsGkAtoms::dirAutoSetBy));
   1.778 +
   1.779 +      if (!parent->HasDirAutoSet()) {
   1.780 +        // Fast path if parent's direction is not yet set by any descendant
   1.781 +        MOZ_ASSERT(!directionWasSetByTextNode,
   1.782 +                   "dirAutoSetBy property should be null");
   1.783 +        resetDirection = true;
   1.784 +      } else {
   1.785 +        // If parent's direction is already set, we need to know if
   1.786 +        // aTextNode is before or after the text node that had set it.
   1.787 +        // We will walk parent's descendants in tree order starting from
   1.788 +        // aTextNode to optimize for the most common case where text nodes are
   1.789 +        // being appended to tree.
   1.790 +        if (!directionWasSetByTextNode) {
   1.791 +          resetDirection = true;
   1.792 +        } else if (directionWasSetByTextNode != aTextNode) {
   1.793 +          nsIContent* child = aTextNode->GetNextNode(parent);
   1.794 +          while (child) {
   1.795 +            if (child->IsElement() &&
   1.796 +                DoesNotAffectDirectionOfAncestors(child->AsElement())) {
   1.797 +              child = child->GetNextNonChildNode(parent);
   1.798 +              continue;
   1.799 +            }
   1.800 +
   1.801 +            if (child == directionWasSetByTextNode) {
   1.802 +              // we found the node that set the element's direction after our
   1.803 +              // text node, so we need to reset the direction
   1.804 +              resetDirection = true;
   1.805 +              break;
   1.806 +            }
   1.807 +
   1.808 +            child = child->GetNextNode(parent);
   1.809 +          }
   1.810 +        }
   1.811 +      }
   1.812 +
   1.813 +      if (resetDirection) {
   1.814 +        if (directionWasSetByTextNode) {
   1.815 +          nsTextNodeDirectionalityMap::RemoveElementFromMap(
   1.816 +            directionWasSetByTextNode, parent
   1.817 +          );
   1.818 +        }
   1.819 +        parent->SetDirectionality(aDir, aNotify);
   1.820 +        nsTextNodeDirectionalityMap::AddEntryToMap(aTextNode, parent);
   1.821 +        SetDirectionalityOnDescendants(parent, aDir, aNotify);
   1.822 +      }
   1.823 +
   1.824 +      // Since we found an element with dir=auto, we can stop walking the
   1.825 +      // parent chain: none of its ancestors will have their direction set by
   1.826 +      // any of its descendants.
   1.827 +      return;
   1.828 +    }
   1.829 +    parent = parent->GetParentElement();
   1.830 +  }
   1.831 +}
   1.832 +
   1.833 +bool
   1.834 +TextNodeWillChangeDirection(nsIContent* aTextNode, Directionality* aOldDir,
   1.835 +                            uint32_t aOffset)
   1.836 +{
   1.837 +  if (!NodeAffectsDirAutoAncestor(aTextNode)) {
   1.838 +    nsTextNodeDirectionalityMap::EnsureMapIsClearFor(aTextNode);
   1.839 +    return false;
   1.840 +  }
   1.841 +
   1.842 +  uint32_t firstStrong;
   1.843 +  *aOldDir = GetDirectionFromText(aTextNode->GetText(), &firstStrong);
   1.844 +  return (aOffset <= firstStrong);
   1.845 +}
   1.846 +
   1.847 +void
   1.848 +TextNodeChangedDirection(nsIContent* aTextNode, Directionality aOldDir,
   1.849 +                         bool aNotify)
   1.850 +{
   1.851 +  Directionality newDir = GetDirectionFromText(aTextNode->GetText());
   1.852 +  if (newDir == eDir_NotSet) {
   1.853 +    if (aOldDir != eDir_NotSet && aTextNode->HasTextNodeDirectionalityMap()) {
   1.854 +      // This node used to have a strong directional character but no
   1.855 +      // longer does. ResetTextNodeDirection() will re-resolve the
   1.856 +      // directionality of any elements whose directionality was
   1.857 +      // determined by this node.
   1.858 +      nsTextNodeDirectionalityMap::ResetTextNodeDirection(aTextNode);
   1.859 +    }
   1.860 +  } else {
   1.861 +    // This node has a strong directional character. If it has a
   1.862 +    // TextNodeDirectionalityMap property, it already determines the
   1.863 +    // directionality of some element(s), so call UpdateTextNodeDirection to
   1.864 +    // reresolve their directionality. Otherwise call
   1.865 +    // SetAncestorDirectionIfAuto to find ancestor elements which should
   1.866 +    // have their directionality determined by this node.
