1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/context/resource-sharing-test.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,41 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 +Use of this source code is governed by a BSD-style license that can be 1.7 +found in the LICENSE file. 1.8 + --> 1.9 +<!DOCTYPE html> 1.10 +<html> 1.11 + <head> 1.12 +<meta charset="utf-8"> 1.13 + <title>WebGL Resource Sharing.</title> 1.14 + <link rel="stylesheet" href="../../resources/js-test-style.css"/> 1.15 + <script src="../../resources/js-test-pre.js"></script> 1.16 + <script src="../resources/webgl-test.js"> </script> 1.17 + <script src="../../debug/webgl-debug.js"> </script> 1.18 +</head> 1.19 +<body> 1.20 +<canvas id="example1" width="2" height="2" style="width: 40px; height: 40px;"></canvas> 1.21 +<canvas id="example2" width="2" height="2" style="width: 40px; height: 40px;"></canvas> 1.22 +<div id="description"></div> 1.23 +<div id="console"></div> 1.24 +<script> 1.25 +description("Tests that resources can not be shared."); 1.26 +debug(""); 1.27 + 1.28 +var gl1 = create3DContext(document.getElementById("example1")); 1.29 +var gl2 = create3DContext(document.getElementById("example2")); 1.30 +assertMsg(gl1 && gl2, 1.31 + "Got 3d context."); 1.32 + 1.33 +var vertexObject = gl1.createBuffer(); 1.34 +gl2.bindBuffer(gl2.ARRAY_BUFFER, vertexObject); 1.35 +assertMsg( 1.36 + gl2.getError() == gl2.INVALID_OPERATION, 1.37 + "attempt to use a resource from the wrong context should fail with INVALID_OPERATION"); 1.38 + 1.39 +successfullyParsed = true; 1.40 +</script> 1.41 +<script>finishTest();</script> 1.42 +</body> 1.43 +</html> 1.44 +