1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/glsl/samplers/glsl-function-texture2dlod.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,102 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 +Use of this source code is governed by a BSD-style license that can be 1.7 +found in the LICENSE file. 1.8 + --> 1.9 +<!DOCTYPE html> 1.10 +<html> 1.11 +<head> 1.12 +<meta charset="utf-8"> 1.13 +<title>WebGL texture2D GLSL conformance test.</title> 1.14 +<link rel="stylesheet" href="../../../resources/js-test-style.css"/> 1.15 +<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/> 1.16 +<script src="../../../resources/js-test-pre.js"></script> 1.17 +<script src="../../resources/webgl-test.js"> </script> 1.18 +<script src="../../resources/webgl-test-utils.js"> </script> 1.19 +</head> 1.20 +<body> 1.21 +<canvas id="example" width="256" height="256" style="width: 16px; height: 16px;"></canvas> 1.22 +<div id="description"></div> 1.23 +<div id="console"></div> 1.24 +<script id="vshader2d" type="x-shader/x-vertex"> 1.25 +attribute vec4 vPosition; 1.26 +attribute vec2 texCoord0; 1.27 +varying vec4 color; 1.28 +uniform sampler2D tex; 1.29 +uniform float lod; 1.30 +void main() { 1.31 + gl_Position = vPosition; 1.32 + color = texture2DLod(tex, texCoord0, lod); 1.33 +} 1.34 +</script> 1.35 +<script id="fshader2d" type="x-shader/x-vertex"> 1.36 +precision mediump float; 1.37 +varying vec4 color; 1.38 +void main() { 1.39 + gl_FragData[0] = color; 1.40 +} 1.41 +</script> 1.42 +<script> 1.43 +description("tests GLSL texture2DLod function"); 1.44 + 1.45 +var wtu = WebGLTestUtils; 1.46 +var canvas = document.getElementById("example"); 1.47 + 1.48 +shouldBe("canvas.width", "256"); 1.49 +shouldBe("canvas.height", "256"); 1.50 + 1.51 +var gl = wtu.create3DContext(canvas); 1.52 +var program = wtu.setupProgram( 1.53 + gl, ['vshader2d', 'fshader2d'], ['vPosition', 'texCoord0'], [0, 1]); 1.54 +wtu.setupUnitQuad(gl, 0, 1); 1.55 + 1.56 +var colors = [ 1.57 + {name: 'red', color:[255, 0, 0, 255]}, 1.58 + {name: 'green', color:[0, 255, 0, 255]}, 1.59 + {name: 'blue', color:[0, 0, 255, 255]}, 1.60 + {name: 'yellow', color:[255, 255, 0, 255]}, 1.61 + {name: 'magenta', color:[255, 0, 255, 255]}, 1.62 + {name: 'cyan', color:[0, 255, 255, 255]}, 1.63 + {name: 'pink', color:[255, 128, 128, 255]}, 1.64 + {name: 'gray', color:[128, 128, 128, 255]}, 1.65 + {name: 'light green', color:[128, 255, 128, 255]}, 1.66 +]; 1.67 + 1.68 +shouldBe("colors.length", "9"); 1.69 + 1.70 +var tex = gl.createTexture(); 1.71 +gl.bindTexture(gl.TEXTURE_2D, tex); 1.72 +gl.texParameteri( 1.73 + gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR); 1.74 +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); 1.75 +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); 1.76 +gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); 1.77 + 1.78 +for (var ii = 0; ii < colors.length; ++ii) { 1.79 + var color = colors[ii]; 1.80 + var size = Math.pow(2, colors.length - ii - 1); 1.81 + wtu.fillTexture(gl, tex, size, size, color.color, ii); 1.82 +} 1.83 + 1.84 +var loc = gl.getUniformLocation(program, "lod"); 1.85 + 1.86 +for (var ii = 0; ii < colors.length; ++ii) { 1.87 + gl.uniform1f(loc, ii); 1.88 + var color = colors[ii]; 1.89 + wtu.drawQuad(gl); 1.90 + wtu.checkCanvas( 1.91 + gl, color.color, 1.92 + "256x256 texture drawn to 256x256 dest with lod = " + ii + 1.93 + " should be " + color.name); 1.94 +} 1.95 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); 1.96 + 1.97 +successfullyParsed = true; 1.98 + 1.99 +</script> 1.100 +<script>finishTest();</script> 1.101 + 1.102 +</body> 1.103 +</html> 1.104 + 1.105 +