content/canvas/src/WebGLExtensionDebugShaders.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/src/WebGLExtensionDebugShaders.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,41 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "WebGLContext.h"
    1.10 +#include "WebGLExtensions.h"
    1.11 +#include "mozilla/dom/WebGLRenderingContextBinding.h"
    1.12 +
    1.13 +using namespace mozilla;
    1.14 +
    1.15 +WebGLExtensionDebugShaders::WebGLExtensionDebugShaders(WebGLContext* context)
    1.16 +    : WebGLExtensionBase(context)
    1.17 +{
    1.18 +}
    1.19 +
    1.20 +WebGLExtensionDebugShaders::~WebGLExtensionDebugShaders()
    1.21 +{
    1.22 +}
    1.23 +
    1.24 +/* If no source has been defined, compileShader() has not been called,
    1.25 + * or the translation has failed for shader, an empty string is
    1.26 + * returned; otherwise, return the translated source.
    1.27 + */
    1.28 +void
    1.29 +WebGLExtensionDebugShaders::GetTranslatedShaderSource(WebGLShader* shader,
    1.30 +                                                      nsAString& retval)
    1.31 +{
    1.32 +    if (mIsLost) {
    1.33 +        return mContext->ErrorInvalidOperation("getTranslatedShaderSource: "
    1.34 +                                               "Extension is lost.");
    1.35 +    }
    1.36 +
    1.37 +    mContext->GetShaderTranslatedSource(shader, retval);
    1.38 +
    1.39 +    if (retval.IsVoid()) {
    1.40 +        CopyASCIItoUTF16("", retval);
    1.41 +    }
    1.42 +}
    1.43 +
    1.44 +IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDebugShaders)

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