content/canvas/src/WebGLObjectModel.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/src/WebGLObjectModel.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,335 @@
     1.4 +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef WEBGLOBJECTMODEL_H_
    1.10 +#define WEBGLOBJECTMODEL_H_
    1.11 +
    1.12 +#include "nsCycleCollectionNoteChild.h"
    1.13 +#include "nsICanvasRenderingContextInternal.h"
    1.14 +#include "WebGLTypes.h"
    1.15 +
    1.16 +namespace mozilla {
    1.17 +
    1.18 +class WebGLBuffer;
    1.19 +class WebGLContext;
    1.20 +
    1.21 +/* Each WebGL object class WebGLFoo wants to:
    1.22 + *  - inherit WebGLRefCountedObject<WebGLFoo>
    1.23 + *  - implement a Delete() method
    1.24 + *  - have its destructor call DeleteOnce()
    1.25 + *
    1.26 + * This base class provides two features to WebGL object types:
    1.27 + * 1. support for OpenGL object reference counting
    1.28 + * 2. support for OpenGL deletion statuses
    1.29 + *
    1.30 + ***** 1. OpenGL object reference counting *****
    1.31 + *
    1.32 + * WebGL objects such as WebGLTexture's really have two different refcounts:
    1.33 + * the XPCOM refcount, that is directly exposed to JavaScript, and the OpenGL
    1.34 + * refcount.
    1.35 + *
    1.36 + * For example, when in JavaScript one does: var newname = existingTexture;
    1.37 + * that increments the XPCOM refcount, but doesn't affect the OpenGL refcount.
    1.38 + * When one attaches the texture to a framebuffer object, that does increment
    1.39 + * its OpenGL refcount (and also its XPCOM refcount, to prevent the regular
    1.40 + * XPCOM refcounting mechanism from destroying objects prematurely).
    1.41 + *
    1.42 + * The actual OpenGL refcount is opaque to us (it's internal to the OpenGL
    1.43 + * implementation) but is affects the WebGL semantics that we have to implement:
    1.44 + * for example, a WebGLTexture that is attached to a WebGLFramebuffer must not
    1.45 + * be actually deleted, even if deleteTexture has been called on it, and even
    1.46 + * if JavaScript doesn't have references to it anymore. We can't just rely on
    1.47 + * OpenGL to keep alive the underlying OpenGL texture for us, for a variety of
    1.48 + * reasons, most importantly: we'd need to know when OpenGL objects are actually
    1.49 + * deleted, and OpenGL doesn't notify us about that, so we would have to query
    1.50 + * status very often with glIsXxx calls which isn't practical.
    1.51 + *
    1.52 + * This means that we have to keep track of the OpenGL refcount ourselves,
    1.53 + * in addition to the XPCOM refcount.
    1.54 + *
    1.55 + * This class implements such a refcount, see the mWebGLRefCnt
    1.56 + * member. In order to avoid name clashes (with regular XPCOM refcounting)
    1.57 + * in the derived class, we prefix members with 'WebGL', whence the names
    1.58 + * WebGLAddRef, WebGLRelease, etc.
    1.59 + *
    1.60 + * In practice, WebGLAddRef and WebGLRelease are only called from the
    1.61 + * WebGLRefPtr class.
    1.62 + *
    1.63 + ***** 2. OpenGL deletion statuses *****
    1.64 + *
    1.65 + * In OpenGL, an object can go through 3 different deletion statuses during its
    1.66 + * lifetime, which correspond to the 3 enum values for DeletionStatus in this class:
    1.67 + *  - the Default status, which it has from its creation to when the
    1.68 + *    suitable glDeleteXxx function is called on it;
    1.69 + *  - the DeleteRequested status, which is has from when the suitable glDeleteXxx
    1.70 + *    function is called on it to when it is no longer referenced by other OpenGL
    1.71 + *    objects. For example, a texture that is attached to a non-current FBO
    1.72 + *    will enter that status when glDeleteTexture is called on it. For objects
    1.73 + *    with that status, GL_DELETE_STATUS queries return true, but glIsXxx
    1.74 + *    functions still return true.
