1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/glsl/misc/glsl-vertex-branch.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,130 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 +Use of this source code is governed by a BSD-style license that can be 1.7 +found in the LICENSE file. 1.8 + --> 1.9 +<!DOCTYPE html> 1.10 +<html> 1.11 +<head> 1.12 +<meta charset="utf-8"> 1.13 +<title>GLSL function nodes Test</title> 1.14 +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> 1.15 +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> 1.16 +<script src="../../../resources/js-test-pre.js"></script> 1.17 +<script src="../../resources/webgl-test.js"> </script> 1.18 +<script src="../../resources/webgl-test-utils.js"> </script> 1.19 + 1.20 +<script id="vshaderNoBranch", type="x-shader/x-vertex"> 1.21 +attribute vec3 aPosition; 1.22 +uniform float redIntensity; 1.23 + 1.24 +varying vec4 vColor; 1.25 + 1.26 +float MADBug(float paramValue) { 1.27 + float localVar = 1.0; 1.28 + return 0.25 * ceil(localVar) + paramValue; 1.29 +} 1.30 + 1.31 +void main(void) { 1.32 + gl_Position = vec4(aPosition, 1.0); 1.33 + vColor = vec4(MADBug(redIntensity), 0., 0., 1.); 1.34 +} 1.35 +</script> 1.36 + 1.37 +<script id="vshaderBranch", type="x-shader/x-vertex"> 1.38 +attribute vec3 aPosition; 1.39 +uniform float redIntensity; 1.40 + 1.41 +varying vec4 vColor; 1.42 + 1.43 +float MADBug(float paramValue) { 1.44 + float localVar = 1.0; 1.45 + return 0.25 * ceil(localVar) + paramValue; 1.46 +} 1.47 + 1.48 +void main(void) { 1.49 + float condition = 42.; 1.50 + if (condition == 0.) {} 1.51 + gl_Position = vec4(aPosition, 1.0); 1.52 + vColor = vec4(MADBug(redIntensity), 0., 0., 1.); 1.53 +} 1.54 +</script> 1.55 + 1.56 +<script id="fshader", type="x-shader/x-fragment"> 1.57 +#if defined(GL_ES) 1.58 +precision mediump float; 1.59 +#endif 1.60 +varying vec4 vColor; 1.61 +void main() 1.62 +{ 1.63 + gl_FragColor = vColor; 1.64 +} 1.65 +</script> 1.66 +</head> 1.67 +<body> 1.68 +<canvas id="canvasNoBranch" width="50" height="50"></canvas> 1.69 +<canvas id="canvasBranch" width="50" height="50"></canvas> 1.70 +<div id="description">This tests against a Mac driver bug related to branches 1.71 + inside of Vertex Shaders.</div> 1.72 +<div id="console"></div> 1.73 +<script> 1.74 +var width = 50; 1.75 +var height = 50; 1.76 + 1.77 +function drawAndRead(canvasID, vshaderID, buffer) 1.78 +{ 1.79 + var gl = initWebGL(canvasID, vshaderID, "fshader", ["aPosition"], [0, 0, 0, 1], 1); 1.80 + var vertexObject = gl.createBuffer(); 1.81 + gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); 1.82 + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -1,-1,0, 1,-1,0 ]), gl.STATIC_DRAW); 1.83 + gl.enableVertexAttribArray(0); 1.84 + gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); 1.85 + 1.86 + var loc = gl.getUniformLocation(gl.program, "redIntensity"); 1.87 + gl.uniform1f(loc, 0.75); 1.88 + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); 1.89 + gl.drawArrays(gl.TRIANGLES, 0, 3); 1.90 + gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer); 1.91 + if (gl.getError() != gl.NO_ERROR) 1.92 + return false; 1.93 + return true; 1.94 +} 1.95 + 1.96 +function compareRendering(buffer1, buffer2, tol) 1.97 +{ 1.98 + for (var i = 0; i < width * height * 4; ++i) { 1.99 + if (Math.abs(buffer1[i] - buffer2[i]) > tol) 1.100 + return false; 1.101 + } 1.102 + return true; 1.103 +} 1.104 + 1.105 +function init() 1.106 +{ 1.107 + if (window.initNonKhronosFramework) { 1.108 + window.initNonKhronosFramework(false); 1.109 + } 1.110 + 1.111 + description("tests vertex shader with branch"); 1.112 + 1.113 + var bufBranch = new Uint8Array(width * height * 4); 1.114 + var bufNoBranch = new Uint8Array(width * height * 4); 1.115 + 1.116 + if (drawAndRead("canvasBranch", "vshaderBranch", bufBranch) == false || 1.117 + drawAndRead("canvasNoBranch", "vshaderNoBranch", bufNoBranch) == false) { 1.118 + testFailed("Setup failed"); 1.119 + } else { 1.120 + if (compareRendering(bufBranch, bufNoBranch, 4) == false) 1.121 + testFailed("Rendering results are different"); 1.122 + else 1.123 + testPassed("Rendering results are the same"); 1.124 + } 1.125 +} 1.126 + 1.127 +init(); 1.128 +successfullyParsed = true; 1.129 +</script> 1.130 +<script>finishTest();</script> 1.131 +</body> 1.132 +</html> 1.133 +