content/canvas/test/webgl-conformance/conformance/renderbuffers/framebuffer-test.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/renderbuffers/framebuffer-test.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,173 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 + -->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +<head>
    1.12 +<meta charset="utf-8">
    1.13 +<title>WebGL Framebuffer Test</title>
    1.14 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +<script src="../../resources/js-test-pre.js"></script>
    1.16 +<script src="../resources/webgl-test.js"></script>
    1.17 +<script src="../../resources/desktop-gl-constants.js"></script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<div id="description"></div>
    1.21 +<div id="console"></div>
    1.22 +<canvas id="canvas" width="2" height="2"> </canvas>
    1.23 +<script>
    1.24 +description("This tests framebuffer/renderbuffer-related functions");
    1.25 +
    1.26 +debug("");
    1.27 +debug("Canvas.getContext");
    1.28 +
    1.29 +var canvas = document.getElementById("canvas");
    1.30 +var gl = create3DContext(canvas);
    1.31 +if (!gl) {
    1.32 +  testFailed("context does not exist");
    1.33 +} else {
    1.34 +  testPassed("context exists");
    1.35 +
    1.36 +  debug("");
    1.37 +  debug("Checking framebuffer/renderbuffer stuff.");
    1.38 +
    1.39 +  var value = gl.getFramebufferAttachmentParameter(
    1.40 +     gl.FRAMEBUFFER,
    1.41 +     gl.COLOR_ATTACHMENT0,
    1.42 +     gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
    1.43 +  glErrorShouldBe(gl, gl.INVALID_OPERATION,
    1.44 +            "calling getFramebufferAttachmentParameter on the default framebuffer should generate INVALID_OPERATION.");
    1.45 +
    1.46 +  assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE,
    1.47 +            "calling checkFramebufferStatus on the default framebuffer should generate FRAMEBUFFER_COMPLETE.");
    1.48 +
    1.49 +  var tex = gl.createTexture();
    1.50 +  gl.bindTexture(gl.TEXTURE_2D, tex);
    1.51 +  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
    1.52 +  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
    1.53 +  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
    1.54 +  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
    1.55 +  gl.texImage2D(gl.TEXTURE_2D,
    1.56 +                0,                 // level
    1.57 +                gl.RGBA,           // internalFormat
    1.58 +                canvas.width,      // width
    1.59 +                canvas.height,     // height
    1.60 +                0,                 // border
    1.61 +                gl.RGBA,           // format
    1.62 +                gl.UNSIGNED_BYTE,  // type
    1.63 +                null);             // data
    1.64 +  gl.framebufferTexture2D(
    1.65 +      gl.FRAMEBUFFER,
    1.66 +      gl.COLOR_ATTACHMENT0,
    1.67 +      gl.TEXTURE_2D,
    1.68 +      tex,
    1.69 +      0);
    1.70 +  glErrorShouldBe(gl, gl.INVALID_OPERATION,
    1.71 +            "trying to attach a texture to default framebuffer should generate INVALID_OPERATION.");
    1.72 +
    1.73 +  gl.framebufferRenderbuffer(
    1.74 +      gl.FRAMEBUFFER,
    1.75 +      gl.COLOR_ATTACHMENT0,
    1.76 +      gl.RENDERBUFFER,
    1.77 +      null);
    1.78 +  glErrorShouldBe(gl, gl.INVALID_OPERATION,
    1.79 +            "trying to detach default renderbuffer from default framebuffer should generate INVALID_OPERATION.");
    1.80 +
    1.81 +  var rb = gl.createRenderbuffer();
    1.82 +  gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
    1.83 +  gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height);
    1.84 +  glErrorShouldBe(gl, gl.NO_ERROR,
    1.85 +            "allocating renderbuffer storage of a newly created renderbuffer should succeed.");
    1.86 +
    1.87 +  gl.framebufferRenderbuffer(
    1.88 +      gl.FRAMEBUFFER,
    1.89 +      gl.COLOR_ATTACHMENT0,
    1.90 +      gl.RENDERBUFFER,
    1.91 +      rb);
    1.92 +  glErrorShouldBe(gl, gl.INVALID_OPERATION,
    1.93 +            "trying to attach a renderbuffer to the default framebuffer should generate INVALID_OPERATION.");
    1.94 +
    1.95 +  var fbtex = gl.createTexture();
    1.96 +  gl.bindTexture(gl.TEXTURE_2D, fbtex);
