content/canvas/src/WebGLVertexArray.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/src/WebGLVertexArray.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,64 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "WebGLContext.h"
    1.10 +#include "WebGLBuffer.h"
    1.11 +#include "WebGLVertexArray.h"
    1.12 +#include "mozilla/dom/WebGLRenderingContextBinding.h"
    1.13 +#include "GLContext.h"
    1.14 +
    1.15 +using namespace mozilla;
    1.16 +
    1.17 +JSObject*
    1.18 +WebGLVertexArray::WrapObject(JSContext *cx) {
    1.19 +    return dom::WebGLVertexArrayBinding::Wrap(cx, this);
    1.20 +}
    1.21 +
    1.22 +WebGLVertexArray::WebGLVertexArray(WebGLContext* context)
    1.23 +    : WebGLContextBoundObject(context)
    1.24 +    , mGLName(0)
    1.25 +    , mHasEverBeenBound(false)
    1.26 +{
    1.27 +    SetIsDOMBinding();
    1.28 +}
    1.29 +
    1.30 +void WebGLVertexArray::Delete() {
    1.31 +    if (mGLName != 0) {
    1.32 +        mBoundElementArrayBuffer = nullptr;
    1.33 +
    1.34 +        mContext->MakeContextCurrent();
    1.35 +        mContext->gl->fDeleteVertexArrays(1, &mGLName);
    1.36 +        LinkedListElement<WebGLVertexArray>::removeFrom(mContext->mVertexArrays);
    1.37 +    }
    1.38 +
    1.39 +    mBoundElementArrayBuffer = nullptr;
    1.40 +    mAttribs.Clear();
    1.41 +}
    1.42 +
    1.43 +bool WebGLVertexArray::EnsureAttrib(GLuint index, const char *info)
    1.44 +{
    1.45 +    if (index >= GLuint(mContext->mGLMaxVertexAttribs)) {
    1.46 +        if (index == GLuint(-1)) {
    1.47 +            mContext->ErrorInvalidValue("%s: index -1 is invalid. That probably comes from a getAttribLocation() call, "
    1.48 +                                        "where this return value -1 means that the passed name didn't correspond to an active attribute in "
    1.49 +                                        "the specified program.", info);
    1.50 +        } else {
    1.51 +            mContext->ErrorInvalidValue("%s: index %d is out of range", info, index);
    1.52 +        }
    1.53 +        return false;
    1.54 +    }
    1.55 +    else if (index >= mAttribs.Length()) {
    1.56 +        mAttribs.SetLength(index + 1);
    1.57 +    }
    1.58 +
    1.59 +    return true;
    1.60 +}
    1.61 +
    1.62 +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_2(WebGLVertexArray,
    1.63 +  mAttribs,
    1.64 +  mBoundElementArrayBuffer)
    1.65 +
    1.66 +NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLVertexArray, AddRef)
    1.67 +NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLVertexArray, Release)

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