content/canvas/test/webgl-conformance/conformance/rendering/draw-elements-out-of-bounds.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/rendering/draw-elements-out-of-bounds.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,177 @@
     1.4 +<!--
     1.5 +Copyright (C) 2011 Apple Computer, Inc.  All rights reserved.
     1.6 +
     1.7 +Redistribution and use in source and binary forms, with or without
     1.8 +modification, are permitted provided that the following conditions
     1.9 +are met:
    1.10 +1. Redistributions of source code must retain the above copyright
    1.11 +   notice, this list of conditions and the following disclaimer.
    1.12 +2. Redistributions in binary form must reproduce the above copyright
    1.13 +   notice, this list of conditions and the following disclaimer in the
    1.14 +   documentation and/or other materials provided with the distribution.
    1.15 +
    1.16 +THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
    1.17 +EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    1.18 +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
    1.19 +PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
    1.20 +CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
    1.21 +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
    1.22 +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
    1.23 +PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
    1.24 +OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    1.25 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    1.26 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.27 +-->
    1.28 +<!DOCTYPE html>
    1.29 +<html>
    1.30 +<head>
    1.31 +<meta charset="utf-8">
    1.32 +<link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.33 +<script src="../../resources/js-test-pre.js"></script>
    1.34 +<script src="../resources/webgl-test.js"></script>
    1.35 +</head>
    1.36 +<body>
    1.37 +<div id="description"></div>
    1.38 +<div id="console"></div>
    1.39 +
    1.40 +<script>
    1.41 +description("Test of drawElements with out-of-bounds parameters");
    1.42 +
    1.43 +var context = create3DContext();
    1.44 +var program = loadStandardProgram(context);
    1.45 +
    1.46 +context.useProgram(program);
    1.47 +var vertexObject = context.createBuffer();
    1.48 +context.enableVertexAttribArray(0);
    1.49 +context.bindBuffer(context.ARRAY_BUFFER, vertexObject);
    1.50 +context.bufferData(context.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), context.STATIC_DRAW);
    1.51 +context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0);
    1.52 +
    1.53 +var indexObject = context.createBuffer();
    1.54 +
    1.55 +debug("Test empty index buffer")
    1.56 +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
    1.57 +context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([  ]), context.STATIC_DRAW);
    1.58 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
    1.59 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
    1.60 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
    1.61 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)");
    1.62 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, 0)");
    1.63 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
    1.64 +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)");
    1.65 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
    1.66 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
    1.67 +
    1.68 +debug("")
    1.69 +debug("Test buffer with 3 byte indexes")
    1.70 +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, indexObject);
    1.71 +context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2 ]), context.STATIC_DRAW);
    1.72 +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
    1.73 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_INT, 0)");
    1.74 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(0x0009, 3, context.UNSIGNED_BYTE, 0)"); // GL_POLYGON
    1.75 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 2)");
    1.76 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000, context.UNSIGNED_BYTE, 0)");
    1.77 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 10000000000000, context.UNSIGNED_BYTE, 0)");
    1.78 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 0)");
    1.79 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, -1)");
    1.80 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, -1, context.UNSIGNED_BYTE, 1)");
    1.81 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 1, context.UNSIGNED_BYTE, -1)");
    1.82 +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 4)");
    1.83 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_BYTE, 0)");
    1.84 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0)");
    1.85 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_BYTE, 0x7fffffff)");
    1.86 +
    1.87 +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ELEMENT_ARRAY_BUFFER, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1), context.STATIC_DRAW)");
    1.88 +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
