content/canvas/test/webgl-conformance/conformance/attribs/gl-vertex-attrib.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/attribs/gl-vertex-attrib.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,94 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL vertexAttrib Conformance Tests</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/js-test-pre.js"></script>
    1.16 +<script src="../resources/webgl-test.js"></script>
    1.17 +</head>
    1.18 +<body>
    1.19 +<div id="description"></div>
    1.20 +<div id="console"></div>
    1.21 +<canvas id="canvas" width="2" height="2"> </canvas>
    1.22 +<script>
    1.23 +description("This test ensures WebGL implementations vertexAttrib can be set and read.");
    1.24 +
    1.25 +debug("");
    1.26 +debug("Canvas.getContext");
    1.27 +
    1.28 +var gl = create3DContext(document.getElementById("canvas"));
    1.29 +if (!gl) {
    1.30 +  testFailed("context does not exist");
    1.31 +} else {
    1.32 +  testPassed("context exists");
    1.33 +
    1.34 +  debug("");
    1.35 +  debug("Checking gl.vertexAttrib.");
    1.36 +
    1.37 +  var numVertexAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
    1.38 +  for (var ii = 0; ii < numVertexAttribs; ++ii) {
    1.39 +    gl.vertexAttrib1fv(ii, [1]);
    1.40 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
    1.41 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0');
    1.42 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
    1.43 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
    1.44 +
    1.45 +    gl.vertexAttrib2fv(ii, [1, 2]);
    1.46 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
    1.47 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
    1.48 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
    1.49 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
    1.50 +
    1.51 +    gl.vertexAttrib3fv(ii, [1, 2, 3]);
    1.52 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
    1.53 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
    1.54 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3');
    1.55 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
    1.56 +
    1.57 +    gl.vertexAttrib4fv(ii, [1, 2, 3, 4]);
    1.58 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '1');
    1.59 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '2');
    1.60 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '3');
    1.61 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '4');
    1.62 +
    1.63 +    gl.vertexAttrib1f(ii, 5);
    1.64 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '5');
    1.65 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '0');
    1.66 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
    1.67 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
    1.68 +
    1.69 +    gl.vertexAttrib2f(ii, 6, 7);
    1.70 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6');
    1.71 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7');
    1.72 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '0');
    1.73 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
    1.74 +
    1.75 +    gl.vertexAttrib3f(ii, 7, 8, 9);
    1.76 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '7');
    1.77 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '8');
    1.78 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '9');
    1.79 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '1');
    1.80 +
    1.81 +    gl.vertexAttrib4f(ii, 6, 7, 8, 9);
    1.82 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[0]', '6');
    1.83 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[1]', '7');
    1.84 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[2]', '8');
    1.85 +    shouldBe('gl.getVertexAttrib(' + ii + ', gl.CURRENT_VERTEX_ATTRIB)[3]', '9');
    1.86 +  }
    1.87 +  glErrorShouldBe(gl, gl.NO_ERROR);
    1.88 +}
    1.89 +
    1.90 +debug("");
    1.91 +successfullyParsed = true;
    1.92 +
    1.93 +</script>
    1.94 +<script>finishTest();</script>
    1.95 +
    1.96 +</body>
    1.97 +</html>

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