content/canvas/src/WebGLContextExtensions.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/src/WebGLContextExtensions.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,368 @@
     1.4 +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "WebGLContext.h"
    1.10 +#include "WebGLContextUtils.h"
    1.11 +#include "WebGLExtensions.h"
    1.12 +#include "GLContext.h"
    1.13 +
    1.14 +#include "nsString.h"
    1.15 +#include "mozilla/Preferences.h"
    1.16 +#include "AccessCheck.h"
    1.17 +
    1.18 +using namespace mozilla;
    1.19 +using namespace mozilla::gl;
    1.20 +
    1.21 +/* static */ const char*
    1.22 +WebGLContext::GetExtensionString(WebGLExtensionID ext)
    1.23 +{
    1.24 +    // must match WebGLExtensionID.
    1.25 +    // Once we can use variadic templates, EnumeratedArray should get a constructor
    1.26 +    // allowing to initialize it directly without using this auxiliary plain array.
    1.27 +    static const char *kExtensionNames[] = {
    1.28 +        "ANGLE_instanced_arrays",
    1.29 +        "EXT_color_buffer_half_float",
    1.30 +        "EXT_frag_depth",
    1.31 +        "EXT_sRGB",
    1.32 +        "EXT_texture_filter_anisotropic",
    1.33 +        "OES_element_index_uint",
    1.34 +        "OES_standard_derivatives",
    1.35 +        "OES_texture_float",
    1.36 +        "OES_texture_float_linear",
    1.37 +        "OES_texture_half_float",
    1.38 +        "OES_texture_half_float_linear",
    1.39 +        "OES_vertex_array_object",
    1.40 +        "WEBGL_color_buffer_float",
    1.41 +        "WEBGL_compressed_texture_atc",
    1.42 +        "WEBGL_compressed_texture_etc1",
    1.43 +        "WEBGL_compressed_texture_pvrtc",
    1.44 +        "WEBGL_compressed_texture_s3tc",
    1.45 +        "WEBGL_debug_renderer_info",
    1.46 +        "WEBGL_debug_shaders",
    1.47 +        "WEBGL_depth_texture",
    1.48 +        "WEBGL_draw_buffers",
    1.49 +        "WEBGL_lose_context"
    1.50 +    };
    1.51 +
    1.52 +    typedef EnumeratedArray<WebGLExtensionID, WebGLExtensionID::Max, const char*>
    1.53 +            names_array_t;
    1.54 +    static const names_array_t kExtensionNamesEnumeratedArray(kExtensionNames);
    1.55 +
    1.56 +    return kExtensionNamesEnumeratedArray[ext];
    1.57 +}
    1.58 +
    1.59 +bool
    1.60 +WebGLContext::IsExtensionEnabled(WebGLExtensionID ext) const {
    1.61 +    return mExtensions[ext];
    1.62 +}
    1.63 +
    1.64 +bool WebGLContext::IsExtensionSupported(JSContext *cx, WebGLExtensionID ext) const
    1.65 +{
    1.66 +    bool allowPrivilegedExts = false;
    1.67 +
    1.68 +    // Chrome contexts need access to debug information even when
    1.69 +    // webgl.disable-extensions is set. This is used in the graphics
    1.70 +    // section of about:support.
    1.71 +    if (xpc::AccessCheck::isChrome(js::GetContextCompartment(cx)))
    1.72 +        allowPrivilegedExts = true;
    1.73 +
    1.74 +    if (Preferences::GetBool("webgl.enable-privileged-extensions", false))
    1.75 +        allowPrivilegedExts = true;
    1.76 +
    1.77 +    if (allowPrivilegedExts) {
    1.78 +        switch (ext) {
    1.79 +            case WebGLExtensionID::WEBGL_debug_renderer_info:
    1.80 +                return true;
    1.81 +            case WebGLExtensionID::WEBGL_debug_shaders:
    1.82 +                return true;
    1.83 +            default:
    1.84 +                // For warnings-as-errors.
