content/canvas/test/webgl-conformance/conformance/resources/pnglib.js

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/content/canvas/test/webgl-conformance/conformance/resources/pnglib.js	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,207 @@
     1.4 +/**
     1.5 +* A handy class to calculate color values.
     1.6 +*
     1.7 +* @version 1.0
     1.8 +* @author Robert Eisele <robert@xarg.org>
     1.9 +* @copyright Copyright (c) 2010, Robert Eisele
    1.10 +* @link http://www.xarg.org/2010/03/generate-client-side-png-files-using-javascript/
    1.11 +* @license http://www.opensource.org/licenses/bsd-license.php BSD License
    1.12 +*
    1.13 +*/
    1.14 +
    1.15 +(function() {
    1.16 +
    1.17 +    // helper functions for that ctx
    1.18 +    function write(buffer, offs) {
    1.19 +        for (var i = 2; i < arguments.length; i++) {
    1.20 +            for (var j = 0; j < arguments[i].length; j++) {
    1.21 +                buffer[offs++] = arguments[i].charAt(j);
    1.22 +            }
    1.23 +        }
    1.24 +    }
    1.25 +
    1.26 +    function byte2(w) {
    1.27 +        return String.fromCharCode((w >> 8) & 255, w & 255);
    1.28 +    }
    1.29 +
    1.30 +    function byte4(w) {
    1.31 +        return String.fromCharCode((w >> 24) & 255, (w >> 16) & 255, (w >> 8) & 255, w & 255);
    1.32 +    }
    1.33 +
    1.34 +    function byte2lsb(w) {
    1.35 +        return String.fromCharCode(w & 255, (w >> 8) & 255);
    1.36 +    }
    1.37 +
    1.38 +    window.PNGlib = function(width,height,depth) {
    1.39 +
    1.40 +        this.width   = width;
    1.41 +        this.height  = height;
    1.42 +        this.depth   = depth;
    1.43 +
    1.44 +        // pixel data and row filter identifier size
    1.45 +        this.pix_size = height * (width + 1);
    1.46 +
    1.47 +        // deflate header, pix_size, block headers, adler32 checksum
    1.48 +        this.data_size = 2 + this.pix_size + 5 * Math.floor((0xfffe + this.pix_size) / 0xffff) + 4;
    1.49 +
    1.50 +        // offsets and sizes of Png chunks
    1.51 +        this.ihdr_offs = 0;                                    // IHDR offset and size
    1.52 +        this.ihdr_size = 4 + 4 + 13 + 4;
    1.53 +        this.plte_offs = this.ihdr_offs + this.ihdr_size;    // PLTE offset and size
    1.54 +        this.plte_size = 4 + 4 + 3 * depth + 4;
    1.55 +        this.trns_offs = this.plte_offs + this.plte_size;    // tRNS offset and size
    1.56 +        this.trns_size = 4 + 4 + depth + 4;
    1.57 +        this.idat_offs = this.trns_offs + this.trns_size;    // IDAT offset and size
    1.58 +        this.idat_size = 4 + 4 + this.data_size + 4;
    1.59 +        this.iend_offs = this.idat_offs + this.idat_size;    // IEND offset and size
    1.60 +        this.iend_size = 4 + 4 + 4;
    1.61 +        this.buffer_size  = this.iend_offs + this.iend_size;    // total PNG size
    1.62 +
    1.63 +        this.buffer  = new Array();
    1.64 +        this.palette = new Object();
    1.65 +        this.pindex  = 0;
    1.66 +
    1.67 +        var _crc32 = new Array();
    1.68 +
    1.69 +        // initialize buffer with zero bytes
    1.70 +        for (var i = 0; i < this.buffer_size; i++) {
    1.71 +            this.buffer[i] = "\x00";
    1.72 +        }
    1.73 +
    1.74 +        // initialize non-zero elements
    1.75 +        write(this.buffer, this.ihdr_offs, byte4(this.ihdr_size - 12), 'IHDR', byte4(width), byte4(height), "\x08\x03");
    1.76 +        write(this.buffer, this.plte_offs, byte4(this.plte_size - 12), 'PLTE');
    1.77 +        write(this.buffer, this.trns_offs, byte4(this.trns_size - 12), 'tRNS');
    1.78 +        write(this.buffer, this.idat_offs, byte4(this.idat_size - 12), 'IDAT');
    1.79 +        write(this.buffer, this.iend_offs, byte4(this.iend_size - 12), 'IEND');
    1.80 +
    1.81 +        // initialize deflate header
    1.82 +        var header = ((8 + (7 << 4)) << 8) | (3 << 6);
    1.83 +        header+= 31 - (header % 31);
    1.84 +
    1.85 +        write(this.buffer, this.idat_offs + 8, byte2(header));
    1.86 +
    1.87 +        // initialize deflate block headers
    1.88 +        for (var i = 0; (i << 16) - 1 < this.pix_size; i++) {
    1.89 +            var size, bits;
    1.90 +            if (i + 0xffff < this.pix_size) {
    1.91 +                size = 0xffff;
    1.92 +                bits = "\x00";
    1.93 +            } else {
    1.94 +                size = this.pix_size - (i << 16) - i;
    1.95 +                bits = "\x01";
    1.96 +            }
    1.97 +            write(this.buffer, this.idat_offs + 8 + 2 + (i << 16) + (i << 2), bits, byte2lsb(size), byte2lsb(~size));
    1.98 +        }
    1.99 +
   1.100 +        /* Create crc32 lookup table */
   1.101 +        for (var i = 0; i < 256; i++) {
   1.102 +            var c = i;
   1.103 +            for (var j = 0; j < 8; j++) {
   1.104 +                if (c & 1) {
