content/canvas/test/webgl-conformance/conformance/extensions/oes-vertex-array-object.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/extensions/oes-vertex-array-object.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,414 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL OES_vertex_array_object Conformance Tests</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    1.16 +<script src="../../resources/js-test-pre.js"></script>
    1.17 +<script src="../resources/webgl-test.js"></script>
    1.18 +<script src="../resources/webgl-test-utils.js"></script>
    1.19 +<!-- comment in the script tag below to test through JS emualation of the extension. -->
    1.20 +<!--
    1.21 +<script src="../../../demos/google/resources/OESVertexArrayObject.js"></script>
    1.22 +-->
    1.23 +</head>
    1.24 +<body>
    1.25 +<div id="description"></div>
    1.26 +<canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
    1.27 +<div id="console"></div>
    1.28 +<!-- Shaders for testing standard derivatives -->
    1.29 +
    1.30 +<script>
    1.31 +description("This test verifies the functionality of the OES_vertex_array_object extension, if it is available.");
    1.32 +
    1.33 +debug("");
    1.34 +
    1.35 +var wtu = WebGLTestUtils;
    1.36 +var canvas = document.getElementById("canvas");
    1.37 +var gl = create3DContext(canvas);
    1.38 +var ext = null;
    1.39 +var vao = null;
    1.40 +
    1.41 +if (!gl) {
    1.42 +    testFailed("WebGL context does not exist");
    1.43 +} else {
    1.44 +    testPassed("WebGL context exists");
    1.45 +
    1.46 +    // Setup emulated OESVertexArrayObject if it has been included.
    1.47 +    if (window.setupVertexArrayObject) {
    1.48 +        debug("using emuated OES_vertex_array_object");
    1.49 +        setupVertexArrayObject(gl);
    1.50 +    }
    1.51 +
    1.52 +    // Run tests with extension disabled
    1.53 +    runBindingTestDisabled();
    1.54 +
    1.55 +    // Query the extension and store globally so shouldBe can access it
    1.56 +    ext = gl.getExtension("OES_vertex_array_object");
    1.57 +    if (!ext) {
    1.58 +        testPassed("No OES_vertex_array_object support -- this is legal");
    1.59 +
    1.60 +        runSupportedTest(false);
    1.61 +    } else {
    1.62 +        testPassed("Successfully enabled OES_vertex_array_object extension");
    1.63 +
    1.64 +        runSupportedTest(true);
    1.65 +        runBindingTestEnabled();
    1.66 +        runObjectTest();
    1.67 +        runAttributeTests();
    1.68 +        runAttributeValueTests();
    1.69 +        runDrawTests();
    1.70 +    }
    1.71 +}
    1.72 +
    1.73 +function runSupportedTest(extensionEnabled) {
    1.74 +    var supported = gl.getSupportedExtensions();
    1.75 +    if (supported.indexOf("OES_vertex_array_object") >= 0) {
    1.76 +        if (extensionEnabled) {
    1.77 +            testPassed("OES_vertex_array_object listed as supported and getExtension succeeded");
    1.78 +        } else {
    1.79 +            testFailed("OES_vertex_array_object listed as supported but getExtension failed");
    1.80 +        }
    1.81 +    } else {
    1.82 +        if (extensionEnabled) {
    1.83 +            testFailed("OES_vertex_array_object not listed as supported but getExtension succeeded");
    1.84 +        } else {
    1.85 +            testPassed("OES_vertex_array_object not listed as supported and getExtension failed -- this is legal");
