1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/glsl/misc/non-ascii.vert.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,36 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 +Use of this source code is governed by a BSD-style license that can be 1.7 +found in the LICENSE file. 1.8 +--> 1.9 +<!DOCTYPE html> 1.10 +<html> 1.11 +<head> 1.12 +<meta charset="utf-8"> 1.13 +<title>WebGL GLSL Conformance Tests</title> 1.14 +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> 1.15 +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> 1.16 +<script src="../../../resources/js-test-pre.js"></script> 1.17 +<script src="../../resources/webgl-test-utils.js"></script> 1.18 +<script src="../../resources/glsl-conformance-test.js"></script> 1.19 +</head> 1.20 +<body> 1.21 +<div id="description"></div> 1.22 +<div id="console"></div> 1.23 +<script id="vertexShader" type="text/something-not-javascript"> 1.24 +// Non ascii data in source should fail 1.25 +// See GLSL ES Spec 1.0.17 section 3.1 and 3.2 1.26 +// これはASCIIではないです。 1.27 +// This Is Not ASCII 1.28 +uniform mat4 NotASCII; 1.29 +void main() { 1.30 + gl_Position = vec4(1,1,1,1); 1.31 +} 1.32 +</script> 1.33 +<script> 1.34 +GLSLConformanceTester.runTest(); 1.35 +successfullyParsed = true; 1.36 +</script> 1.37 +</body> 1.38 +</html> 1.39 +