    1.85 +                break;
    1.86 +        }
    1.87 +    }
    1.88 +
    1.89 +    return IsExtensionSupported(ext);
    1.90 +}
    1.91 +
    1.92 +bool WebGLContext::IsExtensionSupported(WebGLExtensionID ext) const
    1.93 +{
    1.94 +    if (mDisableExtensions) {
    1.95 +        return false;
    1.96 +    }
    1.97 +
    1.98 +    switch (ext) {
    1.99 +        case WebGLExtensionID::OES_element_index_uint:
   1.100 +            return gl->IsSupported(GLFeature::element_index_uint);
   1.101 +        case WebGLExtensionID::OES_standard_derivatives:
   1.102 +            return gl->IsSupported(GLFeature::standard_derivatives);
   1.103 +        case WebGLExtensionID::WEBGL_lose_context:
   1.104 +            // We always support this extension.
   1.105 +            return true;
   1.106 +        case WebGLExtensionID::OES_texture_float:
   1.107 +            return gl->IsSupported(GLFeature::texture_float);
   1.108 +        case WebGLExtensionID::OES_texture_float_linear:
   1.109 +            return gl->IsSupported(GLFeature::texture_float_linear);
   1.110 +        case WebGLExtensionID::OES_texture_half_float:
   1.111 +            // If we have Feature::texture_half_float, we must not be on ES2
   1.112 +            // and need to translate HALF_FLOAT_OES -> HALF_FLOAT.  We do that
   1.113 +            // right before making the relevant calls.
   1.114 +            return gl->IsExtensionSupported(GLContext::OES_texture_half_float) ||
   1.115 +                   gl->IsSupported(GLFeature::texture_half_float);
   1.116 +        case WebGLExtensionID::OES_texture_half_float_linear:
   1.117 +            return gl->IsSupported(GLFeature::texture_half_float_linear);
   1.118 +        case WebGLExtensionID::WEBGL_color_buffer_float:
   1.119 +            return WebGLExtensionColorBufferFloat::IsSupported(this);
   1.120 +        case WebGLExtensionID::EXT_color_buffer_half_float:
   1.121 +            return WebGLExtensionColorBufferHalfFloat::IsSupported(this);
   1.122 +        case WebGLExtensionID::OES_vertex_array_object:
   1.123 +            return WebGLExtensionVertexArray::IsSupported(this);
   1.124 +        case WebGLExtensionID::EXT_texture_filter_anisotropic:
   1.125 +            return gl->IsExtensionSupported(GLContext::EXT_texture_filter_anisotropic);
   1.126 +        case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
   1.127 +            if (gl->IsExtensionSupported(GLContext::EXT_texture_compression_s3tc)) {
   1.128 +                return true;
   1.129 +            }
   1.130 +            else if (gl->IsExtensionSupported(GLContext::EXT_texture_compression_dxt1) &&
   1.131 +                     gl->IsExtensionSupported(GLContext::ANGLE_texture_compression_dxt3) &&
   1.132 +                     gl->IsExtensionSupported(GLContext::ANGLE_texture_compression_dxt5))
   1.133 +            {
   1.134 +                return true;
   1.135 +            }
   1.136 +            return false;
   1.137 +        case WebGLExtensionID::WEBGL_compressed_texture_atc:
   1.138 +            return gl->IsExtensionSupported(GLContext::AMD_compressed_ATC_texture);
   1.139 +        case WebGLExtensionID::WEBGL_compressed_texture_etc1:
   1.140 +            return gl->IsExtensionSupported(GLContext::OES_compressed_ETC1_RGB8_texture);
   1.141 +        case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
   1.142 +            return gl->IsExtensionSupported(GLContext::IMG_texture_compression_pvrtc);
   1.143 +        case WebGLExtensionID::WEBGL_depth_texture:
   1.144 +            // WEBGL_depth_texture supports DEPTH_STENCIL textures
   1.145 +            if (!gl->IsSupported(GLFeature::packed_depth_stencil)) {
   1.146 +                return false;
   1.147 +            }
   1.148 +            return gl->IsSupported(GLFeature::depth_texture) ||
   1.149 +                   gl->IsExtensionSupported(GLContext::ANGLE_depth_texture);
   1.150 +        case WebGLExtensionID::ANGLE_instanced_arrays:
   1.151 +            return WebGLExtensionInstancedArrays::IsSupported(this);
   1.152 +        case WebGLExtensionID::EXT_sRGB:
   1.153 +            return WebGLExtensionSRGB::IsSupported(this);
   1.154 +        case WebGLExtensionID::WEBGL_draw_buffers:
   1.155 +            return WebGLExtensionDrawBuffers::IsSupported(this);
   1.156 +        case WebGLExtensionID::EXT_frag_depth:
   1.157 +            return WebGLExtensionFragDepth::IsSupported(this);
   1.158 +        default:
   1.159 +            // For warnings-as-errors.