    1.86 +        }
    1.87 +    }
    1.88 +}
    1.89 +
    1.90 +function runBindingTestDisabled() {
    1.91 +    debug("Testing binding enum with extension disabled");
    1.92 +    
    1.93 +    // Use the constant directly as we don't have the extension
    1.94 +    var VERTEX_ARRAY_BINDING_OES = 0x85B5;
    1.95 +    
    1.96 +    gl.getParameter(VERTEX_ARRAY_BINDING_OES);
    1.97 +    glErrorShouldBe(gl, gl.INVALID_ENUM, "VERTEX_ARRAY_BINDING_OES should not be queryable if extension is disabled");
    1.98 +}
    1.99 +
   1.100 +function runBindingTestEnabled() {
   1.101 +    debug("Testing binding enum with extension enabled");
   1.102 +    
   1.103 +    shouldBe("ext.VERTEX_ARRAY_BINDING_OES", "0x85B5");
   1.104 +    
   1.105 +    gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES);
   1.106 +    glErrorShouldBe(gl, gl.NO_ERROR, "VERTEX_ARRAY_BINDING_OES query should succeed if extension is enable");
   1.107 +    
   1.108 +    // Default value is null
   1.109 +    if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) === null) {
   1.110 +        testPassed("Default value of VERTEX_ARRAY_BINDING_OES is null");
   1.111 +    } else {
   1.112 +        testFailed("Default value of VERTEX_ARRAY_BINDING_OES is not null");
   1.113 +    }
   1.114 +    
   1.115 +    debug("Testing binding a VAO");
   1.116 +    var vao0 = ext.createVertexArrayOES();
   1.117 +    var vao1 = ext.createVertexArrayOES();
   1.118 +    shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
   1.119 +    ext.bindVertexArrayOES(vao0);
   1.120 +    if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao0) {
   1.121 +        testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
   1.122 +    } else {
   1.123 +        testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
   1.124 +    }
   1.125 +    ext.bindVertexArrayOES(vao1);
   1.126 +    if (gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) == vao1) {
   1.127 +        testPassed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is expected VAO");
   1.128 +    } else {
   1.129 +        testFailed("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES) is not expected VAO")
   1.130 +    }
   1.131 +    ext.deleteVertexArrayOES(vao1);
   1.132 +    shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
   1.133 +    ext.bindVertexArrayOES(vao1);
   1.134 +    glErrorShouldBe(gl, gl.INVALID_OPERATION, "binding a deleted vertex array object");
   1.135 +    ext.bindVertexArrayOES(null);
   1.136 +    shouldBeNull("gl.getParameter(ext.VERTEX_ARRAY_BINDING_OES)");
   1.137 +    ext.deleteVertexArrayOES(vao1);
   1.138 +}
   1.139 +
   1.140 +function runObjectTest() {
   1.141 +    debug("Testing object creation");
   1.142 +    
   1.143 +    vao = ext.createVertexArrayOES();
   1.144 +    glErrorShouldBe(gl, gl.NO_ERROR, "createVertexArrayOES should not set an error");
   1.145 +    shouldBeNonNull("vao");
   1.146 +    
   1.147 +    // Expect false if never bound
   1.148 +    shouldBeFalse("ext.isVertexArrayOES(vao)");
   1.149 +    ext.bindVertexArrayOES(vao);
   1.150 +    shouldBeTrue("ext.isVertexArrayOES(vao)");
   1.151 +    ext.bindVertexArrayOES(null);
   1.152 +    shouldBeTrue("ext.isVertexArrayOES(vao)");
   1.153 +    
   1.154 +    /*
   1.155 +     * Issue found in the conformance test. The public webgl mailing list has been notified about it.
   1.156 +     * The tests have already been fixed upstream.
