content/canvas/src/WebGLProgram.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/src/WebGLProgram.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,132 @@
     1.4 +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef WEBGLPROGRAM_H_
    1.10 +#define WEBGLPROGRAM_H_
    1.11 +
    1.12 +#include "WebGLObjectModel.h"
    1.13 +
    1.14 +#include "nsWrapperCache.h"
    1.15 +
    1.16 +#include "mozilla/LinkedList.h"
    1.17 +#include "mozilla/CheckedInt.h"
    1.18 +#include <map>
    1.19 +
    1.20 +namespace mozilla {
    1.21 +
    1.22 +class WebGLShader;
    1.23 +class WebGLUniformInfo;
    1.24 +
    1.25 +typedef nsDataHashtable<nsCStringHashKey, nsCString> CStringMap;
    1.26 +typedef nsDataHashtable<nsCStringHashKey, WebGLUniformInfo> CStringToUniformInfoMap;
    1.27 +
    1.28 +class WebGLProgram MOZ_FINAL
    1.29 +    : public nsWrapperCache
    1.30 +    , public WebGLRefCountedObject<WebGLProgram>
    1.31 +    , public LinkedListElement<WebGLProgram>
    1.32 +    , public WebGLContextBoundObject
    1.33 +{
    1.34 +public:
    1.35 +    WebGLProgram(WebGLContext *context);
    1.36 +
    1.37 +    ~WebGLProgram() {
    1.38 +        DeleteOnce();
    1.39 +    }
    1.40 +
    1.41 +    void Delete();
    1.42 +
    1.43 +    void DetachShaders() {
    1.44 +        mAttachedShaders.Clear();
    1.45 +    }
    1.46 +
    1.47 +    GLuint GLName() { return mGLName; }
    1.48 +    const nsTArray<WebGLRefPtr<WebGLShader> >& AttachedShaders() const { return mAttachedShaders; }
    1.49 +    bool LinkStatus() { return mLinkStatus; }
    1.50 +    uint32_t Generation() const { return mGeneration.value(); }
    1.51 +    void SetLinkStatus(bool val) { mLinkStatus = val; }
    1.52 +
    1.53 +    bool ContainsShader(WebGLShader *shader) {
    1.54 +        return mAttachedShaders.Contains(shader);
    1.55 +    }
    1.56 +
    1.57 +    // return true if the shader wasn't already attached
    1.58 +    bool AttachShader(WebGLShader *shader);
    1.59 +
    1.60 +    // return true if the shader was found and removed
    1.61 +    bool DetachShader(WebGLShader *shader);
    1.62 +
    1.63 +    bool HasAttachedShaderOfType(GLenum shaderType);
    1.64 +
    1.65 +    bool HasBothShaderTypesAttached() {
    1.66 +        return
    1.67 +            HasAttachedShaderOfType(LOCAL_GL_VERTEX_SHADER) &&
    1.68 +            HasAttachedShaderOfType(LOCAL_GL_FRAGMENT_SHADER);
    1.69 +    }
    1.70 +
    1.71 +    bool HasBadShaderAttached();
    1.72 +
    1.73 +    size_t UpperBoundNumSamplerUniforms();
    1.74 +
    1.75 +    bool NextGeneration()
    1.76 +    {
    1.77 +        if (!(mGeneration + 1).isValid())
    1.78 +            return false; // must exit without changing mGeneration
    1.79 +        ++mGeneration;
    1.80 +        return true;
    1.81 +    }
    1.82 +
    1.83 +    /* Called only after LinkProgram */
    1.84 +    bool UpdateInfo();
    1.85 +
    1.86 +    /* Getters for cached program info */
    1.87 +    bool IsAttribInUse(unsigned i) const { return mAttribsInUse[i]; }
    1.88 +
    1.89 +    /* Maps identifier |name| to the mapped identifier |*mappedName|
    1.90 +     * Both are ASCII strings.
    1.91 +     */
    1.92 +    void MapIdentifier(const nsACString& name, nsCString *mappedName);
    1.93 +
    1.94 +    /* Un-maps mapped identifier |name| to the original identifier |*reverseMappedName|
    1.95 +     * Both are ASCII strings.
    1.96 +     */
    1.97 +    void ReverseMapIdentifier(const nsACString& name, nsCString *reverseMappedName);
    1.98 +
    1.99 +    /* Returns the uniform array size (or 1 if the uniform is not an array) of
   1.100 +     * the uniform with given mapped identifier.
   1.101 +     *
   1.102 +     * Note: the input string |name| is the mapped identifier, not the original identifier.
   1.103 +     */
   1.104 +    WebGLUniformInfo GetUniformInfoForMappedIdentifier(const nsACString& name);
   1.105 +
   1.106 +    WebGLContext *GetParentObject() const {
   1.107 +        return Context();
   1.108 +    }
   1.109 +
   1.110 +    virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE;
   1.111 +
   1.112 +    NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLProgram)
   1.113 +    NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLProgram)
   1.114 +
   1.115 +    // public post-link data
   1.116 +    std::map<GLint, nsCString> mActiveAttribMap;
   1.117 +
   1.118 +protected:
   1.119 +
   1.120 +    GLuint mGLName;
   1.121 +    bool mLinkStatus;
   1.122 +    // attached shaders of the program object
   1.123 +    nsTArray<WebGLRefPtr<WebGLShader> > mAttachedShaders;
   1.124 +    CheckedUint32 mGeneration;
   1.125 +
   1.126 +    // post-link data
   1.127 +    FallibleTArray<bool> mAttribsInUse;
   1.128 +    nsAutoPtr<CStringMap> mIdentifierMap, mIdentifierReverseMap;
   1.129 +    nsAutoPtr<CStringToUniformInfoMap> mUniformInfoMap;
   1.130 +    int mAttribMaxNameLength;
   1.131 +};
   1.132 +
   1.133 +} // namespace mozilla
   1.134 +
   1.135 +#endif

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