   1.160 +            break;
   1.161 +    }
   1.162 +// Uncomment this switch for any new extensions
   1.163 +#if 0
   1.164 +    if (Preferences::GetBool("webgl.enable-draft-extensions", false) || IsWebGL2()) {
   1.165 +        switch (ext) {
   1.166 +            default:
   1.167 +                // For warnings-as-errors.
   1.168 +                break;
   1.169 +        }
   1.170 +    }
   1.171 +#endif
   1.172 +
   1.173 +    return false;
   1.174 +}
   1.175 +
   1.176 +static bool
   1.177 +CompareWebGLExtensionName(const nsACString& name, const char *other)
   1.178 +{
   1.179 +    return name.Equals(other, nsCaseInsensitiveCStringComparator());
   1.180 +}
   1.181 +
   1.182 +void
   1.183 +WebGLContext::GetExtension(JSContext *cx, const nsAString& aName,
   1.184 +                           JS::MutableHandle<JSObject*> aRetval,
   1.185 +                           ErrorResult& rv)
   1.186 +{
   1.187 +    if (IsContextLost()) {
   1.188 +        aRetval.set(nullptr);
   1.189 +        return;
   1.190 +    }
   1.191 +
   1.192 +    NS_LossyConvertUTF16toASCII name(aName);
   1.193 +
   1.194 +    WebGLExtensionID ext = WebGLExtensionID::Unknown;
   1.195 +
   1.196 +    // step 1: figure what extension is wanted
   1.197 +    for (size_t i = 0; i < size_t(WebGLExtensionID::Max); i++)
   1.198 +    {
   1.199 +        WebGLExtensionID extension = WebGLExtensionID(i);
   1.200 +
   1.201 +        if (CompareWebGLExtensionName(name, GetExtensionString(extension))) {
   1.202 +            ext = extension;
   1.203 +            break;
   1.204 +        }
   1.205 +    }
   1.206 +
   1.207 +    if (ext == WebGLExtensionID::Unknown)
   1.208 +    {
   1.209 +        /**
   1.210 +         * We keep backward compatibility for these deprecated vendor-prefixed
   1.211 +         * alias. Do not add new ones anymore. Hide it behind the
   1.212 +         * webgl.enable-draft-extensions flag instead.
