content/canvas/test/webgl-conformance/conformance/programs/gl-get-active-attribute.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/programs/gl-get-active-attribute.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,84 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL getActiveAttrib conformance test.</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/js-test-pre.js"></script>
    1.16 +<script src="../resources/webgl-test.js"> </script>
    1.17 +<script src="../resources/webgl-test-utils.js"> </script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<canvas id="example" width="16" height="16"></canvas>
    1.21 +<div id="description"></div>
    1.22 +<div id="console"></div>
    1.23 +<script id="vshader" type="x-shader/x-vertex">
    1.24 +attribute $type attr0;
    1.25 +void main()
    1.26 +{
    1.27 +    gl_Position = vec4(0, 0, 0, attr0$access);
    1.28 +}
    1.29 +</script>
    1.30 +<script id="fshader" type="x-shader/x-fragment">
    1.31 +void main()
    1.32 +{
    1.33 +    gl_FragColor = vec4(0,1,0,1);
    1.34 +}
    1.35 +</script>
    1.36 +<script>
    1.37 +description("Tests getActiveAttrib for various types");
    1.38 +
    1.39 +var wtu = WebGLTestUtils;
    1.40 +var gl = wtu.create3DContext("example");
    1.41 +
    1.42 +var tests = [
    1.43 +{ glType: gl.FLOAT,      size: 1, type: 'float', access: ''},
    1.44 +{ glType: gl.FLOAT_VEC2, size: 1, type: 'vec2',  access: '[1]'},
    1.45 +{ glType: gl.FLOAT_VEC3, size: 1, type: 'vec3',  access: '[2]'},
    1.46 +{ glType: gl.FLOAT_VEC4, size: 1, type: 'vec4',  access: '[3]'},
    1.47 +{ glType: gl.FLOAT_MAT2, size: 1, type: 'mat2',  access: '[1][1]'},
    1.48 +{ glType: gl.FLOAT_MAT3, size: 1, type: 'mat3',  access: '[2][2]'},
    1.49 +{ glType: gl.FLOAT_MAT4, size: 1, type: 'mat4',  access: '[3][3]'},
    1.50 +];
    1.51 +
    1.52 +var source = document.getElementById('vshader').text;
    1.53 +var fs = wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER);
    1.54 +for (var tt = 0; tt < tests.length; ++tt) {
    1.55 +  var t = tests[tt];
    1.56 +  var vs = wtu.loadShader(
    1.57 +      gl,
    1.58 +      source.replace('$type', t.type).replace('$access', t.access),
    1.59 +      gl.VERTEX_SHADER);
    1.60 +  var program = wtu.setupProgram(gl, [vs, fs]);
    1.61 +  glErrorShouldBe(gl, gl.NO_ERROR, "no errors from setup");
    1.62 +  var numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
    1.63 +  var found = false;
    1.64 +  for (var ii = 0; ii < numAttribs; ++ii) {
    1.65 +    var info = gl.getActiveAttrib(program, ii);
    1.66 +    if (info.name == 'attr0') {
    1.67 +      found = true;
    1.68 +      assertMsg(info.type == t.glType,
    1.69 +                "type must be " + wtu.glEnumToString(gl, t.glType) + " was " +
    1.70 +                wtu.glEnumToString(gl, info.type));
    1.71 +      assertMsg(info.size == t.size,
    1.72 +                "size must be " + t.size + ' was ' + info.size);
    1.73 +    }
    1.74 +  }
    1.75 +  if (!found) {
    1.76 +    testFailed("attrib 'attr0' not found");
    1.77 +  }
    1.78 +}
    1.79 +
    1.80 +successfullyParsed = true;
    1.81 +</script>
    1.82 +<script>finishTest();</script>
    1.83 +
    1.84 +</body>
    1.85 +</html>
    1.86 +
    1.87 +

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