content/canvas/test/webgl-conformance/conformance/misc/object-deletion-behaviour.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/misc/object-deletion-behaviour.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,428 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors.
     1.6 +Copyright (c) 2011 Mozilla Foundation.
     1.7 +
     1.8 +All rights reserved.
     1.9 +Use of this source code is governed by a BSD-style license that can be
    1.10 +found in the LICENSE file.
    1.11 + -->
    1.12 +<!DOCTYPE html>
    1.13 +<html>
    1.14 +<head>
    1.15 +<meta charset="utf-8">
    1.16 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.17 +<script src="../../resources/js-test-pre.js"></script>
    1.18 +<script src="../resources/webgl-test.js"></script>
    1.19 +<script src="../resources/webgl-test-utils.js"></script>
    1.20 +</head>
    1.21 +<body>
    1.22 +<div id="description"></div>
    1.23 +<div id="console"></div>
    1.24 +
    1.25 +<script>
    1.26 +description("Tests deletion behavior for texture, renderbuffer, shader, and program");
    1.27 +
    1.28 +var wtu = WebGLTestUtils;
    1.29 +var gl = wtu.create3DContext();
    1.30 +var shouldGenerateGLError = wtu.shouldGenerateGLError;
    1.31 +
    1.32 +debug("");
    1.33 +debug("shader and program deletion");
    1.34 +
    1.35 +var vertexShader = wtu.loadStandardVertexShader(gl);
    1.36 +assertMsg(vertexShader, "vertex shader loaded");
    1.37 +var fragmentShader = wtu.loadStandardFragmentShader(gl);
    1.38 +assertMsg(fragmentShader, "fragment shader loaded");
    1.39 +
    1.40 +var program = gl.createProgram();
    1.41 +shouldBeNonNull("program");
    1.42 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)");
    1.43 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)");
    1.44 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)");
    1.45 +shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)");
    1.46 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)");
    1.47 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)");
    1.48 +shouldBeTrue("gl.isShader(vertexShader)");
    1.49 +shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)");
    1.50 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)");
    1.51 +shouldBeFalse("gl.isShader(vertexShader)");
    1.52 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)");
    1.53 +shouldBeTrue("gl.isShader(fragmentShader)");
    1.54 +shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)");
    1.55 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)");
    1.56 +shouldBeTrue("gl.isProgram(program)");
    1.57 +shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)");
    1.58 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)");
    1.59 +shouldBeFalse("gl.isProgram(program)");
    1.60 +shouldBeFalse("gl.isShader(fragmentShader)");
    1.61 +
    1.62 +debug("");
    1.63 +debug("texture deletion");
    1.64 +
    1.65 +var fbo = gl.createFramebuffer(), fbo2 = gl.createFramebuffer(), fbo3 = gl.createFramebuffer();
    1.66 +shouldBeNonNull("fbo");
    1.67 +shouldBeNonNull("fbo2");
    1.68 +shouldBeNonNull("fbo3");
    1.69 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
    1.70 +
    1.71 +var tex = gl.createTexture();
    1.72 +shouldBeNonNull("tex");
    1.73 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
    1.74 +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex");
    1.75 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
    1.76 +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex");
    1.77 +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.TEXTURE");
    1.78 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
    1.79 +// Deleting a texture bound to the currently-bound fbo is the same as
    1.80 +// detaching the textue from fbo first, then delete the texture.
