1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-conditional-scoping.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,48 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 +Use of this source code is governed by a BSD-style license that can be 1.7 +found in the LICENSE file. 1.8 +--> 1.9 +<!DOCTYPE html> 1.10 +<html> 1.11 +<head> 1.12 +<meta charset="utf-8"> 1.13 +<title>WebGL GLSL Conformance Tests</title> 1.14 +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> 1.15 +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> 1.16 +<script src="../../../resources/js-test-pre.js"></script> 1.17 +<script src="../../resources/webgl-test-utils.js"></script> 1.18 +<script src="../../resources/glsl-conformance-test.js"></script> 1.19 +</head> 1.20 +<body> 1.21 +<div id="description"></div> 1.22 +<div id="console"></div> 1.23 +<script id="fragmentShader" type="text/something-not-javascript"> 1.24 +// fragment shader with conditional scoping should succeed 1.25 +precision mediump float; 1.26 +void main() { 1.27 + int k = 3; 1.28 + 1.29 + if (true) int g = k = 4; 1.30 + else int q = k = 5; 1.31 + 1.32 + g = 3; 1.33 + q = 4; 1.34 + 1.35 + if (true) int g = 4; 1.36 + else int k = 10; 1.37 + 1.38 + if (true) { int g = 10; } 1.39 + else { int k = 20; } 1.40 + 1.41 + gl_FragColor = vec4(1.); 1.42 +} 1.43 +</script> 1.44 +<script> 1.45 +GLSLConformanceTester.runTest(); 1.46 +successfullyParsed = true; 1.47 +</script> 1.48 +</body> 1.49 +</html> 1.50 + 1.51 +