content/canvas/test/webgl-conformance/conformance/programs/get-active-test.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/programs/get-active-test.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,135 @@
     1.4 +<!--
     1.5 +Copyright (C) 2011 Apple Computer, Inc.  All rights reserved.
     1.6 +
     1.7 +Redistribution and use in source and binary forms, with or without
     1.8 +modification, are permitted provided that the following conditions
     1.9 +are met:
    1.10 +1. Redistributions of source code must retain the above copyright
    1.11 +   notice, this list of conditions and the following disclaimer.
    1.12 +2. Redistributions in binary form must reproduce the above copyright
    1.13 +   notice, this list of conditions and the following disclaimer in the
    1.14 +   documentation and/or other materials provided with the distribution.
    1.15 +
    1.16 +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
    1.17 +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    1.18 +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
    1.19 +PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
    1.20 +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
    1.21 +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
    1.22 +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
    1.23 +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
    1.24 +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    1.25 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    1.26 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.27 +-->
    1.28 +<!DOCTYPE html>
    1.29 +<html>
    1.30 +<head>
    1.31 +<meta charset="utf-8">
    1.32 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.33 +<script src="../../resources/js-test-pre.js"></script>
    1.34 +<script src="../resources/webgl-test.js"></script>
    1.35 +</head>
    1.36 +<body>
    1.37 +<div id="description"></div>
    1.38 +<div id="console"></div>
    1.39 +
    1.40 +<script>
    1.41 +description("Test of getActiveAttrib and getActiveUniform");
    1.42 +
    1.43 +var context = create3DContext();
    1.44 +var context2 = create3DContext();
    1.45 +var program = loadStandardProgram(context);
    1.46 +var program2 = loadProgram(context2,
    1.47 +                           "../resources/intArrayUniformShader.vert",
    1.48 +                           "../resources/noopUniformShader.frag");
    1.49 +
    1.50 +glErrorShouldBe(context, context.NO_ERROR);
    1.51 +shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'");
    1.52 +shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4");
    1.53 +shouldBe("context.getActiveUniform(program, 0).size", "1");
    1.54 +shouldBeNull("context.getActiveUniform(program, 1)");
    1.55 +glErrorShouldBe(context, context.INVALID_VALUE);
    1.56 +shouldBeNull("context.getActiveUniform(program, -1)");
    1.57 +glErrorShouldBe(context, context.INVALID_VALUE);
    1.58 +shouldBeNull("context.getActiveUniform(null, 0)");
    1.59 +glErrorShouldBe(context, context.INVALID_VALUE);
    1.60 +
    1.61 +// we don't know the order the attribs will appear.
    1.62 +var info = [
    1.63 +  context.getActiveAttrib(program, 0),
    1.64 +  context.getActiveAttrib(program, 1)
    1.65 +];
    1.66 +for (var ii = 0; ii < info.length; ++ii)
    1.67 +    shouldBeNonNull("info[ii]");
    1.68 +
    1.69 +var expected = [
    1.70 +  { name: 'a_normal', type: context.FLOAT_VEC3, size: 1 },
    1.71 +  { name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 }
    1.72 +];
    1.73 +
    1.74 +if (info[0].name != expected[0].name) {
    1.75 +  t = info[0];
    1.76 +  info[0] = info[1];
    1.77 +  info[1] = t;
    1.78 +}
    1.79 +
    1.80 +for (var ii = 0; ii < info.length; ++ii) {
    1.81 +  shouldBe("info[ii].name", "expected[ii].name");
    1.82 +  shouldBe("info[ii].type", "expected[ii].type");
    1.83 +  shouldBe("info[ii].size", "expected[ii].size");
    1.84 +}
    1.85 +
    1.86 +// we don't know the order the uniforms will appear.
    1.87 +var info2 = [
    1.88 +    context2.getActiveUniform(program2, 0),
    1.89 +    context2.getActiveUniform(program2, 1)
    1.90 +];
    1.91 +for (var ii = 0; ii < info2.length; ++ii)
    1.92 +    shouldBeNonNull("info2[ii]");
    1.93 +
    1.94 +var expected2 = [
    1.95 +    { name: 'ival', type: context2.INT, size: 1 },
    1.96 +    { name: 'ival2[0]', type: context2.INT, size: 2 }
    1.97 +];
    1.98 +
    1.99 +if (info2[0].name != expected2[0].name) {
   1.100 +    t = info2[0];
   1.101 +    info2[0] = info2[1];
   1.102 +    info2[1] = t;
   1.103 +}
   1.104 +
   1.105 +for (var ii = 0; ii < info2.length; ++ii) {
   1.106 +    shouldBe("info2[ii].name", "expected2[ii].name");
   1.107 +    shouldBe("info2[ii].type", "expected2[ii].type");
   1.108 +    shouldBe("info2[ii].size", "expected2[ii].size");
   1.109 +}
   1.110 +
   1.111 +shouldBeNull("context.getActiveAttrib(program, 2)");
   1.112 +glErrorShouldBe(context, context.INVALID_VALUE);
   1.113 +shouldBeNull("context.getActiveAttrib(program, -1)");
   1.114 +glErrorShouldBe(context, context.INVALID_VALUE);
   1.115 +shouldBeNull("context.getActiveAttrib(null, 0)");
   1.116 +glErrorShouldBe(context, context.INVALID_VALUE);
   1.117 +
   1.118 +glErrorShouldBe(context2, context.NO_ERROR);
   1.119 +
   1.120 +debug("Check trying to get attribs from different context");
   1.121 +shouldBeNull("context2.getActiveAttrib(program, 0)");
   1.122 +glErrorShouldBe(context2, context2.INVALID_OPERATION);
   1.123 +shouldBeNull("context2.getActiveUniform(program, 0)");
   1.124 +glErrorShouldBe(context2, context2.INVALID_OPERATION);
   1.125 +
   1.126 +debug("Check trying to get attribs from deleted program");
   1.127 +context.deleteProgram(program);
   1.128 +shouldBeNull("context.getActiveUniform(program, 0)");
   1.129 +glErrorShouldBe(context, context.INVALID_VALUE);
   1.130 +shouldBeNull("context.getActiveAttrib(program, 0)");
   1.131 +glErrorShouldBe(context, context.INVALID_VALUE);
   1.132 +
   1.133 +successfullyParsed = true;
   1.134 +</script>
   1.135 +
   1.136 +<script>finishTest();</script>
   1.137 +</body>
   1.138 +</html>

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