   1.867 +    if (aTextNode->HasTextNodeDirectionalityMap()) {
   1.868 +      nsTextNodeDirectionalityMap::UpdateTextNodeDirection(aTextNode, newDir);
   1.869 +    } else {
   1.870 +      SetAncestorDirectionIfAuto(aTextNode, newDir, aNotify);
   1.871 +    }
   1.872 +  }
   1.873 +}
   1.874 +
   1.875 +void
   1.876 +SetDirectionFromNewTextNode(nsIContent* aTextNode)
   1.877 +{
   1.878 +  if (!NodeAffectsDirAutoAncestor(aTextNode)) {
   1.879 +    return;
   1.880 +  }
   1.881 +
   1.882 +  Element* parent = aTextNode->GetParentElement();
   1.883 +  if (parent && parent->NodeOrAncestorHasDirAuto()) {
   1.884 +    aTextNode->SetAncestorHasDirAuto();
   1.885 +  }
   1.886 +
   1.887 +  Directionality dir = GetDirectionFromText(aTextNode->GetText());
   1.888 +  if (dir != eDir_NotSet) {
   1.889 +    SetAncestorDirectionIfAuto(aTextNode, dir);
   1.890 +  }
   1.891 +}
   1.892 +
   1.893 +void
   1.894 +ResetDirectionSetByTextNode(nsTextNode* aTextNode, bool aNullParent)
   1.895 +{
   1.896 +  if (!NodeAffectsDirAutoAncestor(aTextNode)) {
   1.897 +    nsTextNodeDirectionalityMap::EnsureMapIsClearFor(aTextNode);
   1.898 +    return;
   1.899 +  }
   1.900 +
   1.901 +  Directionality dir = GetDirectionFromText(aTextNode->GetText());
   1.902 +  if (dir != eDir_NotSet && aTextNode->HasTextNodeDirectionalityMap()) {
   1.903 +    if (aNullParent) {
   1.904 +      nsTextNodeDirectionalityMap::ClearTextNodeDirection(aTextNode);
   1.905 +    } else {
   1.906 +      nsTextNodeDirectionalityMap::ResetTextNodeDirection(aTextNode);
   1.907 +    }
   1.908 +  }
   1.909 +}
   1.910 +
   1.911 +void
   1.912 +SetDirectionalityFromValue(Element* aElement, const nsAString& value,
   1.913 +                           bool aNotify)
   1.914 +{
   1.915 +  Directionality dir = GetDirectionFromText(PromiseFlatString(value).get(),
   1.916 +                                            value.Length());
   1.917 +  if (dir == eDir_NotSet) {
   1.918 +    dir = eDir_LTR;
   1.919 +  }
   1.920 +
   1.921 +  aElement->SetDirectionality(dir, aNotify);
   1.922 +}
   1.923 +
   1.924 +void
   1.925 +OnSetDirAttr(Element* aElement, const nsAttrValue* aNewValue,
   1.926 +             bool hadValidDir, bool hadDirAuto, bool aNotify)
   1.927 +{
   1.928 +  if (aElement->IsHTML(nsGkAtoms::input)) {
   1.929 +    return;
   1.930 +  }
   1.931 +
   1.932 +  if (aElement->AncestorHasDirAuto()) {
   1.933 +    if (!hadValidDir) {
   1.934 +      // The element is a descendant of an element with dir = auto, is
   1.935 +      // having its dir attribute set, and previously didn't have a valid dir
   1.936 +      // attribute.
   1.937 +      // Check whether any of its text node descendants determine the
   1.938 +      // direction of any of its ancestors, and redetermine their direction
   1.939 +      WalkDescendantsResetAutoDirection(aElement);
   1.940 +    } else if (!aElement->HasValidDir()) {
   1.941 +      // The element is a descendant of an element with dir = auto and is
   1.942 +      // having its dir attribute removed or set to an invalid value.
   1.943 +      // Reset the direction of any of its ancestors whose direction is
   1.944 +      // determined by a text node descendant
   1.945 +      WalkAncestorsResetAutoDirection(aElement, aNotify);
   1.946 +    }
   1.947 +  } else if (hadDirAuto && !aElement->HasDirAuto()) {
   1.948 +    // The element isn't a descendant of an element with dir = auto, and is
   1.949 +    // having its dir attribute set to something other than auto.
   1.950 +    // Walk the descendant tree and clear the AncestorHasDirAuto flag.
