content/canvas/test/webgl-conformance/conformance/limits/gl-min-uniforms.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/limits/gl-min-uniforms.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,104 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL the minimum number of uniforms are supported.</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/js-test-pre.js"></script>
    1.16 +<script src="../resources/webgl-test.js"> </script>
    1.17 +<script src="../resources/webgl-test-utils.js"> </script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
    1.21 +<div id="description"></div>
    1.22 +<div id="console"></div>
    1.23 +<script id="vshader" type="x-shader/x-vertex">
    1.24 +#define NUM_UNIFORMS 128 // See spec
    1.25 +attribute vec4 vPosition;
    1.26 +uniform vec4 uni[NUM_UNIFORMS];
    1.27 +varying vec4 color;
    1.28 +void main()
    1.29 +{
    1.30 +    gl_Position = vPosition;
    1.31 +    vec4 c = vec4(0,0,0,0);
    1.32 +    for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
    1.33 +      c += uni[ii];
    1.34 +    }
    1.35 +    color = c;
    1.36 +}
    1.37 +</script>
    1.38 +
    1.39 +<script id="fshader" type="x-shader/x-fragment">
    1.40 +precision mediump float;
    1.41 +varying vec4 color;
    1.42 +void main()
    1.43 +{
    1.44 +    gl_FragColor = color;
    1.45 +}
    1.46 +</script>
    1.47 +<script id="vshader2" type="x-shader/x-vertex">
    1.48 +attribute vec4 vPosition;
    1.49 +void main()
    1.50 +{
    1.51 +    gl_Position = vPosition;
    1.52 +}
    1.53 +</script>
    1.54 +
    1.55 +<script id="fshader2" type="x-shader/x-fragment">
    1.56 +precision mediump float;
    1.57 +#define NUM_UNIFORMS 16 // See spec
    1.58 +uniform vec4 uni[NUM_UNIFORMS];
    1.59 +void main()
    1.60 +{
    1.61 +    vec4 c = vec4(0,0,0,0);
    1.62 +    for (int ii = 0; ii < NUM_UNIFORMS; ++ii) {
    1.63 +       c += uni[ii];
    1.64 +    }
    1.65 +    gl_FragColor = vec4(c.r, c.g, c.b, c.a / 120.0);
    1.66 +}
    1.67 +</script>
    1.68 +<script>
    1.69 +description(document.title);
    1.70 +var wtu = WebGLTestUtils;
    1.71 +var gl = wtu.create3DContext("example");
    1.72 +var program = wtu.setupTexturedQuad(gl);
    1.73 +
    1.74 +//------------------------------------------------------------------------------
    1.75 +var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['vPosition'], [0]);
    1.76 +
    1.77 +for (var ii = 0; ii < 128; ++ii) {
    1.78 +  var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
    1.79 +  gl.uniform4f(loc, 2/256, 2/512, 2/1024, ii/8128);
    1.80 +}
    1.81 +
    1.82 +wtu.drawQuad(gl);
    1.83 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    1.84 +wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [255, 127, 64, 255], "Should render 255,127,64,32 (+/-1)", 1);
    1.85 +
    1.86 +//------------------------------------------------------------------------------
    1.87 +var program = wtu.setupProgram(gl, ['vshader2', 'fshader2'], ['vPosition'], [0]);
    1.88 +
    1.89 +for (var ii = 0; ii < 16; ++ii) {
    1.90 +  var loc = gl.getUniformLocation(program, "uni[" + ii + "]");
    1.91 +  gl.uniform4f(loc, 16/2048, 16/1024, 16/512, ii);
    1.92 +}
    1.93 +
    1.94 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    1.95 +wtu.drawQuad(gl);
    1.96 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
    1.97 +wtu.checkCanvasRect(gl, 0, 0, gl.canvas.width, gl.canvas.height, [32, 64, 127, 255], "Should render 32,64,127,255 (+/-1)", 1);
    1.98 +
    1.99 +successfullyParsed = true;
   1.100 +
   1.101 +</script>
   1.102 +<script>finishTest();</script>
   1.103 +
   1.104 +</body>
   1.105 +</html>
   1.106 +
   1.107 +

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