    1.81 +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
    1.82 +shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
    1.83 +shouldBeFalse("gl.isTexture(tex)");
    1.84 +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
    1.85 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
    1.86 +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
    1.87 +
    1.88 +var texCubeMap = gl.createTexture();
    1.89 +shouldBeNonNull("texCubeMap");
    1.90 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
    1.91 +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap");
    1.92 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)");
    1.93 +shouldBeFalse("gl.isTexture(texCubeMap)");
    1.94 +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
    1.95 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)");
    1.96 +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)");
    1.97 +
    1.98 +var t = gl.createTexture();
    1.99 +shouldBeNonNull("t");
   1.100 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
   1.101 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
   1.102 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t)");
   1.103 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t)");
   1.104 +shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)");
   1.105 +
   1.106 +var t2 = gl.createTexture();
   1.107 +shouldBeNonNull("t2");
   1.108 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)");
   1.109 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)");
   1.110 +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2");
   1.111 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE1)");
   1.112 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, t2)");
   1.113 +shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "t2");
   1.114 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(t2)");
   1.115 +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
   1.116 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.activeTexture(gl.TEXTURE0)");
   1.117 +shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)");
   1.118 +
   1.119 +debug("");
   1.120 +debug("renderbuffer deletion");
   1.121 +
   1.122 +var rbo = gl.createRenderbuffer(), rbo2 = gl.createRenderbuffer(), rbo3 = gl.createRenderbuffer();
   1.123 +shouldBeNonNull("rbo");
   1.124 +shouldBeNonNull("rbo2");
   1.125 +shouldBeNonNull("rbo3");
   1.126 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
   1.127 +shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo");
   1.128 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
   1.129 +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
   1.130 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
   1.131 +// Deleting a renderbuffer bound to the currently-bound fbo is the same as
   1.132 +// detaching the renderbuffer from fbo first, then delete the renderbuffer.
   1.133 +shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
   1.134 +shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
   1.135 +shouldBeFalse("gl.isRenderbuffer(rbo)");
   1.136 +shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
   1.137 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
   1.138 +shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)");
   1.139 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)");
   1.140 +shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
   1.141 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo3)");
   1.142 +shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo2");
   1.143 +
   1.144 +debug("");
   1.145 +debug("using deleted renderbuffer");
   1.146 +rbo = gl.createRenderbuffer();
   1.147 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
   1.148 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
   1.149 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.150 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
   1.151 +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
   1.152 +  // make backbuffer red
   1.153 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
   1.154 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
   1.155 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.156 +  // make fbo green
   1.157 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.158 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
   1.159 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.160 +  // Bind backbuffer.
   1.161 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
   1.162 +  // delete renderbuffer. It should still be attached to fbo though.
   1.163 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
   1.164 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
   1.165 +  // Use fbo that has deleted rbo.
   1.166 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.167 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
   1.168 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
   1.169 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.170 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")');
   1.171 +  // Bind backbuffer.
   1.172 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
   1.173 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
   1.174 +}
   1.175 +
   1.176 +debug("");
   1.177 +debug("renderbuffer attached twice to same framebuffer");
   1.178 +rbo = gl.createRenderbuffer();
   1.179 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
   1.180 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
   1.181 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.182 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
   1.183 +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
   1.184 +  rbo2 = gl.createRenderbuffer();
   1.185 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo2)");
   1.186 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
   1.187 +  // attach rbo2 at two attachment points incompatible with it
   1.188 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, rbo2)");
   1.189 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, rbo2)");
   1.190 +  shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2");
   1.191 +  shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo2");
   1.192 +  // fbo can't be complete as rbo2 is attached at incompatible attachment points
   1.193 +  shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
   1.194 +  // now we delete rbo2, which detaches it from the two attachment points where it currently is attached
   1.195 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo2)");
   1.196 +  shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
   1.197 +  shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "gl.NONE");
   1.198 +  // we should now be in the same state as before with only rbo attached, so fbo should be complete again
   1.199 +  shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
   1.200 +  shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
   1.201 +}
   1.202 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
   1.203 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
   1.204 +
   1.205 +
   1.206 +
   1.207 +debug("");
   1.208 +debug("using deleted texture");
   1.209 +tex = gl.createTexture();
   1.210 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
   1.211 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.212 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
   1.213 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)");
   1.214 +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
   1.215 +  // make fbo green
   1.216 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.217 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
   1.218 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.219 +  // Bind backbuffer.