   1.951 +    //
   1.952 +    // N.B: For elements other than <bdi> it would be enough to test that the
   1.953 +    //      current value of dir was "auto" in BeforeSetAttr to know that we
   1.954 +    //      were unsetting dir="auto". For <bdi> things are more complicated,
   1.955 +    //      since it behaves like dir="auto" whenever the dir attribute is
   1.956 +    //      empty or invalid, so we would have to check whether the old value
   1.957 +    //      was not either "ltr" or "rtl", and the new value was either "ltr"
   1.958 +    //      or "rtl". Element::HasDirAuto() encapsulates all that, so doing it
   1.959 +    //      here is simpler.
   1.960 +    WalkDescendantsClearAncestorDirAuto(aElement);
   1.961 +  }
   1.962 +
   1.963 +  if (aElement->HasDirAuto()) {
   1.964 +    WalkDescendantsSetDirAuto(aElement, aNotify);
   1.965 +  } else {
   1.966 +    if (aElement->HasDirAutoSet()) {
   1.967 +      nsINode* setByNode =
   1.968 +        static_cast<nsINode*>(aElement->GetProperty(nsGkAtoms::dirAutoSetBy));
   1.969 +      nsTextNodeDirectionalityMap::RemoveElementFromMap(setByNode, aElement);
   1.970 +    }
   1.971 +    SetDirectionalityOnDescendants(aElement,
   1.972 +                                   RecomputeDirectionality(aElement, aNotify),
   1.973 +                                   aNotify);
   1.974 +  }
   1.975 +}
   1.976 +
   1.977 +void
   1.978 +SetDirOnBind(mozilla::dom::Element* aElement, nsIContent* aParent)
   1.979 +{
   1.980 +  // Set the AncestorHasDirAuto flag, unless this element shouldn't affect
   1.981 +  // ancestors that have dir=auto
   1.982 +  if (!DoesNotParticipateInAutoDirection(aElement) &&
   1.983 +      !aElement->IsHTML(nsGkAtoms::bdi) &&
   1.984 +      aParent && aParent->NodeOrAncestorHasDirAuto()) {
   1.985 +    aElement->SetAncestorHasDirAuto();
   1.986 +
   1.987 +    nsIContent* child = aElement->GetFirstChild();
   1.988 +    if (child) {
   1.989 +      // If we are binding an element to the tree that already has descendants,
   1.990 +      // and the parent has NodeHasDirAuto or NodeAncestorHasDirAuto, we need
   1.991 +      // to set NodeAncestorHasDirAuto on all the element's descendants, except
   1.992 +      // for nodes that don't affect the direction of their ancestors.
   1.993 +      do {
   1.994 +        if (child->IsElement() &&
   1.995 +            DoesNotAffectDirectionOfAncestors(child->AsElement())) {
   1.996 +          child = child->GetNextNonChildNode(aElement);
   1.997 +          continue;
   1.998 +        }
   1.999 +
  1.1000 +        child->SetAncestorHasDirAuto();
  1.1001 +        child = child->GetNextNode(aElement);
  1.1002 +      } while (child);
  1.1003 +
  1.1004 +      // We may also need to reset the direction of an ancestor with dir=auto
  1.1005 +      WalkAncestorsResetAutoDirection(aElement, true);
  1.1006 +    }
  1.1007 +  }
  1.1008 +
  1.1009 +  if (!aElement->HasDirAuto()) {
  1.1010 +    // if the element doesn't have dir=auto, set its own directionality from
  1.1011 +    // the dir attribute or by inheriting from its ancestors.
  1.1012 +    RecomputeDirectionality(aElement, false);
  1.1013 +  }
  1.1014 +}
  1.1015 +
  1.1016 +void ResetDir(mozilla::dom::Element* aElement)
  1.1017 +{
  1.1018 +  if (aElement->HasDirAutoSet()) {
  1.1019 +    nsINode* setByNode =
  1.1020 +      static_cast<nsINode*>(aElement->GetProperty(nsGkAtoms::dirAutoSetBy));
  1.1021 +    nsTextNodeDirectionalityMap::RemoveElementFromMap(setByNode, aElement);
  1.1022 +  }
  1.1023 +
  1.1024 +  if (!aElement->HasDirAuto()) {
  1.1025 +    RecomputeDirectionality(aElement, false);
  1.1026 +  }
  1.1027 +}
  1.1028 +
  1.1029 +} // end namespace mozilla
  1.1030 +

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