1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/limits/gl-min-uniforms.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,104 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 +Use of this source code is governed by a BSD-style license that can be 1.7 +found in the LICENSE file. 1.8 + --> 1.9 +<!DOCTYPE html> 1.10 +<html> 1.11 +<head> 1.12 +<meta charset="utf-8"> 1.13 +<title>WebGL the minimum number of uniforms are supported.</title> 1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/> 1.15 +<script src="../../resources/js-test-pre.js"></script> 1.16 +<script src="../resources/webgl-test.js"> </script> 1.17 +<script src="../resources/webgl-test-utils.js"> </script> 1.18 +</head> 1.19 +<body> 1.20 +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> 1.21 +<div id="description"></div> 1.22 +<div id="console"></div> 1.23 +<script id="vshader" type="x-shader/x-vertex"> 1.24 +#define NUM_UNIFORMS 128 // See spec 1.25 +attribute vec4 vPosition; 1.26 +uniform vec4 uni[NUM_UNIFORMS]; 1.27 +varying vec4 color; 1.28 +void main() 1.29 +{ 1.30 + gl_Position = vPosition; 1.31 + vec4 c = vec4(0,0,0,0); 1.32 + for (int ii = 0; ii < NUM_UNIFORMS; ++ii) { 1.33 + c += uni[ii]; 1.34 + } 1.35 + color = c; 1.36 +} 1.37 +</script> 1.38 + 1.39 +<script id="fshader" type="x-shader/x-fragment"> 1.40 +precision mediump float; 1.41 +varying vec4 color; 1.42 +void main() 1.43 +{ 1.44 + gl_FragColor = color; 1.45 +} 1.46 +</script> 1.47 +<script id="vshader2" type="x-shader/x-vertex"> 1.48 +attribute vec4 vPosition; 1.49 +void main() 1.50 +{ 1.51 + gl_Position = vPosition; 1.52 +} 1.53 +</script> 1.54 + 1.55 +<script id="fshader2" type="x-shader/x-fragment"> 1.56 +precision mediump float; 1.57 +#define NUM_UNIFORMS 16 // See spec 1.58 +uniform vec4 uni[NUM_UNIFORMS]; 1.59 +void main() 1.60 +{ 1.61 + vec4 c = vec4(0,0,0,0); 1.62 + for (int ii = 0; ii < NUM_UNIFORMS; ++ii) { 1.63 + c += uni[ii]; 1.64 + } 1.65 + gl_FragColor = vec4(c.r, c.g, c.b, c.a / 120.0); 1.66 +} 1.67 +</script> 1.68 +<script> 1.69 +description(document.title); 1.70 +var wtu = WebGLTestUtils; 1.71 +var gl = wtu.create3DContext("example"); 1.72 +var program = wtu.setupTexturedQuad(gl); 1.73 + 1.74 +//------------------------------------------------------------------------------ 1.75 +var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['vPosition'], [0]); 1.76 + 1.77 +for (var ii = 0; ii < 128; ++ii) { 1.78 + var loc = gl.getUniformLocation(program, "uni[" + ii + "]"); 1.79 + gl.uniform4f(loc, 2/256, 2/512, 2/1024, ii/8128); 1.80 +} 1.81 + 1.82 +wtu.drawQuad(gl); 1.83 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); 1.84 +wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [255, 127, 64, 255], "Should render 255,127,64,32 (+/-1)", 1); 1.85 + 1.86 +//------------------------------------------------------------------------------ 1.87 +var program = wtu.setupProgram(gl, ['vshader2', 'fshader2'], ['vPosition'], [0]); 1.88 + 1.89 +for (var ii = 0; ii < 16; ++ii) { 1.90 + var loc = gl.getUniformLocation(program, "uni[" + ii + "]"); 1.91 + gl.uniform4f(loc, 16/2048, 16/1024, 16/512, ii); 1.92 +} 1.93 + 1.94 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); 1.95 +wtu.drawQuad(gl); 1.96 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); 1.97 +wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [32, 64, 127, 255], "Should render 32,64,127,255 (+/-1)", 1); 1.98 + 1.99 +successfullyParsed = true; 1.100 + 1.101 +</script> 1.102 +<script>finishTest();</script> 1.103 + 1.104 +</body> 1.105 +</html> 1.106 + 1.107 +