content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-long-line.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/glsl/misc/shader-with-long-line.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,67 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 +-->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL GLSL Conformance Tests</title>
    1.14 +<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
    1.15 +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
    1.16 +<script src="../../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    1.17 +<script src="../../../resources/js-test-pre.js"></script>
    1.18 +<script src="../../resources/webgl-test-utils.js"></script>
    1.19 +<script src="../../resources/glsl-conformance-test.js"></script>
    1.20 +</head>
    1.21 +<body>
    1.22 +<div id="description"></div>
    1.23 +<div id="console"></div>
    1.24 +<script id="fshaderWithLongLine" type="text/something-not-javascript">
    1.25 +precision mediump float;
    1.26 +uniform float fooo;
    1.27 +#if defined(someSymbolNotDefined)
    1.28 +#error long
    1.29 +#endif
    1.30 +void main()
    1.31 +{
    1.32 +    gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0);
    1.33 +}
    1.34 +</script>
    1.35 +<script>
    1.36 +description("checks shader with long line succeeds");
    1.37 +
    1.38 +var wtu = WebGLTestUtils;
    1.39 +GLSLConformanceTester.runTests([
    1.40 +    { vShaderId: undefined,
    1.41 +      vShaderSuccess: true,
    1.42 +      fShaderId: 'fshaderWithLongLine',
    1.43 +      fShaderSuccess: true,
    1.44 +      fShaderPrep: function(str) {
    1.45 +        function expand(str, re, replacement, count) {
    1.46 +          for (var ii = 0; ii < count; ++ii) {
    1.47 +            str = str.replace(re, replacement);
    1.48 +          }
    1.49 +          return str;
    1.50 +        }
    1.51 +        str = expand(str, new RegExp(" ", 'g'), "  ", 12);
    1.52 +        var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2);
    1.53 +        str = expand(str, new RegExp("0", 'g'), manyZeros, 1);
    1.54 +        str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6);
    1.55 +        str = expand(str, new RegExp("long", 'g'), "longlong", 6);
    1.56 +        //debug("len:" + str.length);
    1.57 +        //debug(str);
    1.58 +        return str;
    1.59 +      },
    1.60 +      linkSuccess: true,
    1.61 +      passMsg: 'shader that uses long lines should succeed',
    1.62 +    }
    1.63 +  ]);
    1.64 +
    1.65 +debug("");
    1.66 +successfullyParsed = true;
    1.67 +
    1.68 +</script>
    1.69 +</body>
    1.70 +</html>

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