1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/src/WebGLRenderbuffer.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,244 @@ 1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#include "WebGLContext.h" 1.10 +#include "WebGLRenderbuffer.h" 1.11 +#include "WebGLTexture.h" 1.12 +#include "mozilla/dom/WebGLRenderingContextBinding.h" 1.13 +#include "GLContext.h" 1.14 +#include "ScopedGLHelpers.h" 1.15 + 1.16 +using namespace mozilla; 1.17 +using namespace mozilla::gl; 1.18 + 1.19 +static GLenum 1.20 +DepthStencilDepthFormat(GLContext* gl) { 1.21 + // We might not be able to get 24-bit, so let's pretend! 1.22 + if (gl->IsGLES() && !gl->IsExtensionSupported(gl::GLContext::OES_depth24)) 1.23 + return LOCAL_GL_DEPTH_COMPONENT16; 1.24 + 1.25 + return LOCAL_GL_DEPTH_COMPONENT24; 1.26 +} 1.27 + 1.28 +static bool 1.29 +SupportsDepthStencil(GLContext* gl) { 1.30 + return gl->IsExtensionSupported(GLContext::EXT_packed_depth_stencil) || 1.31 + gl->IsExtensionSupported(GLContext::OES_packed_depth_stencil); 1.32 +} 1.33 + 1.34 +static bool 1.35 +NeedsDepthStencilEmu(GLContext* gl, GLenum internalFormat) { 1.36 + MOZ_ASSERT(internalFormat != LOCAL_GL_DEPTH_STENCIL); 1.37 + if (internalFormat != LOCAL_GL_DEPTH24_STENCIL8) 1.38 + return false; 1.39 + 1.40 + return !SupportsDepthStencil(gl); 1.41 +} 1.42 + 1.43 +JSObject* 1.44 +WebGLRenderbuffer::WrapObject(JSContext *cx) { 1.45 + return dom::WebGLRenderbufferBinding::Wrap(cx, this); 1.46 +} 1.47 + 1.48 +WebGLRenderbuffer::WebGLRenderbuffer(WebGLContext *context) 1.49 + : WebGLContextBoundObject(context) 1.50 + , mPrimaryRB(0) 1.51 + , mSecondaryRB(0) 1.52 + , mInternalFormat(0) 1.53 + , mInternalFormatForGL(0) 1.54 + , mHasEverBeenBound(false) 1.55 + , mImageDataStatus(WebGLImageDataStatus::NoImageData) 1.56 +{ 1.57 + SetIsDOMBinding(); 1.58 + mContext->MakeContextCurrent(); 1.59 + 1.60 + mContext->gl->fGenRenderbuffers(1, &mPrimaryRB); 1.61 + if (!SupportsDepthStencil(mContext->gl)) 1.62 + mContext->gl->fGenRenderbuffers(1, &mSecondaryRB); 1.63 + 1.64 + mContext->mRenderbuffers.insertBack(this); 1.65 +} 1.66 + 1.67 +void 1.68 +WebGLRenderbuffer::Delete() { 1.69 + mContext->MakeContextCurrent(); 1.70 + 1.71 + mContext->gl->fDeleteRenderbuffers(1, &mPrimaryRB); 1.72 + if (mSecondaryRB) 1.73 + mContext->gl->fDeleteRenderbuffers(1, &mSecondaryRB); 1.74 + 1.75 + LinkedListElement<WebGLRenderbuffer>::removeFrom(mContext->mRenderbuffers); 1.76 +} 1.77 + 1.78 +int64_t 1.79 +WebGLRenderbuffer::MemoryUsage() const { 1.80 + int64_t pixels = int64_t(Width()) * int64_t(Height()); 1.81 + 1.82 + GLenum primaryFormat = InternalFormatForGL(); 1.83 + // If there is no defined format, we're not taking up any memory 1.84 + if (!primaryFormat) { 1.85 + return 0; 1.86 + } 1.87 + 1.88 + int64_t secondarySize = 0; 1.89 + if (mSecondaryRB) { 1.90 + if (NeedsDepthStencilEmu(mContext->gl, primaryFormat)) { 1.91 + primaryFormat = DepthStencilDepthFormat(mContext->gl); 