1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/content/canvas/test/webgl-conformance/conformance/programs/gl-getshadersource.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,38 @@ 1.4 +<!-- 1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved. 1.6 +Use of this source code is governed by a BSD-style license that can be 1.7 +found in the LICENSE file. 1.8 + --> 1.9 +<!DOCTYPE html> 1.10 +<html> 1.11 +<head> 1.12 +<meta charset="utf-8"> 1.13 + <title>WebGL getShaderSource conformance test.</title> 1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/> 1.15 +<script src="../../resources/js-test-pre.js"></script> 1.16 +<script src="../resources/webgl-test.js"> </script> 1.17 +<script src="../resources/webgl-test-utils.js"> </script> 1.18 +</head> 1.19 +<body> 1.20 +<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> 1.21 +<div id="description"></div> 1.22 +<div id="console"></div> 1.23 +<script id="vshader" type="x-shader/x-vertex">abc//defNOTASCII</script> 1.24 +<script> 1.25 +description("Tests that the source that goes into a shader is what comes out."); 1.26 +var wtu = WebGLTestUtils; 1.27 +var gl = wtu.create3DContext("example"); 1.28 +var original = document.getElementById("vshader").text; 1.29 +var shader = gl.createShader(gl.VERTEX_SHADER); 1.30 +gl.shaderSource(shader, original); 1.31 +var source = gl.getShaderSource(shader); 1.32 +shouldBe("source", "original"); 1.33 +glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); 1.34 +successfullyParsed = true; 1.35 +</script> 1.36 +<script>finishTest();</script> 1.37 + 1.38 +</body> 1.39 +</html> 1.40 + 1.41 +