   1.213 +         */
   1.214 +        if (CompareWebGLExtensionName(name, "MOZ_WEBGL_lose_context")) {
   1.215 +            ext = WebGLExtensionID::WEBGL_lose_context;
   1.216 +        }
   1.217 +        else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_s3tc")) {
   1.218 +            ext = WebGLExtensionID::WEBGL_compressed_texture_s3tc;
   1.219 +        }
   1.220 +        else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_atc")) {
   1.221 +            ext = WebGLExtensionID::WEBGL_compressed_texture_atc;
   1.222 +        }
   1.223 +        else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_pvrtc")) {
   1.224 +            ext = WebGLExtensionID::WEBGL_compressed_texture_pvrtc;
   1.225 +        }
   1.226 +        else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_depth_texture")) {
   1.227 +            ext = WebGLExtensionID::WEBGL_depth_texture;
   1.228 +        }
   1.229 +
   1.230 +        if (ext != WebGLExtensionID::Unknown) {
   1.231 +            GenerateWarning("getExtension('%s'): MOZ_ prefixed WebGL extension strings are deprecated. "
   1.232 +                            "Support for them will be removed in the future. Use unprefixed extension strings. "
   1.233 +                            "To get draft extensions, set the webgl.enable-draft-extensions preference.",
   1.234 +                            name.get());
   1.235 +        }
   1.236 +    }
   1.237 +
   1.238 +    if (ext == WebGLExtensionID::Unknown) {
   1.239 +        aRetval.set(nullptr);
   1.240 +        return;
   1.241 +    }
   1.242 +
   1.243 +    // step 2: check if the extension is supported
   1.244 +    if (!IsExtensionSupported(cx, ext)) {
   1.245 +        aRetval.set(nullptr);
   1.246 +        return;
   1.247 +    }
   1.248 +
   1.249 +    // step 3: if the extension hadn't been previously been created, create it now, thus enabling it
   1.250 +    if (!IsExtensionEnabled(ext)) {
   1.251 +        EnableExtension(ext);
   1.252 +    }
   1.253 +
   1.254 +    aRetval.set(WebGLObjectAsJSObject(cx, mExtensions[ext].get(), rv));
   1.255 +}
   1.256 +
   1.257 +void
   1.258 +WebGLContext::EnableExtension(WebGLExtensionID ext)
   1.259 +{
   1.260 +    MOZ_ASSERT(IsExtensionEnabled(ext) == false);
   1.261 +
   1.262 +    WebGLExtensionBase* obj = nullptr;
   1.263 +    switch (ext) {
   1.264 +        case WebGLExtensionID::OES_element_index_uint:
   1.265 +            obj = new WebGLExtensionElementIndexUint(this);
   1.266 +            break;
   1.267 +        case WebGLExtensionID::OES_standard_derivatives:
   1.268 +            obj = new WebGLExtensionStandardDerivatives(this);
   1.269 +            break;
   1.270 +        case WebGLExtensionID::EXT_texture_filter_anisotropic:
   1.271 +            obj = new WebGLExtensionTextureFilterAnisotropic(this);
   1.272 +            break;
   1.273 +        case WebGLExtensionID::WEBGL_lose_context:
   1.274 +            obj = new WebGLExtensionLoseContext(this);
   1.275 +            break;
   1.276 +        case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
   1.277 +            obj = new WebGLExtensionCompressedTextureS3TC(this);
   1.278 +            break;
   1.279 +        case WebGLExtensionID::WEBGL_compressed_texture_atc:
   1.280 +            obj = new WebGLExtensionCompressedTextureATC(this);
   1.281 +            break;
   1.282 +        case WebGLExtensionID::WEBGL_compressed_texture_etc1:
   1.283 +            obj = new WebGLExtensionCompressedTextureETC1(this);
   1.284 +            break;
   1.285 +        case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
   1.286 +            obj = new WebGLExtensionCompressedTexturePVRTC(this);
   1.287 +            break;
   1.288 +        case WebGLExtensionID::WEBGL_debug_renderer_info:
   1.289 +            obj = new WebGLExtensionDebugRendererInfo(this);
   1.290 +            break;
   1.291 +        case WebGLExtensionID::WEBGL_debug_shaders:
   1.292 +            obj = new WebGLExtensionDebugShaders(this);