1.92 + secondarySize = 1*pixels; // STENCIL_INDEX8 1.93 + } else { 1.94 + secondarySize = 1*1*2; // 1x1xRGBA4 1.95 + } 1.96 + } 1.97 + 1.98 + int64_t primarySize = 0; 1.99 + switch (primaryFormat) { 1.100 + case LOCAL_GL_STENCIL_INDEX8: 1.101 + primarySize = 1*pixels; 1.102 + break; 1.103 + case LOCAL_GL_RGBA4: 1.104 + case LOCAL_GL_RGB5_A1: 1.105 + case LOCAL_GL_RGB565: 1.106 + case LOCAL_GL_DEPTH_COMPONENT16: 1.107 + primarySize = 2*pixels; 1.108 + break; 1.109 + case LOCAL_GL_RGB8: 1.110 + case LOCAL_GL_DEPTH_COMPONENT24: 1.111 + primarySize = 3*pixels; 1.112 + break; 1.113 + case LOCAL_GL_RGBA8: 1.114 + case LOCAL_GL_SRGB8_ALPHA8_EXT: 1.115 + case LOCAL_GL_DEPTH24_STENCIL8: 1.116 + case LOCAL_GL_DEPTH_COMPONENT32: 1.117 + primarySize = 4*pixels; 1.118 + break; 1.119 + case LOCAL_GL_RGB16F: 1.120 + primarySize = 2*3*pixels; 1.121 + break; 1.122 + case LOCAL_GL_RGBA16F: 1.123 + primarySize = 2*4*pixels; 1.124 + break; 1.125 + case LOCAL_GL_RGB32F: 1.126 + primarySize = 4*3*pixels; 1.127 + break; 1.128 + case LOCAL_GL_RGBA32F: 1.129 + primarySize = 4*4*pixels; 1.130 + break; 1.131 + default: 1.132 + MOZ_ASSERT(false, "Unknown `primaryFormat`."); 1.133 + break; 1.134 + } 1.135 + 1.136 + return primarySize + secondarySize; 1.137 +} 1.138 + 1.139 +void 1.140 +WebGLRenderbuffer::BindRenderbuffer() const { 1.141 + /* Do this explicitly here, since the meaning changes for depth-stencil emu. 1.142 + * Under normal circumstances, there's only one RB: `mPrimaryRB`. 1.143 + * `mSecondaryRB` is used when we have to pretend that the renderbuffer is 1.144 + * DEPTH_STENCIL, when it's actually one DEPTH buffer `mPrimaryRB` and one 1.145 + * STENCIL buffer `mSecondaryRB`. 1.146 + * 1.147 + * In the DEPTH_STENCIL emulation case, we're actually juggling two RBs, but 1.148 + * we can only bind one of them at a time. We choose to unconditionally bind 1.149 + * the depth RB. When we need to ask about the stencil buffer (say, how many 1.150 + * stencil bits we have), we temporarily bind the stencil RB, so that it 1.151 + * looks like we're just asking the question of a combined DEPTH_STENCIL 1.152 + * buffer. 1.153 + */ 1.154 + mContext->gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB); 1.155 +} 1.156 + 1.157 +void 1.158 +WebGLRenderbuffer::RenderbufferStorage(GLenum internalFormat, GLsizei width, GLsizei height) const { 1.159 + GLContext* gl = mContext->gl; 1.160 + 1.161 + GLenum primaryFormat = internalFormat; 1.162 + GLenum secondaryFormat = 0; 1.163 + 1.164 + if (NeedsDepthStencilEmu(mContext->gl, primaryFormat)) { 1.165 + primaryFormat = DepthStencilDepthFormat(gl); 1.166 + secondaryFormat = LOCAL_GL_STENCIL_INDEX8; 1.167 + } 1.168 + 1.169 + gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, primaryFormat, width, height); 1.170 + 1.171 + if (!mSecondaryRB) { 1.172 + MOZ_ASSERT(!secondaryFormat); 1.173 + return; 1.174 + } 1.175 + // We can't leave the secondary RB unspecified either, since we should 1.176 + // handle the case where we attach a non-depth-stencil RB to a 1.177 + // depth-stencil attachment point, or attach this depth-stencil RB to a 1.178 + // non-depth-stencil attachment point. 