content/canvas/test/webgl-conformance/conformance/attribs/gl-enable-vertex-attrib.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/attribs/gl-enable-vertex-attrib.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,57 @@
     1.4 +<!--
     1.5 +// Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +-->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +  <head>
    1.12 +<meta charset="utf-8">
    1.13 +    <title>WebGL Enable Vertex Attrib Test</title>
    1.14 +    <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +    <script src="../../resources/js-test-pre.js"></script>
    1.16 +    <script src="../resources/webgl-test.js"> </script>
    1.17 +</head>
    1.18 +<body>
    1.19 +<canvas id="example" width="50" height="50">
    1.20 +</canvas>
    1.21 +<div id="description"></div>
    1.22 +<div id="console"></div>
    1.23 +<script id="vshader" type="x-shader/x-vertex">
    1.24 +    attribute vec4 vPosition;
    1.25 +    void main()
    1.26 +    {
    1.27 +        gl_Position = vPosition;
    1.28 +    }
    1.29 +</script>
    1.30 +
    1.31 +<script id="fshader" type="x-shader/x-fragment">
    1.32 +    void main()
    1.33 +    {
    1.34 +        gl_FragColor = vec4(1.0,0.0,0.0,1.0);
    1.35 +    }
    1.36 +</script>
    1.37 +
    1.38 +<script>
    1.39 +description("tests that turning on attribs that have no buffer bound fails to draw");
    1.40 +gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
    1.41 +
    1.42 +var vertexObject = gl.createBuffer();
    1.43 +gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
    1.44 +gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
    1.45 +gl.enableVertexAttribArray(0);
    1.46 +gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
    1.47 +
    1.48 +gl.enableVertexAttribArray(3);
    1.49 +glErrorShouldBe(gl, gl.NO_ERROR);
    1.50 +
    1.51 +gl.drawArrays(gl.TRIANGLES, 0, 3);
    1.52 +glErrorShouldBe(gl, gl.INVALID_OPERATION);
    1.53 +
    1.54 +successfullyParsed = true;
    1.55 +</script>
    1.56 +<script>finishTest();</script>
    1.57 +
    1.58 +</body>
    1.59 +</html>
    1.60 +

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