1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/src/WebGLTypes.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,176 @@ 1.4 +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#ifndef WEBGLTYPES_H_ 1.10 +#define WEBGLTYPES_H_ 1.11 + 1.12 +#include "mozilla/TypedEnum.h" 1.13 + 1.14 +// Most WebIDL typedefs are identical to their OpenGL counterparts. 1.15 +#include "GLTypes.h" 1.16 + 1.17 +// Manual reflection of WebIDL typedefs that are different from their 1.18 +// OpenGL counterparts. 1.19 +typedef int64_t WebGLsizeiptr; 1.20 +typedef int64_t WebGLintptr; 1.21 +typedef bool WebGLboolean; 1.22 + 1.23 +namespace mozilla { 1.24 + 1.25 +/* 1.26 + * WebGLContextFakeBlackStatus and WebGLTextureFakeBlackStatus are enums to 1.27 + * track what needs to use a dummy 1x1 black texture, which we refer to as a 1.28 + * 'fake black' texture. 1.29 + * 1.30 + * There are generally two things that can cause us to use such 'fake black' 1.31 + * textures: 1.32 + * 1.33 + * (1) OpenGL ES rules on sampling incomplete textures specify that they 1.34 + * must be sampled as RGBA(0, 0, 0, 1) (opaque black). We have to implement these rules 1.35 + * ourselves, if only because we do not always run on OpenGL ES, and also 1.36 + * because this is dangerously close to the kind of case where we don't 1.37 + * want to trust the driver with corner cases of texture memory accesses. 1.38 + * 1.39 + * (2) OpenGL has cases where a renderbuffer, or a texture image, can contain 1.40 + * uninitialized image data. See below the comment about WebGLImageDataStatus. 1.41 + * WebGL must never have access to uninitialized image data. The WebGL 1 spec, 1.42 + * section 4.1 'Resource Restrictions', specifies that in any such case, the 1.43 + * uninitialized image data must be exposed to WebGL as if it were filled 1.44 + * with zero bytes, which means it's either opaque or transparent black 1.45 + * depending on whether the image format has alpha. 1.46 + * 1.47 + * Why are there _two_ separate enums there, WebGLContextFakeBlackStatus 1.48 + * and WebGLTextureFakeBlackStatus? That's because each texture must know the precise 1.49 + * reason why it needs to be faked (incomplete texture vs. uninitialized image data), 1.50 + * whereas the WebGL context can only know whether _any_ faking is currently needed at all. 1.51 + */ 1.52 +MOZ_BEGIN_ENUM_CLASS(WebGLContextFakeBlackStatus, int) 1.53 + Unknown, 1.54 + NotNeeded, 1.55 + Needed 1.56 +MOZ_END_ENUM_CLASS(WebGLContextFakeBlackStatus) 1.57 + 1.58 +MOZ_BEGIN_ENUM_CLASS(WebGLTextureFakeBlackStatus, int) 1.59 + Unknown, 1.60 + NotNeeded, 1.61 + IncompleteTexture, 1.62 + UninitializedImageData 1.63 +MOZ_END_ENUM_CLASS(WebGLTextureFakeBlackStatus) 1.64 + 1.65 +/* 1.66 + * Implementing WebGL (or OpenGL ES 2.0) on top of desktop OpenGL requires 1.67 + * emulating the vertex attrib 0 array when it's not enabled. Indeed, 1.68 + * OpenGL ES 2.0 allows drawing without vertex attrib 0 array enabled, but 1.69 + * desktop OpenGL does not allow that. 1.70 + */ 1.71 +MOZ_BEGIN_ENUM_CLASS(WebGLVertexAttrib0Status, int) 1.72 + Default, // default status - no emulation needed 1.73 + EmulatedUninitializedArray, // need an artificial attrib 0 array, but contents may be left uninitialized 1.74 + EmulatedInitializedArray // need an artificial attrib 0 array, and contents must be initialized 1.75 +MOZ_END_ENUM_CLASS(WebGLVertexAttrib0Status) 1.76 + 1.77 +/* 1.78 + * Enum to track the status of image data (renderbuffer or texture image) presence 1.79 + * and initialization. 1.80 + * 1.81 + * - NoImageData is the initial state before any image data is allocated. 