content/canvas/test/webgl-conformance/conformance/rendering/gl-drawelements.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/rendering/gl-drawelements.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,98 @@
     1.4 +<!--
     1.5 +Copyright (c) 2011 The Chromium Authors. All rights reserved.
     1.6 +Use of this source code is governed by a BSD-style license that can be
     1.7 +found in the LICENSE file.
     1.8 +-->
     1.9 +<!DOCTYPE html>
    1.10 +<html>
    1.11 +  <head>
    1.12 +<meta charset="utf-8">
    1.13 +    <title>WebGL drawElements Test</title>
    1.14 +    <link rel="stylesheet" href="../../resources/js-test-style.css"/>
    1.15 +    <script src="../../resources/js-test-pre.js"></script>
    1.16 +    <script src="../resources/webgl-test.js"> </script>
    1.17 +    <script src="../../resources/desktop-gl-constants.js" type="text/javascript"></script>
    1.18 +</head>
    1.19 +<body>
    1.20 +<canvas id="example" width="50" height="50"></canvas>
    1.21 +<div id="description"></div>
    1.22 +<div id="console"></div>
    1.23 +    <script id="vshader" type="x-shader/x-vertex">
    1.24 +        attribute vec4 vPosition;
    1.25 +        void main()
    1.26 +        {
    1.27 +            gl_Position = vPosition;
    1.28 +        }
    1.29 +    </script>
    1.30 +
    1.31 +    <script id="fshader" type="x-shader/x-fragment">
    1.32 +        void main()
    1.33 +        {
    1.34 +            gl_FragColor = vec4(1.0,0.0,0.0,1.0);
    1.35 +        }
    1.36 +    </script>
    1.37 +
    1.38 +    <script>
    1.39 +        function init()
    1.40 +        {
    1.41 +            if (window.initNonKhronosFramework) {
    1.42 +                window.initNonKhronosFramework(false);
    1.43 +            }
    1.44 +
    1.45 +            description(document.title);
    1.46 +
    1.47 +            function checkDrawElements(mode, count, type, expect, msg) {
    1.48 +              gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
    1.49 +              gl.drawElements(mode, count, type, 0);
    1.50 +              glErrorShouldBe(gl, expect, msg);
    1.51 +            }
    1.52 +
    1.53 +            gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
    1.54 +
    1.55 +            var vertexObject = gl.createBuffer();
    1.56 +            gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
    1.57 +            gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
    1.58 +            gl.enableVertexAttribArray(0);
    1.59 +            gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
    1.60 +
    1.61 +            var vertexObject = gl.createBuffer();
    1.62 +            gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
    1.63 +            gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ 0, 1, 2]), gl.STATIC_DRAW);
    1.64 +
    1.65 +            checkDrawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT,
    1.66 +                              gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_SHORT");
    1.67 +
    1.68 +            var vertexObject = gl.createBuffer();
    1.69 +            gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
    1.70 +            gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint8Array([ 0, 1, 2, 0]), gl.STATIC_DRAW);
    1.71 +
    1.72 +            checkDrawElements(
    1.73 +                gl.TRIANGLES, 3, gl.UNSIGNED_BYTE,
    1.74 +                gl.NO_ERROR, "can call gl.DrawElements with UNSIGNED_BYTE");
    1.75 +            checkDrawElements(
    1.76 +                desktopGL['QUAD_STRIP'], 4, gl.UNSIGNED_BYTE,
    1.77 +                gl.INVALID_ENUM, "gl.DrawElements with QUAD_STRIP should return INVALID_ENUM");
    1.78 +            checkDrawElements(
    1.79 +                desktopGL['QUADS'], 4, gl.UNSIGNED_BYTE,
    1.80 +                gl.INVALID_ENUM, "gl.DrawElements with QUADS should return INVALID_ENUM");
    1.81 +            checkDrawElements(
    1.82 +                desktopGL['POLYGON'], 4, gl.UNSIGNED_BYTE,
    1.83 +                gl.INVALID_ENUM, "gl.DrawElements with POLYGON should return INVALID_ENUM");
    1.84 +
    1.85 +            var vertexObject = gl.createBuffer();
    1.86 +            gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, vertexObject);
    1.87 +            gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint32Array([ 0, 1, 2]), gl.STATIC_DRAW);
    1.88 +
    1.89 +            checkDrawElements(
    1.90 +                gl.TRIANGLES, 3, gl.UNSIGNED_INT,
    1.91 +                gl.INVALID_ENUM, "gl.DrawElements should return INVALID_ENUM with UNSIGNED_INT");
    1.92 +
    1.93 +       }
    1.94 +
    1.95 +       init();
    1.96 +       successfullyParsed = true;
    1.97 +    </script>
    1.98 +<script>finishTest();</script>
    1.99 +
   1.100 +</body>
   1.101 +</html>

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