1.179 + ScopedBindRenderbuffer autoRB(gl, mSecondaryRB); 1.180 + if (secondaryFormat) { 1.181 + gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, secondaryFormat, width, height); 1.182 + } else { 1.183 + gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, LOCAL_GL_RGBA4, 1, 1); 1.184 + } 1.185 +} 1.186 + 1.187 +void 1.188 +WebGLRenderbuffer::FramebufferRenderbuffer(GLenum attachment) const { 1.189 + GLContext* gl = mContext->gl; 1.190 + if (attachment != LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) { 1.191 + gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, attachment, LOCAL_GL_RENDERBUFFER, mPrimaryRB); 1.192 + return; 1.193 + } 1.194 + 1.195 + GLuint stencilRB = mPrimaryRB; 1.196 + if (NeedsDepthStencilEmu(mContext->gl, InternalFormatForGL())) { 1.197 + printf_stderr("DEV-ONLY: Using secondary buffer to emulate DepthStencil.\n"); 1.198 + MOZ_ASSERT(mSecondaryRB); 1.199 + stencilRB = mSecondaryRB; 1.200 + } 1.201 + gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT, LOCAL_GL_RENDERBUFFER, mPrimaryRB); 1.202 + gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT, LOCAL_GL_RENDERBUFFER, stencilRB); 1.203 +} 1.204 + 1.205 +GLint 1.206 +WebGLRenderbuffer::GetRenderbufferParameter(GLenum target, GLenum pname) const { 1.207 + GLContext* gl = mContext->gl; 1.208 + 1.209 + switch (pname) { 1.210 + case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE: { 1.211 + if (NeedsDepthStencilEmu(mContext->gl, InternalFormatForGL())) { 1.212 + if (gl->WorkAroundDriverBugs() && 1.213 + gl->Renderer() == GLRenderer::Tegra) 1.214 + { 1.215 + return 8; 1.216 + } 1.217 + 1.218 + ScopedBindRenderbuffer autoRB(gl, mSecondaryRB); 1.219 + 1.220 + GLint i = 0; 1.221 + gl->fGetRenderbufferParameteriv(target, pname, &i); 1.222 + return i; 1.223 + } 1.224 + // Fall through otherwise. 1.225 + } 1.226 + case LOCAL_GL_RENDERBUFFER_WIDTH: 1.227 + case LOCAL_GL_RENDERBUFFER_HEIGHT: 1.228 + case LOCAL_GL_RENDERBUFFER_RED_SIZE: 1.229 + case LOCAL_GL_RENDERBUFFER_GREEN_SIZE: 1.230 + case LOCAL_GL_RENDERBUFFER_BLUE_SIZE: 1.231 + case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE: 1.232 + case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE: { 1.233 + GLint i = 0; 1.234 + gl->fGetRenderbufferParameteriv(target, pname, &i); 1.235 + return i; 1.236 + } 1.237 + } 1.238 + 1.239 + MOZ_ASSERT(false, "This function should only be called with valid `pname`."); 1.240 + return 0; 1.241 +} 1.242 + 1.243 + 1.244 +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLRenderbuffer) 1.245 + 1.246 +NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLRenderbuffer, AddRef) 1.247 +NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLRenderbuffer, Release)