1.82 + * - InitializedImageData is the state after image data is allocated and initialized. 1.83 + * - UninitializedImageData is an intermediate state where data is allocated but not 1.84 + * initialized. It is the state that renderbuffers are in after a renderbufferStorage call, 1.85 + * and it is the state that texture images are in after a texImage2D call with null data. 1.86 + */ 1.87 +MOZ_BEGIN_ENUM_CLASS(WebGLImageDataStatus, int) 1.88 + NoImageData, 1.89 + UninitializedImageData, 1.90 + InitializedImageData 1.91 +MOZ_END_ENUM_CLASS(WebGLImageDataStatus) 1.92 + 1.93 +/* 1.94 + * The formats that may participate, either as source or destination formats, 1.95 + * in WebGL texture conversions. This includes: 1.96 + * - all the formats accepted by WebGL.texImage2D, e.g. RGBA4444 1.97 + * - additional formats provided by extensions, e.g. RGB32F 1.98 + * - additional source formats, depending on browser details, used when uploading 1.99 + * textures from DOM elements. See gfxImageSurface::Format(). 1.100 + */ 1.101 +MOZ_BEGIN_ENUM_CLASS(WebGLTexelFormat, int) 1.102 + // returned by SurfaceFromElementResultToImageSurface to indicate absence of image data 1.103 + None, 1.104 + // dummy error code returned by GetWebGLTexelFormat in error cases, 1.105 + // after assertion failure (so this never happens in debug builds) 1.106 + BadFormat, 1.107 + // dummy pseudo-format meaning "use the other format". 1.108 + // For example, if SrcFormat=Auto and DstFormat=RGB8, then the source 1.109 + // is implicitly treated as being RGB8 itself. 1.110 + Auto, 1.111 + // 1-channel formats 1.112 + R8, 1.113 + A8, 1.114 + D16, // WEBGL_depth_texture 1.115 + D32, // WEBGL_depth_texture 1.116 + R16F, // OES_texture_half_float 1.117 + A16F, // OES_texture_half_float 1.118 + R32F, // OES_texture_float 1.119 + A32F, // OES_texture_float 1.120 + // 2-channel formats 1.121 + RA8, 1.122 + RA16F, // OES_texture_half_float 1.123 + RA32F, // OES_texture_float 1.124 + D24S8, // WEBGL_depth_texture 1.125 + // 3-channel formats 1.126 + RGB8, 1.127 + BGRX8, // used for DOM elements. Source format only. 1.128 + RGB565, 1.129 + RGB16F, // OES_texture_half_float 1.130 + RGB32F, // OES_texture_float 1.131 + // 4-channel formats 1.132 + RGBA8, 1.133 + BGRA8, // used for DOM elements 1.134 + RGBA5551, 1.135 + RGBA4444, 1.136 + RGBA16F, // OES_texture_half_float 1.137 + RGBA32F // OES_texture_float 1.138 +MOZ_END_ENUM_CLASS(WebGLTexelFormat) 1.139 + 1.140 +MOZ_BEGIN_ENUM_CLASS(WebGLTexImageFunc, int) 1.141 + TexImage, 1.142 + TexSubImage, 1.143 + CopyTexImage, 1.144 + CopyTexSubImage, 1.145 + CompTexImage, 1.146 + CompTexSubImage, 1.147 +MOZ_END_ENUM_CLASS(WebGLTexImageFunc) 1.148 + 1.149 +// Please keep extensions in alphabetic order. 1.150 +MOZ_BEGIN_ENUM_CLASS(WebGLExtensionID, uint8_t) 1.151 + ANGLE_instanced_arrays, 1.152 + EXT_color_buffer_half_float, 1.153 + EXT_frag_depth, 1.154 + EXT_sRGB, 1.155 + EXT_texture_filter_anisotropic, 1.156 + OES_element_index_uint, 1.157 + OES_standard_derivatives, 1.158 + OES_texture_float, 1.159 + OES_texture_float_linear, 1.160 + OES_texture_half_float, 1.161 + OES_texture_half_float_linear, 1.162 + OES_vertex_array_object, 1.163 + WEBGL_color_buffer_float, 1.164 + WEBGL_compressed_texture_atc, 1.165 + WEBGL_compressed_texture_etc1, 1.166 + WEBGL_compressed_texture_pvrtc, 1.167 + WEBGL_compressed_texture_s3tc, 1.168 + WEBGL_debug_renderer_info, 1.169 + WEBGL_debug_shaders, 1.170 + WEBGL_depth_texture, 1.171 + WEBGL_draw_buffers, 1.172 + WEBGL_lose_context, 1.173 + Max, 1.174 + Unknown 1.175 +MOZ_END_ENUM_CLASS(WebGLExtensionID) 1.176 + 1.177 +} // namespace mozilla 1.178 + 1.179 +#endif