   1.157 +     */
   1.158 +    //shouldBeFalse("ext.isVertexArrayOES()");
   1.159 +    shouldBeFalse("ext.isVertexArrayOES(null)");
   1.160 +    
   1.161 +    ext.deleteVertexArrayOES(vao);
   1.162 +    vao = null;
   1.163 +}
   1.164 +
   1.165 +function runAttributeTests() {
   1.166 +    debug("Testing attributes work across bindings");
   1.167 +    
   1.168 +    var states = [];
   1.169 +    
   1.170 +    var attrCount = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
   1.171 +    for (var n = 0; n < attrCount; n++) {
   1.172 +        gl.bindBuffer(gl.ARRAY_BUFFER, null);
   1.173 +        gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
   1.174 +        
   1.175 +        var state = {};
   1.176 +        states.push(state);
   1.177 +        
   1.178 +        var vao = state.vao = ext.createVertexArrayOES();
   1.179 +        ext.bindVertexArrayOES(vao);
   1.180 +        
   1.181 +        if (n % 2 == 0) {
   1.182 +            gl.enableVertexAttribArray(n);
   1.183 +        } else {
   1.184 +            gl.disableVertexAttribArray(n);
   1.185 +        }
   1.186 +        
   1.187 +        if (n % 2 == 0) {
   1.188 +            var buffer = state.buffer = gl.createBuffer();
   1.189 +            gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
   1.190 +            gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
   1.191 +            
   1.192 +            gl.vertexAttribPointer(n, 1 + n % 4, gl.FLOAT, true, n * 4, n * 4);
   1.193 +        }
   1.194 +        
   1.195 +        if (n % 2 == 0) {
   1.196 +            var elbuffer = state.elbuffer = gl.createBuffer();
   1.197 +            gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elbuffer);
   1.198 +            gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
   1.199 +        }
   1.200 +        
   1.201 +        ext.bindVertexArrayOES(null);
   1.202 +    }
   1.203 +    
   1.204 +    var anyMismatch = false;
   1.205 +    for (var n = 0; n < attrCount; n++) {
   1.206 +        var state = states[n];
   1.207 +        
   1.208 +        ext.bindVertexArrayOES(state.vao);
   1.209 +        
   1.210 +        var isEnabled = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_ENABLED);
   1.211 +        if ((n % 2 == 1) || isEnabled) {
   1.212 +            // Valid
   1.213 +        } else {
   1.214 +            testFailed("VERTEX_ATTRIB_ARRAY_ENABLED not preserved");
   1.215 +            anyMismatch = true;
   1.216 +        }
   1.217 +        
   1.218 +        var buffer = gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
   1.219 +        if (n % 2 == 0) {
   1.220 +            if (buffer == state.buffer) {
   1.221 +                // Matched
   1.222 +                if ((gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_SIZE) == 1 + n % 4) &&
   1.223 +                    (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_TYPE) == gl.FLOAT) &&
   1.224 +                    (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED) == true) &&
   1.225 +                    (gl.getVertexAttrib(n, gl.VERTEX_ATTRIB_ARRAY_STRIDE) == n * 4) &&
   1.226 +                    (gl.getVertexAttribOffset(n, gl.VERTEX_ATTRIB_ARRAY_POINTER) == n * 4)) {
   1.227 +                    // Matched
   1.228 +                } else {
   1.229 +                    testFailed("VERTEX_ATTRIB_ARRAY_* not preserved");
   1.230 +                    anyMismatch = true;
   1.231 +                }
   1.232 +            } else {
   1.233 +                testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
   1.234 +                anyMismatch = true;
   1.235 +            }
   1.236 +        } else {
   1.237 +            // GL_CURRENT_VERTEX_ATTRIB is not preserved
   1.238 +            if (buffer) {