    1.75 + *  - the Deleted status, which is the status of objects on which the
    1.76 + *    suitable glDeleteXxx function has been called, and that are not referenced
    1.77 + *    by other OpenGL objects.
    1.78 + *
    1.79 + * This state is stored in the mDeletionStatus member of this class.
    1.80 + *
    1.81 + * When the GL refcount hits zero, if the status is DeleteRequested then we call
    1.82 + * the Delete() method on the derived class and the status becomes Deleted. This is
    1.83 + * what the MaybeDelete() function does.
    1.84 + *
    1.85 + * The DeleteOnce() function implemented here is a helper to ensure that we don't
    1.86 + * call Delete() twice on the same object. Since the derived class' destructor
    1.87 + * needs to call DeleteOnce() which calls Delete(), we can't allow either to be
    1.88 + * virtual. Strictly speaking, we could let them be virtual if the derived class
    1.89 + * were final, but that would be impossible to enforce and would lead to strange
    1.90 + * bugs if it were subclassed.
    1.91 + *
    1.92 + * This WebGLRefCountedObject class takes the Derived type
    1.93 + * as template parameter, as a means to allow DeleteOnce to call Delete()
    1.94 + * on the Derived class, without either method being virtual. This is a common
    1.95 + * C++ pattern known as the "curiously recursive template pattern (CRTP)".
    1.96 + */
    1.97 +template<typename Derived>
    1.98 +class WebGLRefCountedObject
    1.99 +{
   1.100 +public:
   1.101 +    enum DeletionStatus { Default, DeleteRequested, Deleted };
   1.102 +
   1.103 +    WebGLRefCountedObject()
   1.104 +      : mDeletionStatus(Default)
   1.105 +    { }
   1.106 +
   1.107 +    ~WebGLRefCountedObject() {
   1.108 +        MOZ_ASSERT(mWebGLRefCnt == 0, "destroying WebGL object still referenced by other WebGL objects");
   1.109 +        MOZ_ASSERT(mDeletionStatus == Deleted, "Derived class destructor must call DeleteOnce()");
   1.110 +    }
   1.111 +
   1.112 +    // called by WebGLRefPtr
   1.113 +    void WebGLAddRef() {
   1.114 +        ++mWebGLRefCnt;
   1.115 +    }
   1.116 +
   1.117 +    // called by WebGLRefPtr
   1.118 +    void WebGLRelease() {
   1.119 +        MOZ_ASSERT(mWebGLRefCnt > 0, "releasing WebGL object with WebGL refcnt already zero");
   1.120 +        --mWebGLRefCnt;
   1.121 +        MaybeDelete();
   1.122 +    }
   1.123 +
   1.124 +    // this is the function that WebGL.deleteXxx() functions want to call
   1.125 +    void RequestDelete() {
   1.126 +        if (mDeletionStatus == Default)
   1.127 +            mDeletionStatus = DeleteRequested;
   1.128 +        MaybeDelete();
   1.129 +    }
   1.130 +
   1.131 +    bool IsDeleted() const {
   1.132 +        return mDeletionStatus == Deleted;
   1.133 +    }
   1.134 +
   1.135 +    bool IsDeleteRequested() const {
   1.136 +        return mDeletionStatus != Default;
   1.137 +    }
   1.138 +
   1.139 +    void DeleteOnce() {
   1.140 +        if (mDeletionStatus != Deleted) {
   1.141 +            static_cast<Derived*>(this)->Delete();
   1.142 +            mDeletionStatus = Deleted;
   1.143 +        }
   1.144 +    }
   1.145 +
   1.146 +private:
   1.147 +    void MaybeDelete() {
   1.148 +        if (mWebGLRefCnt == 0 &&
   1.149 +            mDeletionStatus == DeleteRequested)
   1.150 +        {
   1.151 +            DeleteOnce();
   1.152 +        }
   1.153 +    }
   1.154 +
   1.155 +protected:
   1.156 +    nsAutoRefCnt mWebGLRefCnt;
   1.157 +    DeletionStatus mDeletionStatus;
   1.158 +};
   1.159 +
   1.160 +/* This WebGLRefPtr class is meant to be used for references between WebGL objects.