   1.293 +            break;
   1.294 +        case WebGLExtensionID::WEBGL_depth_texture:
   1.295 +            obj = new WebGLExtensionDepthTexture(this);
   1.296 +            break;
   1.297 +        case WebGLExtensionID::OES_texture_float:
   1.298 +            obj = new WebGLExtensionTextureFloat(this);
   1.299 +            break;
   1.300 +        case WebGLExtensionID::OES_texture_float_linear:
   1.301 +            obj = new WebGLExtensionTextureFloatLinear(this);
   1.302 +            break;
   1.303 +        case WebGLExtensionID::OES_texture_half_float:
   1.304 +            obj = new WebGLExtensionTextureHalfFloat(this);
   1.305 +            break;
   1.306 +        case WebGLExtensionID::OES_texture_half_float_linear:
   1.307 +            obj = new WebGLExtensionTextureHalfFloatLinear(this);
   1.308 +            break;
   1.309 +        case WebGLExtensionID::WEBGL_color_buffer_float:
   1.310 +            obj = new WebGLExtensionColorBufferFloat(this);
   1.311 +            break;
   1.312 +        case WebGLExtensionID::EXT_color_buffer_half_float:
   1.313 +            obj = new WebGLExtensionColorBufferHalfFloat(this);
   1.314 +            break;
   1.315 +        case WebGLExtensionID::WEBGL_draw_buffers:
   1.316 +            obj = new WebGLExtensionDrawBuffers(this);
   1.317 +            break;
   1.318 +        case WebGLExtensionID::OES_vertex_array_object:
   1.319 +            obj = new WebGLExtensionVertexArray(this);
   1.320 +            break;
   1.321 +        case WebGLExtensionID::ANGLE_instanced_arrays:
   1.322 +            obj = new WebGLExtensionInstancedArrays(this);
   1.323 +            break;
   1.324 +        case WebGLExtensionID::EXT_sRGB:
   1.325 +            obj = new WebGLExtensionSRGB(this);
   1.326 +            break;
   1.327 +        case WebGLExtensionID::EXT_frag_depth:
   1.328 +            obj = new WebGLExtensionFragDepth(this);
   1.329 +            break;
   1.330 +        default:
   1.331 +            MOZ_ASSERT(false, "should not get there.");
   1.332 +    }
   1.333 +
   1.334 +    mExtensions[ext] = obj;
   1.335 +}
   1.336 +
   1.337 +void
   1.338 +WebGLContext::GetSupportedExtensions(JSContext *cx, Nullable< nsTArray<nsString> > &retval)
   1.339 +{
   1.340 +    retval.SetNull();
   1.341 +    if (IsContextLost())
   1.342 +        return;
   1.343 +
   1.344 +    nsTArray<nsString>& arr = retval.SetValue();
   1.345 +
   1.346 +    for (size_t i = 0; i < size_t(WebGLExtensionID::Max); i++)
   1.347 +    {
   1.348 +        WebGLExtensionID extension = WebGLExtensionID(i);
   1.349 +
   1.350 +        if (IsExtensionSupported(cx, extension)) {
   1.351 +            arr.AppendElement(NS_ConvertUTF8toUTF16(GetExtensionString(extension)));
   1.352 +        }
   1.353 +    }
   1.354 +
   1.355 +    /**
   1.356 +     * We keep backward compatibility for these deprecated vendor-prefixed
   1.357 +     * alias. Do not add new ones anymore. Hide it behind the
   1.358 +     * webgl.enable-draft-extensions flag instead.
   1.359 +     */
   1.360 +    if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_lose_context))
   1.361 +        arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_lose_context"));
   1.362 +    if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_compressed_texture_s3tc))
   1.363 +        arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_s3tc"));
   1.364 +    if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_compressed_texture_atc))
   1.365 +        arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_atc"));
   1.366 +    if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_compressed_texture_pvrtc))
   1.367 +        arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_pvrtc"));
   1.368 +    if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_depth_texture))
   1.369 +        arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_depth_texture"));
   1.370 +}
   1.371 +

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