1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/glsl/matrices/glsl-mat4-to-mat3.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,70 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 +Use of this source code is governed by a BSD-style license that can be 1.7 +found in the LICENSE file. 1.8 + --> 1.9 +<!DOCTYPE html> 1.10 +<html> 1.11 +<head> 1.12 +<meta charset="utf-8"> 1.13 + <title>GLSL mat4 to mat3 test</title> 1.14 + <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 1.15 + <link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> 1.16 + <script src="../../../resources/js-test-pre.js"></script> 1.17 + <script src="../../resources/webgl-test.js"> </script> 1.18 + <script src="../../resources/webgl-test-utils.js"> </script> 1.19 + <script src="../../resources/glsl-generator.js"> </script> 1.20 +</head> 1.21 +<body> 1.22 +<div id="description"></div> 1.23 +<div id="console"></div> 1.24 +<script id="shader_emu" type="something-not-js"> 1.25 +mat3 mat3_emu(mat4 m4) { 1.26 + return mat3( 1.27 + m4[0][0], m4[0][1], m4[0][2], 1.28 + m4[1][0], m4[1][1], m4[1][2], 1.29 + m4[2][0], m4[2][1], m4[2][2]); 1.30 +} 1.31 +</script> 1.32 +<script id="shader_test" type="something-not-js"> 1.33 + mat4 m4 = mat4($(input), $(input).yzwx, $(input).zwxy, $(input).wxyz); 1.34 + mat3 m3 = $(conversion)(m4); 1.35 + vec3 c; 1.36 + if ($(input).y < 0.33) { 1.37 + c = m3[0]; 1.38 + } else if ($(input).y > 0.66) { 1.39 + c = m3[1]; 1.40 + } else { 1.41 + c = m3[2]; 1.42 + } 1.43 + $(output) = vec4(c, 1); 1.44 +</script> 1.45 +<script> 1.46 +// See resources glsl-generator runBasicTest for how this works 1.47 +var wtu = WebGLTestUtils; 1.48 +GLSLGenerator.runBasicTest({ 1.49 + gridRes: 8, 1.50 + tests: [ 1.51 + { 1.52 + name: "mat4 to mat3", 1.53 + reference: { 1.54 + shader: wtu.getScript("shader_test"), 1.55 + subs: { 1.56 + emu: wtu.getScript("shader_emu"), 1.57 + conversion: "mat3_emu" 1.58 + } 1.59 + }, 1.60 + test: { 1.61 + shader: wtu.getScript("shader_test"), 1.62 + subs: { 1.63 + conversion: "mat3" 1.64 + }, 1.65 + } 1.66 + } 1.67 + ] 1.68 +}); 1.69 +successfullyParsed = true; 1.70 +</script> 1.71 +</body> 1.72 +</html> 1.73 +