   1.161 + * For example, a WebGLProgram holds WebGLRefPtr's to the WebGLShader's attached
   1.162 + * to it.
   1.163 + *
   1.164 + * Why the need for a separate refptr class? The only special thing that WebGLRefPtr
   1.165 + * does is that it increments and decrements the WebGL refcount of
   1.166 + * WebGLRefCountedObject's, in addition to incrementing and decrementing the
   1.167 + * usual XPCOM refcount.
   1.168 + *
   1.169 + * This means that by using a WebGLRefPtr instead of a nsRefPtr, you ensure that
   1.170 + * the WebGL refcount is incremented, which means that the object will be kept
   1.171 + * alive by this reference even if the matching webgl.deleteXxx() function is
   1.172 + * called on it.
   1.173 + */
   1.174 +template<typename T>
   1.175 +class WebGLRefPtr
   1.176 +{
   1.177 +public:
   1.178 +    WebGLRefPtr()
   1.179 +        : mRawPtr(0)
   1.180 +    { }
   1.181 +
   1.182 +    WebGLRefPtr(const WebGLRefPtr<T>& aSmartPtr)
   1.183 +        : mRawPtr(aSmartPtr.mRawPtr)
   1.184 +    {
   1.185 +        AddRefOnPtr(mRawPtr);
   1.186 +    }
   1.187 +
   1.188 +    WebGLRefPtr(T *aRawPtr)
   1.189 +        : mRawPtr(aRawPtr)
   1.190 +    {
   1.191 +        AddRefOnPtr(mRawPtr);
   1.192 +    }
   1.193 +
   1.194 +    ~WebGLRefPtr() {
   1.195 +        ReleasePtr(mRawPtr);
   1.196 +    }
   1.197 +
   1.198 +    WebGLRefPtr<T>&
   1.199 +    operator=(const WebGLRefPtr<T>& rhs)
   1.200 +    {
   1.201 +        assign_with_AddRef(rhs.mRawPtr);
   1.202 +        return *this;
   1.203 +    }
   1.204 +
   1.205 +    WebGLRefPtr<T>&
   1.206 +    operator=(T* rhs)
   1.207 +    {
   1.208 +        assign_with_AddRef(rhs);
   1.209 +        return *this;
   1.210 +    }
   1.211 +
   1.212 +    T* get() const {
   1.213 +        return static_cast<T*>(mRawPtr);
   1.214 +    }
   1.215 +
   1.216 +    operator T*() const {
   1.217 +        return get();
   1.218 +    }
   1.219 +
   1.220 +    T* operator->() const {
   1.221 +        MOZ_ASSERT(mRawPtr != 0, "You can't dereference a nullptr WebGLRefPtr with operator->()!");
   1.222 +        return get();
   1.223 +    }
   1.224 +
   1.225 +    T& operator*() const {
   1.226 +        MOZ_ASSERT(mRawPtr != 0, "You can't dereference a nullptr WebGLRefPtr with operator*()!");
   1.227 +        return *get();
   1.228 +    }
   1.229 +
   1.230 +private:
   1.231 +
   1.232 +    static void AddRefOnPtr(T* rawPtr) {
   1.233 +        if (rawPtr) {
   1.234 +            rawPtr->WebGLAddRef();
   1.235 +            rawPtr->AddRef();
   1.236 +        }
   1.237 +    }
   1.238 +
   1.239 +    static void ReleasePtr(T* rawPtr) {
   1.240 +        if (rawPtr) {
   1.241 +            rawPtr->WebGLRelease(); // must be done first before Release(), as Release() might actually destroy the object
   1.242 +            rawPtr->Release();
   1.243 +        }
   1.244 +    }
   1.245 +
   1.246 +    void assign_with_AddRef(T* rawPtr) {
   1.247 +        AddRefOnPtr(rawPtr);
   1.248 +        assign_assuming_AddRef(rawPtr);
   1.249 +    }
   1.250 +
   1.251 +    void assign_assuming_AddRef(T* newPtr) {
   1.252 +        T* oldPtr = mRawPtr;
   1.253 +        mRawPtr = newPtr;
   1.254 +        ReleasePtr(oldPtr);
   1.255 +    }
   1.256 +
   1.257 +protected:
   1.258 +    T *mRawPtr;
   1.259 +};
   1.260 +
   1.261 +// This class is a mixin for objects that are tied to a specific
   1.262 +// context (which is to say, all of them).  They provide initialization
   1.263 +// as well as comparison with the current context.