   1.105 +                    c = -306674912 ^ ((c >> 1) & 0x7fffffff);
   1.106 +                } else {
   1.107 +                    c = (c >> 1) & 0x7fffffff;
   1.108 +                }
   1.109 +            }
   1.110 +            _crc32[i] = c;
   1.111 +        }
   1.112 +
   1.113 +        // compute the index into a png for a given pixel
   1.114 +        this.index = function(x,y) {
   1.115 +            var i = y * (this.width + 1) + x + 1;
   1.116 +            var j = this.idat_offs + 8 + 2 + 5 * Math.floor((i / 0xffff) + 1) + i;
   1.117 +            return j;
   1.118 +        }
   1.119 +
   1.120 +        // convert a color and build up the palette
   1.121 +        this.color = function(red, green, blue, alpha) {
   1.122 +
   1.123 +            alpha = alpha >= 0 ? alpha : 255;
   1.124 +            var color = (((((alpha << 8) | red) << 8) | green) << 8) | blue;
   1.125 +
   1.126 +            if (typeof this.palette[color] == "undefined") {
   1.127 +                if (this.pindex == this.depth) return "\x00";
   1.128 +
   1.129 +                var ndx = this.plte_offs + 8 + 3 * this.pindex;
   1.130 +
   1.131 +                this.buffer[ndx + 0] = String.fromCharCode(red);
   1.132 +                this.buffer[ndx + 1] = String.fromCharCode(green);
   1.133 +                this.buffer[ndx + 2] = String.fromCharCode(blue);
   1.134 +                this.buffer[this.trns_offs+8+this.pindex] = String.fromCharCode(alpha);
   1.135 +
   1.136 +                this.palette[color] = String.fromCharCode(this.pindex++);
   1.137 +            }
   1.138 +            return this.palette[color];
   1.139 +        }
   1.140 +
   1.141 +        // output a PNG string, Base64 encoded
   1.142 +        this.getBase64 = function() {
   1.143 +
   1.144 +            var s = this.getDump();
   1.145 +
   1.146 +            var ch = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=";
   1.147 +            var c1, c2, c3, e1, e2, e3, e4;
   1.148 +            var l = s.length;
   1.149 +            var i = 0;
   1.150 +            var r = "";
   1.151 +
   1.152 +            do {
   1.153 +                c1 = s.charCodeAt(i);
   1.154 +                e1 = c1 >> 2;
   1.155 +                c2 = s.charCodeAt(i+1);
   1.156 +                e2 = ((c1 & 3) << 4) | (c2 >> 4);
   1.157 +                c3 = s.charCodeAt(i+2);
   1.158 +                if (l < i+2) { e3 = 64; } else { e3 = ((c2 & 0xf) << 2) | (c3 >> 6); }
   1.159 +                if (l < i+3) { e4 = 64; } else { e4 = c3 & 0x3f; }
   1.160 +                r+= ch.charAt(e1) + ch.charAt(e2) + ch.charAt(e3) + ch.charAt(e4);
   1.161 +            } while ((i+= 3) < l);
   1.162 +            return r;
   1.163 +        }
   1.164 +
   1.165 +        // output a PNG string
   1.166 +        this.getDump = function() {
   1.167 +
   1.168 +            // compute adler32 of output pixels + row filter bytes
   1.169 +            var BASE = 65521; /* largest prime smaller than 65536 */
   1.170 +            var NMAX = 5552;  /* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */
   1.171 +            var s1 = 1;
   1.172 +            var s2 = 0;
   1.173 +            var n = NMAX;
   1.174 +
   1.175 +            for (var y = 0; y < this.height; y++) {
   1.176 +                for (var x = -1; x < this.width; x++) {
   1.177 +                    s1+= this.buffer[this.index(x, y)].charCodeAt(0);
   1.178 +                    s2+= s1;
   1.179 +                    if ((n-= 1) == 0) {
   1.180 +                        s1%= BASE;
   1.181 +                        s2%= BASE;
   1.182 +                        n = NMAX;
   1.183 +                    }
   1.184 +                }
   1.185 +            }
   1.186 +            s1%= BASE;
   1.187 +            s2%= BASE;
   1.188 +            write(this.buffer, this.idat_offs + this.idat_size - 8, byte4((s2 << 16) | s1));
   1.189 +
   1.190 +            // compute crc32 of the PNG chunks
   1.191 +            function crc32(png, offs, size) {
   1.192 +                var crc = -1;
   1.193 +                for (var i = 4; i < size-4; i += 1) {
   1.194 +                    crc = _crc32[(crc ^ png[offs+i].charCodeAt(0)) & 0xff] ^ ((crc >> 8) & 0x00ffffff);
   1.195 +                }
   1.196 +                write(png, offs+size-4, byte4(crc ^ -1));
   1.197 +            }
   1.198 +
   1.199 +            crc32(this.buffer, this.ihdr_offs, this.ihdr_size);
   1.200 +            crc32(this.buffer, this.plte_offs, this.plte_size);
   1.201 +            crc32(this.buffer, this.trns_offs, this.trns_size);
   1.202 +            crc32(this.buffer, this.idat_offs, this.idat_size);
   1.203 +            crc32(this.buffer, this.iend_offs, this.iend_size);
   1.204 +
   1.205 +            // convert PNG to string
   1.206 +            return "\211PNG\r\n\032\n"+this.buffer.join('');
   1.207 +        }
   1.208 +    }
   1.209 +
   1.210 +})();

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