content/canvas/test/webgl-conformance/conformance/limits/gl-min-attribs.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/limits/gl-min-attribs.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,85 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL the minimum number of attributes are supported.</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/js-test-pre.js"></script>
    1.16 +<script src="../resources/webgl-test.js"> </script>
    1.17 +<script src="../resources/webgl-test-utils.js"> </script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
    1.21 +<div id="description"></div>
    1.22 +<div id="console"></div>
    1.23 +<script id="vshader" type="x-shader/x-vertex">
    1.24 +attribute vec4 vPosition;
    1.25 +attribute vec4 v0;
    1.26 +attribute vec4 v1;
    1.27 +attribute vec4 v2;
    1.28 +attribute vec4 v3;
    1.29 +attribute vec4 v4;
    1.30 +attribute vec4 v5;
    1.31 +attribute vec4 v6;
    1.32 +varying vec4 color;
    1.33 +void main()
    1.34 +{
    1.35 +    gl_Position = vPosition;
    1.36 +    color = v0 + v1 + v2 + v3 + v4 + v5 + v6;
    1.37 +}
    1.38 +</script>
    1.39 +
    1.40 +<script id="fshader" type="x-shader/x-fragment">
    1.41 +precision mediump float;
    1.42 +varying vec4 color;
    1.43 +void main()
    1.44 +{
    1.45 +    gl_FragColor = color;
    1.46 +}
    1.47 +</script>
    1.48 +<script>
    1.49 +description(document.title);
    1.50 +var wtu = WebGLTestUtils;
    1.51 +var gl = wtu.create3DContext("example");
    1.52 +var program = wtu.setupTexturedQuad(gl);
    1.53 +
    1.54 +var program = wtu.setupProgram(
    1.55 +    gl,
    1.56 +    ['vshader', 'fshader'],
    1.57 +    ['vPosition', 'v0', 'v1', 'v2', 'v3', 'v4', 'v5', 'v6'],
    1.58 +    [0, 1, 2, 3, 4, 5, 6, 7]);
    1.59 +
    1.60 +for (var ii = 0; ii < 7; ++ii) {
    1.61 +  var v = (ii + 1) / 28;
    1.62 +  var vertexObject = gl.createBuffer();
    1.63 +  gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
    1.64 +  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
    1.65 +      v, v/2, v/4, v/8,
    1.66 +      v, v/2, v/4, v/8,
    1.67 +      v, v/2, v/4, v/8,
    1.68 +      v, v/2, v/4, v/8,
    1.69 +      v, v/2, v/4, v/8,
    1.70 +      v, v/2, v/4, v/8]), gl.STATIC_DRAW);
    1.71 +  gl.enableVertexAttribArray(ii + 1);
    1.72 +  gl.vertexAttribPointer(ii + 1, 4, gl.FLOAT, false, 0, 0);
    1.73 +}
    1.74 +
    1.75 +wtu.drawQuad(gl);
    1.76 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    1.77 +wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [255, 127, 64, 32], "Should render 255,127,64,32 (+/-1)", 1);
    1.78 +
    1.79 +successfullyParsed = true;
    1.80 +
    1.81 +</script>
    1.82 +</body>
    1.83 +<script>finishTest();</script>
    1.84 +
    1.85 +</body>
    1.86 +</html>
    1.87 +
    1.88 +

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