    1.89 +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, new Uint8Array([ 3, 0, 1]))");
    1.90 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
    1.91 +shouldGenerateGLError(context, context.NO_ERROR, "context.bufferSubData(context.ELEMENT_ARRAY_BUFFER, 0, (new Uint8Array([ 3, 0, 1, 2 ])).subarray(1))");
    1.92 +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_BYTE, 0)");
    1.93 +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_BYTE, 0)");
    1.94 +
    1.95 +debug("")
    1.96 +debug("Test buffer with interleaved (3+2) float vectors")
    1.97 +
    1.98 +var program2 = createProgram(context,
    1.99 +                             "attribute vec3 aOne;" +
   1.100 +                             "attribute vec2 aTwo;" +
   1.101 +                             "void main() { gl_Position = vec4(aOne, 1.0) + vec4(aTwo, 0.0, 1.0); }",
   1.102 +                             "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }",
   1.103 +                             [ "aOne", "aTwo" ]);
   1.104 +if (!program2) {
   1.105 +    testFailed("failed to create test program");
   1.106 +}
   1.107 +
   1.108 +context.useProgram(program2);
   1.109 +
   1.110 +var vbo = context.createBuffer();
   1.111 +context.bindBuffer(context.ARRAY_BUFFER, vbo);
   1.112 +// enough for 9 vertices, so 3 triangles
   1.113 +context.bufferData(context.ARRAY_BUFFER, new Float32Array(9*5), context.STATIC_DRAW);
   1.114 +
   1.115 +// bind first 3 elements, with a stride of 5 float elements
   1.116 +context.vertexAttribPointer(0, 3, context.FLOAT, false, 5*4, 0);
   1.117 +// bind 2 elements, starting after the first 3; same stride of 5 float elements
   1.118 +context.vertexAttribPointer(1, 2, context.FLOAT, false, 5*4, 3*4);
   1.119 +
   1.120 +context.enableVertexAttribArray(0);
   1.121 +context.enableVertexAttribArray(1);
   1.122 +
   1.123 +var ebo = context.createBuffer();
   1.124 +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, ebo);
   1.125 +context.bufferData(context.ELEMENT_ARRAY_BUFFER, new Uint16Array(
   1.126 +    [ 0, 1, 2,
   1.127 +      1, 2, 0,
   1.128 +      2, 0, 1,
   1.129 +      200, 200, 200,
   1.130 +      0x7fff, 0x7fff, 0x7fff,
   1.131 +      0xffff, 0xffff, 0xffff ]),
   1.132 +    context.STATIC_DRAW);
   1.133 +
   1.134 +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 0)");
   1.135 +
   1.136 +// invalid type arguments
   1.137 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.FLOAT, 0)");
   1.138 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.SHORT, 0)");
   1.139 +shouldGenerateGLError(context, context.INVALID_ENUM, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_INT, 0)");
   1.140 +
   1.141 +// invalid operation with indices that would be valid with correct bindings
   1.142 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 9, context.UNSIGNED_SHORT, 1000)");
   1.143 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 12, context.UNSIGNED_SHORT, 0)");
   1.144 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 15, context.UNSIGNED_SHORT, 0)");
   1.145 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 18, context.UNSIGNED_SHORT, 0)");
   1.146 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 3, context.UNSIGNED_SHORT, 2*15)");
   1.147 +
   1.148 +shouldGenerateGLError(context, context.INVALID_VALUE, "context.drawElements(context.TRIANGLES, 0xffffffff, context.UNSIGNED_SHORT, 0)");
   1.149 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 0x7fffffff, context.UNSIGNED_SHORT, 0)");
   1.150 +
   1.151 +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 0, context.UNSIGNED_SHORT, 0)");
   1.152 +
   1.153 +// invalid operation with offset that's not a multiple of the type size
   1.154 +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)");
   1.155 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 1)");
   1.156 +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
   1.157 +
   1.158 +// invalid operation if no buffer is bound to ELEMENT_ARRAY_BUFFER
   1.159 +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, null);
   1.160 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 0)");
   1.161 +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, ebo);
   1.162 +
   1.163 +debug("")
   1.164 +debug("Test buffer setting attrib 0 to a buffer too small and disable it.");
   1.165 +var smallVBO = context.createBuffer();
   1.166 +shouldBeNonNull('smallVBO');
   1.167 +context.bindBuffer(context.ARRAY_BUFFER, smallVBO);
   1.168 +context.bufferData(context.ARRAY_BUFFER, 1, context.STATIC_DRAW);
   1.169 +context.vertexAttribPointer(0, 3, context.FLOAT, false, 0, 0x10);
   1.170 +context.disableVertexAttribArray(0);
   1.171 +shouldGenerateGLError(context, context.NO_ERROR, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
   1.172 +context.bindBuffer(context.ELEMENT_ARRAY_BUFFER, null);
   1.173 +shouldGenerateGLError(context, context.INVALID_OPERATION, "context.drawElements(context.TRIANGLES, 6, context.UNSIGNED_SHORT, 2)");
   1.174 +debug("")
   1.175 +successfullyParsed = true;
   1.176 +</script>
   1.177 +
   1.178 +<script>finishTest();</script>
   1.179 +</body>
   1.180 +</html>

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