   1.264 +class WebGLContextBoundObject
   1.265 +{
   1.266 +public:
   1.267 +    WebGLContextBoundObject(WebGLContext *context);
   1.268 +
   1.269 +    bool IsCompatibleWithContext(WebGLContext *other);
   1.270 +
   1.271 +    WebGLContext *Context() const { return mContext; }
   1.272 +
   1.273 +protected:
   1.274 +    WebGLContext *mContext;
   1.275 +    uint32_t mContextGeneration;
   1.276 +};
   1.277 +
   1.278 +// this class is a mixin for GL objects that have dimensions
   1.279 +// that we need to track.
   1.280 +class WebGLRectangleObject
   1.281 +{
   1.282 +public:
   1.283 +    WebGLRectangleObject()
   1.284 +        : mWidth(0), mHeight(0) { }
   1.285 +
   1.286 +    WebGLRectangleObject(GLsizei width, GLsizei height)
   1.287 +        : mWidth(width), mHeight(height) { }
   1.288 +
   1.289 +    GLsizei Width() const { return mWidth; }
   1.290 +    void width(GLsizei value) { mWidth = value; }
   1.291 +
   1.292 +    GLsizei Height() const { return mHeight; }
   1.293 +    void height(GLsizei value) { mHeight = value; }
   1.294 +
   1.295 +    void setDimensions(GLsizei width, GLsizei height) {
   1.296 +        mWidth = width;
   1.297 +        mHeight = height;
   1.298 +    }
   1.299 +
   1.300 +    void setDimensions(WebGLRectangleObject *rect) {
   1.301 +        if (rect) {
   1.302 +            mWidth = rect->Width();
   1.303 +            mHeight = rect->Height();
   1.304 +        } else {
   1.305 +            mWidth = 0;
   1.306 +            mHeight = 0;
   1.307 +        }
   1.308 +    }
   1.309 +
   1.310 +    bool HasSameDimensionsAs(const WebGLRectangleObject& other) const {
   1.311 +        return Width() == other.Width() && Height() == other.Height();
   1.312 +    }
   1.313 +
   1.314 +protected:
   1.315 +    GLsizei mWidth;
   1.316 +    GLsizei mHeight;
   1.317 +};
   1.318 +
   1.319 +}// namespace mozilla
   1.320 +
   1.321 +template <typename T>
   1.322 +inline void
   1.323 +ImplCycleCollectionUnlink(mozilla::WebGLRefPtr<T>& aField)
   1.324 +{
   1.325 +  aField = nullptr;
   1.326 +}
   1.327 +
   1.328 +template <typename T>
   1.329 +inline void
   1.330 +ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
   1.331 +                            mozilla::WebGLRefPtr<T>& aField,
   1.332 +                            const char* aName,
   1.333 +                            uint32_t aFlags = 0)
   1.334 +{
   1.335 +  CycleCollectionNoteChild(aCallback, aField.get(), aName, aFlags);
   1.336 +}
   1.337 +
   1.338 +#endif

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