1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/src/WebGL2Context.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,129 @@ 1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#include "WebGL2Context.h" 1.10 +#include "GLContext.h" 1.11 +#include "mozilla/dom/WebGL2RenderingContextBinding.h" 1.12 +#include "mozilla/Preferences.h" 1.13 +#include "mozilla/Telemetry.h" 1.14 + 1.15 +using namespace mozilla; 1.16 +using namespace mozilla::gl; 1.17 + 1.18 +// ----------------------------------------------------------------------------- 1.19 +// CONSTRUCTOR & DESTRUCTOR 1.20 + 1.21 +WebGL2Context::WebGL2Context() 1.22 + : WebGLContext() 1.23 +{ 1.24 + MOZ_ASSERT(IsSupported(), "not supposed to create a WebGL2Context" 1.25 + "context when not supported"); 1.26 +} 1.27 + 1.28 +WebGL2Context::~WebGL2Context() 1.29 +{ 1.30 + 1.31 +} 1.32 + 1.33 + 1.34 +// ----------------------------------------------------------------------------- 1.35 +// STATIC FUNCTIONS 1.36 + 1.37 +bool 1.38 +WebGL2Context::IsSupported() 1.39 +{ 1.40 + return Preferences::GetBool("webgl.enable-prototype-webgl2", false); 1.41 +} 1.42 + 1.43 +WebGL2Context* 1.44 +WebGL2Context::Create() 1.45 +{ 1.46 + return new WebGL2Context(); 1.47 +} 1.48 + 1.49 + 1.50 +// ----------------------------------------------------------------------------- 1.51 +// IMPLEMENT nsWrapperCache 1.52 + 1.53 +JSObject* 1.54 +WebGL2Context::WrapObject(JSContext *cx) 1.55 +{ 1.56 + return dom::WebGL2RenderingContextBinding::Wrap(cx, this); 1.57 +} 1.58 + 1.59 + 1.60 +// ----------------------------------------------------------------------------- 1.61 +// WebGL 2 initialisation 1.62 + 1.63 +bool 1.64 +WebGLContext::InitWebGL2() 1.65 +{ 1.66 + MOZ_ASSERT(IsWebGL2(), "WebGLContext is not a WebGL 2 context!"); 1.67 + 1.68 + const WebGLExtensionID sExtensionNativelySupportedArr[] = { 1.69 + WebGLExtensionID::ANGLE_instanced_arrays, 1.70 + WebGLExtensionID::OES_element_index_uint, 1.71 + WebGLExtensionID::OES_standard_derivatives, 1.72 + WebGLExtensionID::OES_texture_float, 1.73 + WebGLExtensionID::OES_texture_float_linear, 1.74 + WebGLExtensionID::OES_vertex_array_object, 1.75 + WebGLExtensionID::WEBGL_depth_texture, 1.76 + WebGLExtensionID::WEBGL_draw_buffers 1.77 + }; 1.78 + const GLFeature sFeatureRequiredArr[] = { 1.79 + GLFeature::blend_minmax, 1.80 + GLFeature::instanced_non_arrays, 1.81 + GLFeature::transform_feedback 1.82 + }; 1.83 + 1.84 + // check WebGL extensions that are supposed to be natively supported 1.85 + for (size_t i = 0; i < size_t(MOZ_ARRAY_LENGTH(sExtensionNativelySupportedArr)); i++) 1.86 + { 1.87 + WebGLExtensionID extension = sExtensionNativelySupportedArr[i]; 1.88 + 1.89 + if (!IsExtensionSupported(extension)) { 1.90 + GenerateWarning("WebGL 2 requires %s!", GetExtensionString(extension)); 1.91 + return false; 1.92 + } 1.93 + } 1.94 + 1.95 + // check required OpenGL extensions 1.96 + if (!gl->IsExtensionSupported(GLContext::EXT_gpu_shader4)) { 1.97 + GenerateWarning("WebGL 2 requires GL_EXT_gpu_shader4!"); 1.98 + return false; 1.99 + } 1.100 + 1.101 + // check OpenGL features 1.102 + if (!gl->IsSupported(GLFeature::occlusion_query) && 1.103 + !gl->IsSupported(GLFeature::occlusion_query_boolean)) 1.104 + { 1.105 + /* 1.106 + * on desktop, we fake occlusion_query_boolean with occlusion_query if 1.107 + * necessary. See WebGLContextAsyncQueries.cpp. 1.108 + */ 1.109 + GenerateWarning("WebGL 2 requires occlusion queries!"); 1.110 + return false; 1.111 + } 1.112 + 1.113 + for (size_t i = 0; i < size_t(MOZ_ARRAY_LENGTH(sFeatureRequiredArr)); i++) 1.114 + { 1.115 + if (!gl->IsSupported(sFeatureRequiredArr[i])) { 1.116 + GenerateWarning("WebGL 2 requires GLFeature::%s!", GLContext::GetFeatureName(sFeatureRequiredArr[i])); 1.117 + return false; 1.118 + } 1.119 + } 1.120 + 1.121 + // ok WebGL 2 is compatible, we can enable natively supported extensions. 1.122 + for (size_t i = 0; i < size_t(MOZ_ARRAY_LENGTH(sExtensionNativelySupportedArr)); i++) { 1.123 + EnableExtension(sExtensionNativelySupportedArr[i]); 1.124 + 1.125 + MOZ_ASSERT(IsExtensionEnabled(sExtensionNativelySupportedArr[i])); 1.126 + } 1.127 + 1.128 + // we initialise WebGL 2 related stuff. 1.129 + gl->GetUIntegerv(LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &mGLMaxTransformFeedbackSeparateAttribs); 1.130 + 1.131 + return true; 1.132 +}