   1.220 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
   1.221 +  // delete texture. It should still be attached to fbo though.
   1.222 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
   1.223 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [255,0,0,255], "backbuffer should be red")');
   1.224 +  // Use fbo that has deleted texture.
   1.225 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.226 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")');
   1.227 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
   1.228 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.229 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")');
   1.230 +  // Bind backbuffer.
   1.231 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
   1.232 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
   1.233 +}
   1.234 +
   1.235 +debug("");
   1.236 +debug("using deleted renderbuffer");
   1.237 +rbo = gl.createRenderbuffer();
   1.238 +shouldBeNonNull("rbo");
   1.239 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
   1.240 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
   1.241 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.242 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
   1.243 +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
   1.244 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
   1.245 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
   1.246 +  shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
   1.247 +  // make backbuffer red
   1.248 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
   1.249 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
   1.250 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.251 +  // make fbo green
   1.252 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.253 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
   1.254 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.255 +  // delete renderbuffer. It should still be attached to fbo2 though.
   1.256 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)");
   1.257 +  // fbo has no attachments
   1.258 +  shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
   1.259 +  // Use fbo2 that has deleted rbo.
   1.260 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
   1.261 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
   1.262 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
   1.263 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.264 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,0,255,255], "fbo should be blue")');
   1.265 +  shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo");
   1.266 +
   1.267 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.268 +  shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
   1.269 +  shouldGenerateGLError(gl, gl.NONE, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)");
   1.270 +  shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
   1.271 +  // Bind backbuffer.
   1.272 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
   1.273 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
   1.274 +}
   1.275 +
   1.276 +debug("");
   1.277 +debug("using deleted texture");
   1.278 +tex = gl.createTexture();
   1.279 +shouldBeNonNull("tex");
   1.280 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)");
   1.281 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.282 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
   1.283 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, null)");
   1.284 +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
   1.285 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
   1.286 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)");
   1.287 +  // make fbo green
   1.288 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.289 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
   1.290 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.291 +  // delete texture. It should still be attached to fbo2 though.
   1.292 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)");
   1.293 +  // fbo has no attachments
   1.294 +  shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
   1.295 +  // Use fbo that has deleted texture.
   1.296 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
   1.297 +  shouldBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
   1.298 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,255,0,255], "fbo should be green")');
   1.299 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,0,1,1)");
   1.300 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.301 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 1, 1, [0,0,255,255], "fbo should be blue")');
   1.302 +  shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex");
   1.303 +
   1.304 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.305 +  shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)");
   1.306 +  shouldNotBe("gl.checkFramebufferStatus(gl.FRAMEBUFFER)", "gl.FRAMEBUFFER_COMPLETE");
   1.307 +  // Bind backbuffer.