   1.239 +                testFailed("VERTEX_ATTRIB_ARRAY_BUFFER_BINDING not preserved");
   1.240 +                anyMismatch = true;
   1.241 +            }
   1.242 +        }
   1.243 +        
   1.244 +        var elbuffer = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
   1.245 +        if (n % 2 == 0) {
   1.246 +            if (elbuffer == state.elbuffer) {
   1.247 +                // Matched
   1.248 +            } else {
   1.249 +                testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
   1.250 +                anyMismatch = true;
   1.251 +            }
   1.252 +        } else {
   1.253 +            if (elbuffer == null) {
   1.254 +                // Matched
   1.255 +            } else {
   1.256 +                testFailed("ELEMENT_ARRAY_BUFFER_BINDING not preserved");
   1.257 +                anyMismatch = true;
   1.258 +            }
   1.259 +        }
   1.260 +    }
   1.261 +    ext.bindVertexArrayOES(null);
   1.262 +    if (!anyMismatch) {
   1.263 +        testPassed("All attributes preserved across bindings");
   1.264 +    }
   1.265 +    
   1.266 +    for (var n = 0; n < attrCount; n++) {
   1.267 +        var state = states[n];
   1.268 +        ext.deleteVertexArrayOES(state.vao);
   1.269 +    }
   1.270 +}
   1.271 +
   1.272 +function runAttributeValueTests() {
   1.273 +    debug("Testing that attribute values are not attached to bindings");
   1.274 +    
   1.275 +    var v;
   1.276 +    var vao0 = ext.createVertexArrayOES();
   1.277 +    var anyFailed = false;
   1.278 +    
   1.279 +    ext.bindVertexArrayOES(null);
   1.280 +    gl.vertexAttrib4f(0, 0, 1, 2, 3);
   1.281 +    
   1.282 +    v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
   1.283 +    if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
   1.284 +        testFailed("Vertex attrib value not round-tripped?");
   1.285 +        anyFailed = true;
   1.286 +    }
   1.287 +    
   1.288 +    ext.bindVertexArrayOES(vao0);
   1.289 +    
   1.290 +    v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
   1.291 +    if (!(v[0] == 0 && v[1] == 1 && v[2] == 2 && v[3] == 3)) {
   1.292 +        testFailed("Vertex attrib value reset across bindings");
   1.293 +        anyFailed = true;
   1.294 +    }
   1.295 +    
   1.296 +    gl.vertexAttrib4f(0, 4, 5, 6, 7);
   1.297 +    ext.bindVertexArrayOES(null);
   1.298 +    
   1.299 +    v = gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB);
   1.300 +    if (!(v[0] == 4 && v[1] == 5 && v[2] == 6 && v[3] == 7)) {
   1.301 +        testFailed("Vertex attrib value bound to buffer");
   1.302 +        anyFailed = true;
   1.303 +    }
   1.304 +    
   1.305 +    if (!anyFailed) {
   1.306 +        testPassed("Vertex attribute values are not attached to bindings")
   1.307 +    }
   1.308 +    
   1.309 +    ext.bindVertexArrayOES(null);
   1.310 +    ext.deleteVertexArrayOES(vao0);
   1.311 +}
   1.312 +
   1.313 +function runDrawTests() {
   1.314 +    debug("Testing draws with various VAO bindings");
   1.315 +    
   1.316 +    canvas.width = 50; canvas.height = 50;
   1.317 +    gl.viewport(0, 0, canvas.width, canvas.height);
   1.318 +    
   1.319 +    var vao0 = ext.createVertexArrayOES();
   1.320 +    var vao1 = ext.createVertexArrayOES();
   1.321 +    
   1.322 +    var program = wtu.setupSimpleTextureProgram(gl, 0, 1);
   1.323 +    
   1.324 +    function setupQuad(s) {
   1.325 +        var opt_positionLocation = 0;
   1.326 +        var opt_texcoordLocation = 1;
   1.327 +        var vertexObject = gl.createBuffer();
   1.328 +        gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
   1.329 +        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
   1.330 +             1.0 * s,  1.0 * s, 0.0,
