1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-functional-scoping.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,39 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 +Use of this source code is governed by a BSD-style license that can be 1.7 +found in the LICENSE file. 1.8 +--> 1.9 +<!DOCTYPE html> 1.10 +<html> 1.11 +<head> 1.12 +<meta charset="utf-8"> 1.13 +<title>WebGL GLSL Conformance Tests</title> 1.14 +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> 1.15 +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> 1.16 +<script src="../../../resources/js-test-pre.js"></script> 1.17 +<script src="../../resources/webgl-test-utils.js"></script> 1.18 +<script src="../../resources/glsl-conformance-test.js"></script> 1.19 +</head> 1.20 +<body> 1.21 +<div id="description"></div> 1.22 +<div id="console"></div> 1.23 +<script id="fragmentShader" type="text/something-not-javascript"> 1.24 +// fragment shader with functional scoping should succeed 1.25 +precision mediump float; 1.26 +int f(int k) { 1.27 + int k = k + 3; 1.28 + return k; 1.29 +} 1.30 + 1.31 +void main() { 1.32 + gl_FragColor = vec4(f(100)); 1.33 +} 1.34 +</script> 1.35 +<script> 1.36 +GLSLConformanceTester.runTest(); 1.37 +successfullyParsed = true; 1.38 +</script> 1.39 +</body> 1.40 +</html> 1.41 + 1.42 +