content/canvas/test/webgl-conformance/conformance/buffers/buffer-data-array-buffer.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/buffers/buffer-data-array-buffer.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,67 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.14 +<script src="../../resources/js-test-pre.js"></script>
    1.15 +<script src="../resources/webgl-test.js"></script>
    1.16 +</head>
    1.17 +<body>
    1.18 +<div id="description"></div>
    1.19 +<div id="console"></div>
    1.20 +
    1.21 +<script>
    1.22 +description("Test bufferData/bufferSubData with ArrayBuffer input");
    1.23 +
    1.24 +debug('Regression test for <a href="https://bugs.webkit.org/show_bug.cgi?id=41884">https://bugs.webkit.org/show_bug.cgi?id=41884</a> : <code>Implement bufferData and bufferSubData with ArrayBuffer as input</code>');
    1.25 +
    1.26 +var gl = create3DContext();
    1.27 +shouldBeNonNull("gl");
    1.28 +
    1.29 +var array = new ArrayBuffer(128);
    1.30 +shouldBeNonNull("array");
    1.31 +
    1.32 +var buf = gl.createBuffer();
    1.33 +shouldBeNonNull("buf");
    1.34 +
    1.35 +gl.bufferData(gl.ARRAY_BUFFER, array, gl.STATIC_DRAW);
    1.36 +glErrorShouldBe(gl, gl.INVALID_OPERATION);
    1.37 +
    1.38 +gl.bindBuffer(gl.ARRAY_BUFFER, buf);
    1.39 +glErrorShouldBe(gl, gl.NO_ERROR);
    1.40 +
    1.41 +gl.bufferData(gl.ARRAY_BUFFER, -10, gl.STATIC_DRAW);
    1.42 +glErrorShouldBe(gl, gl.INVALID_VALUE);
    1.43 +
    1.44 +// This should not crash, but the selection of the overload is ambiguous per Web IDL.
    1.45 +gl.bufferData(gl.ARRAY_BUFFER, null, gl.STATIC_DRAW);
    1.46 +gl.getError();
    1.47 +
    1.48 +gl.bufferData(gl.ARRAY_BUFFER, array, gl.STATIC_DRAW);
    1.49 +glErrorShouldBe(gl, gl.NO_ERROR);
    1.50 +
    1.51 +array = new ArrayBuffer(64);
    1.52 +
    1.53 +gl.bufferSubData(gl.ARRAY_BUFFER, -10, array);
    1.54 +glErrorShouldBe(gl, gl.INVALID_VALUE);
    1.55 +
    1.56 +gl.bufferSubData(gl.ARRAY_BUFFER, -10, new Float32Array(8));
    1.57 +glErrorShouldBe(gl, gl.INVALID_VALUE);
    1.58 +
    1.59 +gl.bufferSubData(gl.ARRAY_BUFFER, 10, array);
    1.60 +glErrorShouldBe(gl, gl.NO_ERROR);
    1.61 +
    1.62 +gl.bufferSubData(gl.ARRAY_BUFFER, 10, null);
    1.63 +glErrorShouldBe(gl, gl.NO_ERROR);
    1.64 +
    1.65 +successfullyParsed = true;
    1.66 +</script>
    1.67 +
    1.68 +<script>finishTest();</script>
    1.69 +</body>
    1.70 +</html>

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