   1.331 +            -1.0 * s,  1.0 * s, 0.0,
   1.332 +            -1.0 * s, -1.0 * s, 0.0,
   1.333 +             1.0 * s,  1.0 * s, 0.0,
   1.334 +            -1.0 * s, -1.0 * s, 0.0,
   1.335 +             1.0 * s, -1.0 * s, 0.0]), gl.STATIC_DRAW);
   1.336 +        gl.enableVertexAttribArray(opt_positionLocation);
   1.337 +        gl.vertexAttribPointer(opt_positionLocation, 3, gl.FLOAT, false, 0, 0);
   1.338 +
   1.339 +        var vertexObject = gl.createBuffer();
   1.340 +        gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
   1.341 +        gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
   1.342 +            1.0 * s, 1.0 * s,
   1.343 +            0.0 * s, 1.0 * s,
   1.344 +            0.0 * s, 0.0 * s,
   1.345 +            1.0 * s, 1.0 * s,
   1.346 +            0.0 * s, 0.0 * s,
   1.347 +            1.0 * s, 0.0 * s]), gl.STATIC_DRAW);
   1.348 +        gl.enableVertexAttribArray(opt_texcoordLocation);
   1.349 +        gl.vertexAttribPointer(opt_texcoordLocation, 2, gl.FLOAT, false, 0, 0);
   1.350 +    };
   1.351 +    
   1.352 +    function readLocation(x, y) {
   1.353 +        var pixels = new Uint8Array(1 * 1 * 4);
   1.354 +        gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
   1.355 +        return pixels;
   1.356 +    };
   1.357 +    function testPixel(blackList, whiteList) {
   1.358 +        function testList(list, expected) {
   1.359 +            for (var n = 0; n < list.length; n++) {
   1.360 +                var l = list[n];
   1.361 +                var x = -Math.floor(l * canvas.width / 2) + canvas.width / 2;
   1.362 +                var y = -Math.floor(l * canvas.height / 2) + canvas.height / 2;
   1.363 +                var source = readLocation(x, y);
   1.364 +                if (Math.abs(source[0] - expected) > 2) {
   1.365 +                    return false;
   1.366 +                }
   1.367 +            }
   1.368 +            return true;
   1.369 +        }
   1.370 +        return testList(blackList, 0) && testList(whiteList, 255);
   1.371 +    };
   1.372 +    function verifyDraw(drawNumber, s) {
   1.373 +        wtu.drawQuad(gl);
   1.374 +        var blackList = [];
   1.375 +        var whiteList = [];
   1.376 +        var points = [0.0, 0.2, 0.4, 0.6, 0.8, 1.0];
   1.377 +        for (var n = 0; n < points.length; n++) {
   1.378 +            if (points[n] <= s) {
   1.379 +                blackList.push(points[n]);
   1.380 +            } else {
   1.381 +                whiteList.push(points[n]);
   1.382 +            }
   1.383 +        }
   1.384 +        if (testPixel(blackList, whiteList)) {
   1.385 +            testPassed("Draw " + drawNumber + " passed pixel test");
   1.386 +        } else {
   1.387 +            testFailed("Draw " + drawNumber + " failed pixel test");
   1.388 +        }
   1.389 +    };
   1.390 +    
   1.391 +    // Setup all bindings
   1.392 +    setupQuad(1);
   1.393 +    ext.bindVertexArrayOES(vao0);
   1.394 +    setupQuad(0.5);
   1.395 +    ext.bindVertexArrayOES(vao1);
   1.396 +    setupQuad(0.25);
   1.397 +    
   1.398 +    // Verify drawing
   1.399 +    ext.bindVertexArrayOES(null);
   1.400 +    verifyDraw(0, 1);
   1.401 +    ext.bindVertexArrayOES(vao0);
   1.402 +    verifyDraw(1, 0.5);
   1.403 +    ext.bindVertexArrayOES(vao1);
   1.404 +    verifyDraw(2, 0.25);
   1.405 +    
   1.406 +    ext.bindVertexArrayOES(null);
   1.407 +    ext.deleteVertexArrayOES(vao0);
   1.408 +    ext.deleteVertexArrayOES(vao1);
   1.409 +}
   1.410 +
   1.411 +debug("");
   1.412 +successfullyParsed = true;
   1.413 +</script>
   1.414 +<script>finishTest();</script>
   1.415 +
   1.416 +</body>
   1.417 +</html>

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