   1.308 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
   1.309 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [255,0,0,255], "backbuffer should be red")');
   1.310 +}
   1.311 +
   1.312 +debug("");
   1.313 +debug("buffer deletion");
   1.314 +
   1.315 +var buffer = gl.createBuffer();
   1.316 +shouldBeNonNull("buffer");
   1.317 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
   1.318 +shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer");
   1.319 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)");
   1.320 +shouldBeFalse("gl.isBuffer(buffer)");
   1.321 +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
   1.322 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)");
   1.323 +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
   1.324 +
   1.325 +var buffer2 = gl.createBuffer();
   1.326 +shouldBeNonNull("buffer2");
   1.327 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)");
   1.328 +shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer2");
   1.329 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, null)");
   1.330 +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
   1.331 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer2)");
   1.332 +shouldBeFalse("gl.isBuffer(buffer2)");
   1.333 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer2)");
   1.334 +shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)");
   1.335 +
   1.336 +var bufferElement = gl.createBuffer();
   1.337 +shouldBeNonNull("bufferElement");
   1.338 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
   1.339 +shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement");
   1.340 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)");
   1.341 +shouldBeFalse("gl.isBuffer(bufferElement)");
   1.342 +shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
   1.343 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)");
   1.344 +shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)");
   1.345 +
   1.346 +var b = gl.createBuffer();
   1.347 +shouldBeNonNull("b");
   1.348 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
   1.349 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
   1.350 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b)");
   1.351 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b)");
   1.352 +shouldGenerateGLError(gl, gl.INVALID_OPERATION, "gl.bufferData(gl.ARRAY_BUFFER, 1, gl.STATIC_DRAW)");
   1.353 +
   1.354 +var b1 = gl.createBuffer();
   1.355 +shouldBeNonNull("b1");
   1.356 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b1);");
   1.357 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(1);");
   1.358 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(1, 4, gl.FLOAT, false, 0, 0);");
   1.359 +var b2 = gl.createBuffer();
   1.360 +shouldBeNonNull("b2");
   1.361 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, b2);");
   1.362 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(2);");
   1.363 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(2, 4, gl.FLOAT, false, 0, 0);");
   1.364 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.enableVertexAttribArray(3);");
   1.365 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.vertexAttribPointer(3, 4, gl.FLOAT, false, 0, 0);");
   1.366 +shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1");
   1.367 +shouldBe("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2");
   1.368 +shouldBe("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b2");
   1.369 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b2);");
   1.370 +shouldBe("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)", "b1");
   1.371 +shouldBeNull("gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
   1.372 +shouldBeNull("gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
   1.373 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(b1);");
   1.374 +shouldBeNull("gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)");
   1.375 +
   1.376 +debug("");
   1.377 +debug("framebuffer deletion");
   1.378 +
   1.379 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.380 +shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo");
   1.381 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)");
   1.382 +shouldBeFalse("gl.isFramebuffer(fbo)");
   1.383 +shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
   1.384 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.385 +shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)");
   1.386 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo2)");
   1.387 +shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
   1.388 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo3)");
   1.389 +shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo2");
   1.390 +
   1.391 +fbo = gl.createFramebuffer();
   1.392 +rbo = gl.createRenderbuffer();
   1.393 +shouldBeNonNull("fbo");
   1.394 +shouldBeNonNull("rbo");
   1.395 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.396 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)");
   1.397 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16)");
   1.398 +shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)");
   1.399 +if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) {
   1.400 +  // set backbuffer to red
   1.401 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
   1.402 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(1,0,0,1)");
   1.403 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.404 +  // set framebuffer to green
   1.405 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)");
   1.406 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
   1.407 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.408 +  // check framebuffer
   1.409 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 16, 16, [0,255,0,255], "fbo should be green")');
   1.410 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 16, 16, 1, 1, [0,0,0,0], "outside fbo should be black")');
   1.411 +  // delete framebuffer. because this was the bound fbo the backbuffer should be active now
   1.412 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)");
   1.413 +  // check backbuffer
   1.414 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [255,0,0,255], "backbuffer should be red")');
   1.415 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 300, 0, 300, 300, [0,0,0,0], "outside backbuffer should be black")');
   1.416 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 150, 300, 300, [0,0,0,0], "outside backbuffer should be black")');
   1.417 +  // check drawing to backbuffer
   1.418 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clearColor(0,1,0,1)");
   1.419 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.clear(gl.COLOR_BUFFER_BIT)");
   1.420 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")');
   1.421 +  shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, null)");
   1.422 +  // check again because many buggy implementations will have bound to the true backbuffer on deleteFramebuffer.
   1.423 +  shouldGenerateGLError(gl, gl.NO_ERROR, 'wtu.checkCanvasRect(gl, 0, 0, 300, 150, [0,255,0,255], "fbo should be green")');
   1.424 +}
   1.425 +
   1.426 +successfullyParsed = true;
   1.427 +</script>
   1.428 +
   1.429 +<script>finishTest();</script>
   1.430 +</body>
   1.431 +</html>

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