    1.97 +  gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
    1.98 +  var fb = gl.createFramebuffer();
    1.99 +
   1.100 +  gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
   1.101 +  glErrorShouldBe(gl, gl.NO_ERROR,
   1.102 +            "binding a newly created framebuffer should succeed.");
   1.103 +
   1.104 +  var target = desktopGL.READ_FRAMEBUFFER
   1.105 +  gl.getFramebufferAttachmentParameter(
   1.106 +     target,
   1.107 +     gl.COLOR_ATTACHMENT0,
   1.108 +     gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
   1.109 +  glErrorShouldBe(gl, gl.INVALID_ENUM,
   1.110 +            "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
   1.111 +  assertMsg(gl.checkFramebufferStatus(target) == 0,
   1.112 +            "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return 0.");
   1.113 +  glErrorShouldBe(gl, gl.INVALID_ENUM,
   1.114 +            "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
   1.115 +  gl.bindFramebuffer(target, gl.createFramebuffer());
   1.116 +  glErrorShouldBe(gl, gl.INVALID_ENUM,
   1.117 +            "calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
   1.118 +  assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING),
   1.119 +            "calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FRAMEBUFFER_BINDING.");
   1.120 +  gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
   1.121 +  glErrorShouldBe(gl, gl.INVALID_ENUM,
   1.122 +            "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
   1.123 +  gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
   1.124 +  glErrorShouldBe(gl, gl.INVALID_ENUM,
   1.125 +            "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
   1.126 +  gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
   1.127 +  glErrorShouldBe(gl, gl.INVALID_ENUM,
   1.128 +            "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
   1.129 +
   1.130 +  var attachment = desktopGL.COLOR_ATTACHMENT1
   1.131 +  gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
   1.132 +  glErrorShouldBe(gl, gl.INVALID_ENUM,
   1.133 +            "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
   1.134 +  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
   1.135 +  glErrorShouldBe(gl, gl.INVALID_ENUM,
   1.136 +            "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
   1.137 +
   1.138 +  gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER,
   1.139 +                                       gl.COLOR_ATTACHMENT0,
   1.140 +                                       desktopGL.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING);
   1.141 +  glErrorShouldBe(gl, gl.INVALID_ENUM,
   1.142 +            "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM.");
   1.143 +
   1.144 +  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
   1.145 +  glErrorShouldBe(gl, gl.NO_ERROR,
   1.146 +            "attaching a texture to a framebuffer should succeed.");
   1.147 +
   1.148 +  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
   1.149 +  glErrorShouldBe(gl, gl.NO_ERROR,
   1.150 +            "detaching a texture from a framebuffer should succeed.");
   1.151 +
   1.152 +  gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 1);
   1.153 +  glErrorShouldBe(gl, gl.INVALID_VALUE,
   1.154 +            "calling framebufferTexture2D with non-zero mipmap level should generate INVALID_VALUE.");
   1.155 +
   1.156 +  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
   1.157 +  glErrorShouldBe(gl, gl.NO_ERROR,
   1.158 +            "attaching a renderbuffer to a framebuffer should succeed.");
   1.159 +
   1.160 +  gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
   1.161 +  glErrorShouldBe(gl, gl.NO_ERROR,
   1.162 +            "detaching a renderbuffer from a framebuffer should succeed.");
   1.163 +
   1.164 +  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
   1.165 +  glErrorShouldBe(gl, gl.NO_ERROR,
   1.166 +            "binding default (null) framebuffer should succeed.");
   1.167 +}
   1.168 +
   1.169 +debug("");
   1.170 +successfullyParsed = true;
   1.171 +
   1.172 +</script>
   1.173 +<script>finishTest();</script>
   1.174 +
   1.175 +</body>
   1.176 +</html>

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